Digarec Keynote Lectures 2009 10


Digarec Keynote Lectures 2009 10
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Digarec Keynote Lectures 2009 10


Digarec Keynote Lectures 2009 10
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Author : Stephan Günzel
language : en
Publisher: Universitätsverlag Potsdam
Release Date : 2011

Digarec Keynote Lectures 2009 10 written by Stephan Günzel and has been published by Universitätsverlag Potsdam this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computers categories.


The sixth volume of the DIGAREC Series holds the contributions to the DIGAREC Keynote-Lectures given at the University of Potsdam in the winter semester 2009/10. With contributions by Mark J.P. Wolf (Concordia University Wisconsin), Espen Aarseth (Center for Computer Games Research, IT University of Copenhagen), Katie Salen (Parsons New School of Design, New York), Laura Ermi and Frans Mäyrä (University of Tampere), and Lev Manovich (University of Southern California, San Diego).



Digarec Keynote Lectures 2009 10


Digarec Keynote Lectures 2009 10
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Author : Stephan Günzel
language : de
Publisher:
Release Date : 2011

Digarec Keynote Lectures 2009 10 written by Stephan Günzel and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.


The sixth volume of the DIGAREC Series holds the contributions to the DIGAREC Keynote-Lectures given at the University of Potsdam in the winter semester 2009/10. With contributions by Mark J.P. Wolf (Concordia University Wisconsin), Espen Aarseth (Center for Computer Games Research, IT University of Copenhagen), Katie Salen (Parsons New School of Design, New York), Laura Ermi and Frans Mäyrä (University of Tampere), and Lev Manovich (University of Southern California, San Diego).



The Good Life And The Greater Good In A Global Context


The Good Life And The Greater Good In A Global Context
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Author : Laura Savu Walker
language : en
Publisher: Lexington Books
Release Date : 2015-11-19

The Good Life And The Greater Good In A Global Context written by Laura Savu Walker and has been published by Lexington Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-19 with Social Science categories.


The Good Life and the Greater Good in a Global Context brings together scholars working in the fields of the humanities and social sciences who critically examine the notion of the “good life,” understood in all of its dimensions—material, psychological, moral, emotional, and spiritual—and in relation to the greater good. In so doing, the authors provide interdisciplinary insights into what the good life means today and how a viable vision of it can be achieved to benefit not just individuals but our interdependent world as well.



Game Love


Game Love
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Author : Jessica Enevold
language : en
Publisher: McFarland
Release Date : 2015-01-14

Game Love written by Jessica Enevold and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-14 with Games & Activities categories.


What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways--from coding to cosplay--in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.



Intermedia Games Games Inter Media


Intermedia Games Games Inter Media
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Author : Michael Fuchs
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2019-02-21

Intermedia Games Games Inter Media written by Michael Fuchs and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-21 with Social Science categories.


This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.



The Cambridge Companion To Literature And The Anthropocene


The Cambridge Companion To Literature And The Anthropocene
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Author : John Parham
language : en
Publisher: Cambridge University Press
Release Date : 2021-06-17

The Cambridge Companion To Literature And The Anthropocene written by John Parham and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-17 with Literary Criticism categories.


From catastrophe to utopia, the most comprehensive survey yet of how literature can speak to the 'Anthropocene'.



Expressive Space


Expressive Space
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Author : Gregory Whistance-Smith
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2022-01-19

Expressive Space written by Gregory Whistance-Smith and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-19 with History categories.


Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.



Ludotopia


Ludotopia
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Author : Espen Aarseth
language : en
Publisher: transcript Verlag
Release Date : 2019-08-31

Ludotopia written by Espen Aarseth and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-31 with Social Science categories.


Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.



The Child In Videogames


The Child In Videogames
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Author : Emma Reay
language : en
Publisher: Springer Nature
Release Date : 2023-10-16

The Child In Videogames written by Emma Reay and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-16 with Social Science categories.


Drawing across Games Studies, Childhood Studies, and Children’s Literature Studies, this book redirects critical conversations away from questions of whether videogames are ‘good’ or ‘bad’ for child-players and towards questions of how videogames produce childhood as a set of social roles and rules in contemporary Western contexts. It does so by cataloguing and critiquing representations of childhood across a corpus of over 500 contemporary videogames. While child-players are frequently the topic of academic debate – particularly within the fields of psychology, behavioural science, and education research - child-characters in videogames are all but invisible. This book's aim is to make these child-characters not only visible, but legible, and to demonstrate that coded kids in virtual worlds can shed light on how and why the boundaries between adults and children are shifting.



Artificial Communication


Artificial Communication
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Author : Elena Esposito
language : en
Publisher: MIT Press
Release Date : 2022-05-24

Artificial Communication written by Elena Esposito and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-24 with Social Science categories.


A proposal that we think about digital technologies such as machine learning not in terms of artificial intelligence but as artificial communication. Algorithms that work with deep learning and big data are getting so much better at doing so many things that it makes us uncomfortable. How can a device know what our favorite songs are, or what we should write in an email? Have machines become too smart? In Artificial Communication, Elena Esposito argues that drawing this sort of analogy between algorithms and human intelligence is misleading. If machines contribute to social intelligence, it will not be because they have learned how to think like us but because we have learned how to communicate with them. Esposito proposes that we think of “smart” machines not in terms of artificial intelligence but in terms of artificial communication. To do this, we need a concept of communication that can take into account the possibility that a communication partner may be not a human being but an algorithm—which is not random and is completely controlled, although not by the processes of the human mind. Esposito investigates this by examining the use of algorithms in different areas of social life. She explores the proliferation of lists (and lists of lists) online, explaining that the web works on the basis of lists to produce further lists; the use of visualization; digital profiling and algorithmic individualization, which personalize a mass medium with playlists and recommendations; and the implications of the “right to be forgotten.” Finally, she considers how photographs today seem to be used to escape the present rather than to preserve a memory.