Digital Illustration Fundamentals

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Digital Illustration Fundamentals
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Author : Wallace Jackson
language : en
Publisher: Apress
Release Date : 2015-12-23
Digital Illustration Fundamentals written by Wallace Jackson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-23 with Computers categories.
This fun, concise, full color book introduces the fundamentals of digital illustration, and covers how to develop and optimize these types of scalable vector graphics (SVG) using Inkscape 0.91 or later. It also covers concepts central to digital painting using the Corel Painter 2016 professional digital painting and illustration paid software package, which also has a free trial version, and a discount for purchasers of this book. The book builds upon the foundational concepts of vector graphics and the SVG format, and gets more advanced as chapters progress, covering what vector new media formats, and SVG commands and SVG filters, are best for use with Android Studio, Java 8, JavaFX, iOS, Kindle Fire and HTML5. The book covers key factors regarding the data footprint optimization work process, and why data footprint optimization is important, and covers programming languages used for digital illustration, and publishing platforms which support digital illustration, and how to assimilate these into your digital illustration and digital painting content production pipelines and workflow. You will learn: The terminology of vector imaging and digital illustration What comprises a digital illustration 2D modeling and rendering pipeline Concepts and principles behind digital illustration content production How to install and utilize 64-bit Inkscape 0.91 for Windows, Mac OSX and Linux Concepts behind spline curves, strokes, fills, patterns and rendering Digital illustration data formats and data footprint optimization Audience Primary: Artists, Illustrators, Website Developers, Flash Developers, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Authors. Secondary: Android Developers, iOS Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators. div
The Fundamentals Of Illustration
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Author : Lawrence Zeegen
language : en
Publisher: AVA Publishing
Release Date : 2005
The Fundamentals Of Illustration written by Lawrence Zeegen and has been published by AVA Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Art categories.
After a decade of catching up with technology, modern illustration is digitally literate and full of stylistic attitude. Today's illustrators work across a broad range of traditional skills and software and are much in demand. Recognising illustration as a freelance profession, The Fundamentals of Illustration explains best working practices appropriate to all industry sectors, including how to market and promote work effectively. It also includes a useful section on copyright and the legalities of selling work. Accompanied by engaging visuals and examples from the world of professional illustration, The Fundamentals of Illustration offers a unique and comprehensive insight into the world of professional illustration.
Vector Art Fundamentals
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Author : Edward Morgan MA
language : en
Publisher: AuthorHouse
Release Date : 2018-08-03
Vector Art Fundamentals written by Edward Morgan MA and has been published by AuthorHouse this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-03 with Design categories.
Welcome to Vector Art Fundamentals: Digital Media Arts Series Vol. 2 for beginning, intermediate, and advanced, arts and design users. Through a series of rigorous scaffolding projects, this unique step-by-step instruction tool is designed to provide arts and design users with the fundamental skills and knowledge to create vector-based artwork and establishes a link to the Californian standards for the visual arts, the Californian career and technical education standards (CTE), and the standards for the International Society for Technology in Education (ISTE). The lessons in this book are designed so that you can learn at your own pace. Even if the user is new to Adobe Illustrator or vector-based drawing, the skills learned are transferable to most vector-based drawing programs. Through this book, every experienced artist will gain many advanced skills, including tips and techniques for using Adobe Illustrator CS6. Although each lesson in this book provides a step-by-step instruction for creating specific projects, the steps, techniques, and tools covered allow for students to experiment and explore their own ideas. This book is designed to be followed in sequence; however, if your skills and understanding are advanced enough, you can jump to any unit that corresponds to your interests and needs. Each lesson concludes with a “Testing Your Understanding” section and vocabulary list to summarize and reinforce what you have covered.
Digital Painting Techniques
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Author : Wallace Jackson
language : en
Publisher: Apress
Release Date : 2016-01-27
Digital Painting Techniques written by Wallace Jackson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-27 with Computers categories.
Learn the foundational concepts of vector graphics and raster imaging, including what new media formats are best for use with Android Studio, Java and JavaFX, iOS, Kindle and HTML5, as well as key factors regarding the data footprint optimization work process, and why data footprint optimization is important. Digital Painting Techniques covers concepts central to digital painting using the Inkscape 0.91 open source software package as well as the Corel Painter 2016 professional digital painting software package. You'll learn: The terminology of digital painting What comprises a digital painting 2D modeling and rendering pipeline Concepts and principles behind digital painting content production How to install and utilize64-bit Inkscape 0.91 and Corel Painter 2016 Concepts behind curves, strokes, fills, patterns, rendering and physics Digital painting data formats and data footprint optimization Who This Book is For: Digital Artists, Illustrators, Painters, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Cover Artists, Album Cover Artists Secondary: Android Developers, iOS Developers, Website Developers, Flash Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators.
Digital Art
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Author : Isabella Hughes
language : en
Publisher: Publifye AS
Release Date : 2025-03-05
Digital Art written by Isabella Hughes and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-05 with Art categories.
""Digital Art"" explores the exciting intersection of artistic expression and technological innovation, revealing the creative processes behind the digital masterpieces we see every day. From animation and graphic design to interactive art installations, the book unpacks the methods and philosophies driving digital artists. Readers will discover how technology isn't just a tool, but a partner that shapes artistic expression. For example, generative art uses algorithms to create unique visuals, and virtual reality offers immersive artistic experiences. The book traces the evolution of digital art, starting with early computer graphics and video games, then moving to todayâs generative art, virtual reality, and projection mapping. It emphasizes the collaborative relationship between artist and machine, challenging traditional views of art creation. Divided into three sections, ""Digital Art"" introduces fundamental concepts, explores specific art forms, and examines the broader implications of digital art, including digital ownership and the impact of AI.
Vfx Fundamentals
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Author : Wallace Jackson
language : en
Publisher: Apress
Release Date : 2016-08-12
Vfx Fundamentals written by Wallace Jackson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-12 with Computers categories.
Learn concepts central to visual special effects using the free Black Magic Design Fusion 8.0 software package. This book also provides foundational background information regarding concepts central to digital image compositing, digital video editing, digital illustration, digital painting, 3D, and digital audio in the first six chapters on new media theory, concepts and terminology. This book builds on the foundational concepts of digital image compositing, digital audio, digital video, digital illustration and digital painting. VFX Fundamentals introduces more advanced VFX concepts and pipelines as the chapters progress, covering topics such as flow node compositing, timeline animation, animated polyline masking, bluescreen and greenscreen matte pulling (generation), using Primatte and Fusion 8 Ultra Keyer, motion tracking, 3D rendering and compositing, auxiliary channels, and particle systems and particle physics dynamics, among other topics. “br>What You'll Learn See the new media components (raster, vector, audio, video, rendering) needed for VFX Discover the concepts behind the VFX content production workflow Install and utilize Black Magic Design Fusion 8 and its Visual Programming Language Master the concepts behind resolution, aspect ratio, bit-rate, color depth, layers, alpha, and masking Work with 2D VFX concepts such as animated masking, matte pulling (Primatte V) and motion tracking Harness 3D VFX concepts such as 3D geometry, materials, lighting, animation and auxiliary channels Use advanced VFX concepts such as particle systems animation using real-world physics (forces) Who This Book Is Fordiv SFX artists, VFX artists, video editors, website developers, filmmakers, 2D and 3D animators, digital signage producers, e-learning content creators, game developers, multimedia producers.
Basics Illustration 04 Global Contexts
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Author : Mark Wigan
language : en
Publisher: AVA Publishing
Release Date : 2009-09
Basics Illustration 04 Global Contexts written by Mark Wigan and has been published by AVA Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09 with Art categories.
Comprehensive and inspiring, the book is packed with insightful and thought-provoking commentary. It introduces the concept of illustration as a form of language and visual communication, conveying ideas, messages and emotions for cultural consumption. It looks at the illustrator as the inventor of imaginary worlds from folklore, legends and myths to the immersive virtual worlds of the Internet, such as Second Life.
Pro Java 9 Games Development
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Author : Wallace Jackson
language : en
Publisher: Apress
Release Date : 2017-11-14
Pro Java 9 Games Development written by Wallace Jackson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-14 with Computers categories.
Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.
The Fundamentals Of Illustration Second Edition
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Author : Lawrence Zeegen
language : en
Publisher: A&C Black
Release Date : 2012-10-10
The Fundamentals Of Illustration Second Edition written by Lawrence Zeegen and has been published by A&C Black this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-10 with Design categories.
A fresh introduction to the important elements of the discipline that takes the reader step-by-step through the key processes, themes and applications in illustration.
Json Quick Syntax Reference
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Author : Wallace Jackson
language : en
Publisher: Apress
Release Date : 2016-05-18
Json Quick Syntax Reference written by Wallace Jackson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-18 with Computers categories.
This compact syntax reference covers syntax and parameters central to JSON object definitions. You’ll learn the syntax used in the JSON object definition language, logically organized by topical chapters, and getting more advanced as chapters progress, covering structures and file formats which are best for use with HTML5. Furthermore, the JSON Quick Syntax Reference includes the key factors regarding the data footprint optimization work process, the in-lining of CSS and JS files, and why a data footprint optimization work process is important. What You'll Learn • Use the object definition syntax supported in JSON• Define a JSON content production workflow• Gain an understanding of the concepts and principles behind JSON object definitions• Use JSON code snippets and apply them in your web applications• Utilize the NetBeans, Android Studio, and Eclipse IDEs for your JSON coding Who This Book Is For Web developers, Android application developers, and user interface designers.