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Digital Lighting Rendering Second Edition


Digital Lighting Rendering Second Edition
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Digital Lighting And Rendering


Digital Lighting And Rendering
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Author : Jeremy Birn
language : en
Publisher: Pearson Education
Release Date : 2006-04-27

Digital Lighting And Rendering written by Jeremy Birn and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-04-27 with Computers categories.


Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry



Introducing Mudbox


Introducing Mudbox
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Author : Ara Kermanikian
language : en
Publisher: John Wiley & Sons
Release Date : 2010-09-16

Introducing Mudbox written by Ara Kermanikian and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-16 with Computers categories.


One of the first books on Autodesk's new Mudbox 3D modeling and sculpting tool! Autodesk's Mudbox was used to create photorealistic creatures for The Dark Knight, The Mist, and others films. Now you can join the crowd interested in learning this exciting new digital modeling and sculpting tool with this complete guide. Get up to speed on all of Mudbox’s features and functions, learn how sculpt and paint, and master the art of using effective workflows to make it all go easier. Introduces Autodesk's Mudbox, an exciting 3D modeling and sculpting tool that enables you to create photorealistic creatures for film or games; it is interoperable with Autodesk's 3ds Max and Maya products Explains what digital sculpting is—and what it isn’t—and how to fit it into the pipeline when creating assets for film, television, games, and advertising Shows you how sculpt and paint a model in Mudbox; breaks down the complexities and gets you started right away with interesting projects Helps you set up workflows to cut the time you spend on the technology, freeing you to focus on the creative aspects Includes case studies and examples from industry leaders as well as a DVD with movies, sample project files, MELscripts, and more Develop skills as a digital content creator or visual effects or CG artist with a good understanding of Mudbox and this valuable guide.



Stage Lighting Second Edition


Stage Lighting Second Edition
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Author : Richard E. Dunham
language : en
Publisher: Routledge
Release Date : 2018-10-16

Stage Lighting Second Edition written by Richard E. Dunham and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-16 with Performing Arts categories.


Stage Lighting: The Fundamentals is written specifically for introductory stage lighting courses. The book begins with an examination of the nature of light, perception, and color, then leads into a conversation of stage lighting equipment and technicians. Lamps, luminaries, controls/dimming, and electricity form the basis of these chapters. The book also provides a detailed explanation and overview of the lighting design process for the theatre and several other traditional forms of entertainment. Finally, the book explores a variety of additional areas where lighting designers can find related future employment, such as concert and corporate lighting, themed design, architectural and landscape lighting, and computer animation. New for this edition: enlarged full-color illustrations, photographs, light plots and examples of lighting design; updated information on LED lighting and equipment; expanded discussion of the practical use of color as a designer; expanded discussion of psychological/perceptual effects of color; new discussion of color mixing through light sources that make use of additive mixing; expanded discussion of industry professions; expanded discussion and illustrations relating to photometrics; expanded discussion and examples of control protocols and new equipment; and updated designer profiles along with the addition of still more designer profiles.



Digital Lighting And Rendering


Digital Lighting And Rendering
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Author : Jeremy Birn
language : en
Publisher: New Riders
Release Date : 2013-11-04

Digital Lighting And Rendering written by Jeremy Birn and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-04 with Computers categories.


Learn the fine art and craft of digital lighting and rendering from an experienced pro whose lighting work you’ve seen in blockbuster films such as Monsters University, Toy Story 3, Up, WALL-E, Ratatouille, and The Incredibles. Jeremy Birn draws on his wealth of industry and teaching experience to provide a thoroughly updated edition of what has become the standard guide to digital lighting and rendering. Using beautiful, full-color examples; a friendly, clear teaching style; and a slew of case studies and tutorials, Jeremy demonstrates how to create strategic lighting for just about any project using any 3D application. By explaining not just how to use various lighting techniques but why, this guide provides the grounding graphics pros need to master Hollywood lighting techniques. • Learn how to pinpoint problems with your lighting and solve them to produce professional results. • Break scenes into passes and layers, and convincingly composite 3D models into real-world environments. • Adopt a linear workflow for more convincing lighting, global illumination, and compositing. • Apply advanced rendering techniques using subsurface scattering, physically based lighting, caustics, and high dynamic range images. • Build a bigger bag of tricks by learning “old-school” approaches such as tweaking shadow maps, faking GI with occlusion passes, and other cheats and tricks that save render time. • Develop realistic materials and shaders, and design and assign detailed texture maps to your models. • Mimic photographic exposure and cinematography techniques to simulate real-life f-stops, lens breathing, bokeh effects, and Kelvin color temperatures for more photorealistic renderings. • Learn to light characters and environments in different situations: day or night; natural or artificial lights; indoors or outdoors; and in clear air, thick atmosphere, or under water. • Understand production pipelines at visual effects and animation studios, and prepare for collaborative work on large lighting teams • Get the latest insights into industry trends, and how to develop your lighting reel and get a job in an increasingly competitive industry. • Download many of the 3D scenes used in this book from the author’s website to try texturing, lighting, and compositing on your own



Blender 3d Basics


Blender 3d Basics
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Author : Gordon Fisher
language : en
Publisher: Packt Publishing Ltd
Release Date : 2012-06-22

Blender 3d Basics written by Gordon Fisher and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-22 with Computers categories.


The complete novice's guide to 3D modeling and animation.



Ray Tracing From The Ground Up


Ray Tracing From The Ground Up
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Author : Kevin Suffern
language : en
Publisher: CRC Press
Release Date : 2016-04-19

Ray Tracing From The Ground Up written by Kevin Suffern and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.


With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o



Producing Animation


Producing Animation
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Author : Catherine Winder
language : en
Publisher: Taylor & Francis
Release Date : 2012-11-12

Producing Animation written by Catherine Winder and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-12 with Art categories.


You have a useful library of books covering the tools, techniques and aesthetics of animation, but you've been asked to put your production and creative skills to the test to produce a theatrical feature film or to deliver 52 episodes of a television series with only 18 months in the schedule. Producing Animation is your answer. Written by Catherine Winder and Zahra Dowlatabadi and edited by Tracey Miller-Zarneke, Producing Animation is a comprehensive guide to the production industry. Already a relied upon resource by professionals and students alike, this book covers the process from script to screen while defining the role of the producer at each phase. The second edition features new content such as sidebars on key topics from industry experts, discussions on CG, 2D and stereoscopic production processes, and an overview on marketing and distributing your project. The companion website provides access to sample tables, templates and workflow outlines for CG and 2D animation production.



Adobe After Effects Cc Visual Effects And Compositing Studio Techniques


Adobe After Effects Cc Visual Effects And Compositing Studio Techniques
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Author : Mark Christiansen
language : en
Publisher: Adobe Press
Release Date : 2013-08-01

Adobe After Effects Cc Visual Effects And Compositing Studio Techniques written by Mark Christiansen and has been published by Adobe Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-01 with Computers categories.


This is the only book to focus exclusively on the creation of visual effects for After Effects, and is a one-stop resource for anyone who wants in-depth explanations that demystify the realm of visual effects and how they were created, thanks to veteran author Mark Christiansen's friendly and accessible style. A thoroughly packed, informative read, this masterful guide focuses on explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects. Users who are comfortable with After Effects will find a helpful review of the fundamentals—managing footage, viewing and editing layers, animating type, and more—so they can learn how to work smarter and more efficiently. Readers of all levels will learn core techniques for effects compositing including color matching, keying, rotoscoping, motion tracking, emulating the camera, and concluding with using expressions in After Effects. The final section of the book delves into creative explorations, demonstrating professional effects that readers might want to re-create. Readers will also find comprehensive coverage of all new features, including the new workflow between After Effects CC and CINEMA 4D, coverage on the 3D Camera Tracker, and examples of the Refine Edge tool for high-quality matting results. Included with the book are HD media files and After Effects project files used for many of the techniques in the book, as well as demos of plug-ins that you can use to experiment with in your own effects. To access these files goto www.peachpit.com/redeem and redeem the unique code provided inside this book. Information on where to locate the code can be found on page xxvi. Author Expertise: Mark Christiansen (christiansen.com) is a visual effects supervisor and creative director and has worked on features including Avatar, Pirates of the Caribbean 3, and Beasts of the Southern Wild, and has served as a director, producer, designer, and compositor/animator on commercials, music videos, live events, and television documentary productions. Mark has done work directly for the Adobe After Effects development and marketing teams, is a founder at provideocoalition.com, and has taught courses at fxphd.com and Academy of Art University. He has been a guest host of popular podcasts such as “The VFX Show” and has written all editions of this book and coauthored After Effects 5.5 Magic. Mark is also founder of New Scribbler Press.



Inside Lightwave 3d V10


Inside Lightwave 3d V10
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Author : Dan Ablan
language : en
Publisher: Pearson Education
Release Date : 2011-04-13

Inside Lightwave 3d V10 written by Dan Ablan and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-13 with Computers categories.


This best-selling guide to NewTek's LightWave 3D animation software has now been completely updated for LightWave v10 by award-winning animator and trainer Dan Ablan. This down-to-earth, easy-to-follow guide offers an invaluable set of real-world project tutorials that teach you the ins and outs of LightWave and show you the techniques you need to master this powerful 3D software. Inside LightWave 3D v10's accompanying DVD features hours of high quality video training tutorials that will help you go further with each chapter. No other book has taught more LightWave 3D users than Inside LightWave. Featured tutorials cover: In-depth tour of the new LightWave v10 interface Powerful surfacing with the Node Editor Bones and rigging for character animation Particle animation Hard body and soft body dynamics Rendering concepts Advanced camera tools All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.



Digital Lighting Rendering Second Edition


Digital Lighting Rendering Second Edition
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Author : Jeremy Birn
language : en
Publisher:
Release Date : 2006

Digital Lighting Rendering Second Edition written by Jeremy Birn and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with categories.


Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry.