Digital Lighting And Rendering

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Digital Lighting And Rendering
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Author : Jeremy Birn
language : en
Publisher: New Riders
Release Date : 2013-11-04
Digital Lighting And Rendering written by Jeremy Birn and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-04 with Computers categories.
Learn the fine art and craft of digital lighting and rendering from an experienced pro whose lighting work you’ve seen in blockbuster films such as Monsters University, Toy Story 3, Up, WALL-E, Ratatouille, and The Incredibles. Jeremy Birn draws on his wealth of industry and teaching experience to provide a thoroughly updated edition of what has become the standard guide to digital lighting and rendering. Using beautiful, full-color examples; a friendly, clear teaching style; and a slew of case studies and tutorials, Jeremy demonstrates how to create strategic lighting for just about any project using any 3D application. By explaining not just how to use various lighting techniques but why, this guide provides the grounding graphics pros need to master Hollywood lighting techniques. • Learn how to pinpoint problems with your lighting and solve them to produce professional results. • Break scenes into passes and layers, and convincingly composite 3D models into real-world environments. • Adopt a linear workflow for more convincing lighting, global illumination, and compositing. • Apply advanced rendering techniques using subsurface scattering, physically based lighting, caustics, and high dynamic range images. • Build a bigger bag of tricks by learning “old-school” approaches such as tweaking shadow maps, faking GI with occlusion passes, and other cheats and tricks that save render time. • Develop realistic materials and shaders, and design and assign detailed texture maps to your models. • Mimic photographic exposure and cinematography techniques to simulate real-life f-stops, lens breathing, bokeh effects, and Kelvin color temperatures for more photorealistic renderings. • Learn to light characters and environments in different situations: day or night; natural or artificial lights; indoors or outdoors; and in clear air, thick atmosphere, or under water. • Understand production pipelines at visual effects and animation studios, and prepare for collaborative work on large lighting teams • Get the latest insights into industry trends, and how to develop your lighting reel and get a job in an increasingly competitive industry. • Download many of the 3D scenes used in this book from the author’s website to try texturing, lighting, and compositing on your own
Digital Lighting Rendering
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Author : Jeremy Birn
language : en
Publisher: New Riders Publishing
Release Date : 2000
Digital Lighting Rendering written by Jeremy Birn and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
"[Digital] Lighting & Rendering teaches essential skills and concepts you can apply in any 3D rendering package, and includes tips and examples for Maya, LightWave 3D, Softimage XSI, 3D Studio MAX, Mental Ray, and other leading programs. But software is not the focus of this book - it's about what you can create." "Master Hollywood lighting techniques to produce professional results in any 3D package. Stage and frame your 3D animation for cinematic storytelling. Composite 3D models into real-world environments with perfectly matched illumination, shadows, and reflections. Render multilayer, multipass shots for professional visual effects production. Simulate the results of natural color temperatures, f-stops, and exposure times for photorealistic renderings. Understand the art and science behind raytracing, global illumination, radiosity, photon mapping, and caustics. Create rich texture maps that give flesh to your characters and local flavor to your 3D scenes."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Digital Lighting And Rendering
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Author : Jeremy Birn
language : en
Publisher: Pearson Education
Release Date : 2006-04-27
Digital Lighting And Rendering written by Jeremy Birn and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-04-27 with Computers categories.
Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry
Digital Lighting Rendering
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Author : Jeremy Birn
language : ja
Publisher:
Release Date : 2001
Digital Lighting Rendering written by Jeremy Birn and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with categories.
Digital Lighting Rendering Second Edition
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Author : Jeremy Birn
language : en
Publisher:
Release Date : 2006
Digital Lighting Rendering Second Edition written by Jeremy Birn and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with categories.
Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry.
Iv 2000
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Author : Ebad Banissi
language : en
Publisher: IEEE Computer Society Press
Release Date : 2000
Iv 2000 written by Ebad Banissi and has been published by IEEE Computer Society Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
From the July 2000 conference on information visualization (a term coined in 1989 to signify the ability of humans to process complex patterns through visualization) comes 91 articles dedicated to interdisciplinary visualization techniques and applications related to computer-based information. Amon
V Ray Reality Digital Lighting Rendering
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Author : 김상윤
language : ko
Publisher:
Release Date : 2004-12-10
V Ray Reality Digital Lighting Rendering written by 김상윤 and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-12-10 with categories.
Inside 3d Studio Viz 3
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Author : Jeremy Hubbell
language : en
Publisher: New Riders Publishing
Release Date : 2000
Inside 3d Studio Viz 3 written by Jeremy Hubbell and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
Accompanying CD-ROM contains: All the files needed to complete the exercises in the book -- 3rd-party programs: Paint Shop Pro 6.02 from JASC (timed trial version) -- Fireworks 3 from Macromedia (timed trial version) -- Ultimate MAX/VIZ Internet Guide by Applied-Ideas (searchable database of over 500 internet sites related to 3D Studio MAX and VIZ).
3d Modeling Animation
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Author : Magesh Chandramouli
language : en
Publisher: CRC Press
Release Date : 2021-12-29
3d Modeling Animation written by Magesh Chandramouli and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-29 with Computers categories.
Graphics, 3D modeling, and animation are the cornerstones of not only the video game industry, but also the motion picture industry, digital lighting, and many other professions. Each of these subjects (Graphics, 3D modeling, and animation) intertwine with each other and even require a sufficient understanding of mathematics and physics. While other books assume readers know these basics, ‘3D Modeling & Animation: A Primer’ provides the fundamental building blocks in constructing new own worlds of art and 3D design. With over two hundred images, valuable review questions, and coherent instructions, Magesh Chandramouli provides the reader with an essential text in the journey to mastering Graphics and 3D modeling/animation. Animation and modeling are highly stimulating subject areas, and should not be watered down by pure theory and erudite equations. Without being too generic and too detailed, the book presents to you the right amount of material to provide a firm grasp of the underlying principles. The author has not only explained the concepts in a simple manner, but also presented these simplified concepts in a manner that would be engaging. KEY FEATURES: • Uses a simple, clear, and concise approach to explain the basics of modeling and animation • Two hundred plus vibrant images to easily understand and appreciate complex concepts • Review questions at chapter ends to help readers better review the content
Digital Creature Rigging
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Author : Stewart Jones
language : en
Publisher: CRC Press
Release Date : 2012-12-13
Digital Creature Rigging written by Stewart Jones and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-13 with Computers categories.
Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production-pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max. The companion web site has all scene files, scripts, tutorials from the book.