Digital Modeling Of Material Appearance

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Digital Modeling Of Material Appearance
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Author : Julie Dorsey
language : en
Publisher: Elsevier
Release Date : 2010-07-21
Digital Modeling Of Material Appearance written by Julie Dorsey and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-21 with Computers categories.
Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. - First comprehensive treatment of the digital modeling of material appearance - Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer - An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance
Billmeyer And Saltzman S Principles Of Color Technology
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Author : Roy S. Berns
language : en
Publisher: John Wiley & Sons
Release Date : 2019-03-14
Billmeyer And Saltzman S Principles Of Color Technology written by Roy S. Berns and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-14 with Science categories.
This book offers detailed coverage of color, colorants, the coloring of materials, and reproducing the color of materials through imaging. It combines the clarity and ease of earlier editions with significant updates about the advancement in color theory and technology. Provides guidance for how to use color measurement instrumentation, make a visual assessment, set a visual tolerance, and select a formulation Supplements material with numerical examples, graphs, and illustrations that clarify and explain complex subjects Expands coverage of topics including spatial vision, solid-state lighting, cameras and spectrophotometers, and translucent materials
Virtual Material Acquisition And Representation For Computer Graphics
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Author : Dar'ya Guarnera
language : en
Publisher: Springer Nature
Release Date : 2022-05-31
Virtual Material Acquisition And Representation For Computer Graphics written by Dar'ya Guarnera and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-31 with Mathematics categories.
This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived fromthe required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.
Handbook Of Digital Image Synthesis
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Author : Vincent Pegoraro
language : en
Publisher: CRC Press
Release Date : 2016-12-12
Handbook Of Digital Image Synthesis written by Vincent Pegoraro and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-12 with Computers categories.
The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code
Handbook Of Research On Emerging Digital Tools For Architectural Surveying Modeling And Representation
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Author : Brusaporci, Stefano
language : en
Publisher: IGI Global
Release Date : 2015-07-13
Handbook Of Research On Emerging Digital Tools For Architectural Surveying Modeling And Representation written by Brusaporci, Stefano and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-13 with Architecture categories.
Technological revolutions have changed the field of architecture exponentially. The advent of new technologies and digital tools will continue to advance the work of architects globally, aiding in architectural design, planning, implementation, and restoration. The Handbook of Research on Emerging Digital Tools for Architectural Surveying, Modeling, and Representation presents expansive coverage on the latest trends and digital solutions being applied to architectural heritage. Spanning two volumes of research-based content, this publication is an all-encompassing reference source for scholars, IT professionals, engineers, architects, and business managers interested in current methodologies, concepts, and instruments being used in the field of architecture.
2 5d Printing
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Author : Carinna Parraman
language : en
Publisher: John Wiley & Sons
Release Date : 2018-08-15
2 5d Printing written by Carinna Parraman and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-15 with Technology & Engineering categories.
A guide that examines the history and current state of 2.5D printing and explores the relationship between two and three dimensions 2.5D Printing: Bridging the Gap Between 2D and 3D Applications examines the relationship between two- and three-dimensional printing and explores the current ideas, methods, and applications. It provides insights about the diversity of our material culture and heritage and how this knowledge can be used to design and develop new methods for texture printing. The authors review the evolving research and interest in working towards developing methods to: capture, measure and model the surface qualities of 3D and 2D objects, represent the appearance of surface, material and textural qualities, and print or reproduce the material and textural qualities. The text reflects information on the topic from a broad range of fields including science, technology, art, design, conservation, perception, and computer modelling. 2.5D Printing: Bridging the Gap Between 2D and 3D Applications provides a survey of traditional methods of capturing 2.5D through painting and sculpture, and how the human perception is able to judge and compare differences. This important text: Bridges the gap between the technical and perceptual domains of 2D and 3D printing Discusses perceptual texture, color, illusion, and visual impact to offer a unique perspective Explores how to print a convincing rendering of texture that integrates the synthesis of texture in fine art paintings, with digital deposition printing Describes contemporary methods for capturing surface qualities and methods for modelling and measuring, and ways that it is currently being used Considers the impact of 2.5D for future technologies 2.5D Printing is a hands-on guide that provides visual inspiration, comparisons between traditional and digital technologies, case studies, and a wealth of references to the world of texture printing. Please visit the companion website at: www.wiley.com/go/bridging2d3d
Data Driven Reflectance Acquisition And Modeling For Predictive Rendering
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Author : Behnaz Kavoosighafi
language : en
Publisher: Linköping University Electronic Press
Release Date : 2025-05-22
Data Driven Reflectance Acquisition And Modeling For Predictive Rendering written by Behnaz Kavoosighafi and has been published by Linköping University Electronic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-22 with categories.
Recent developments in computer graphics, and particularly within predictive rendering, have enabled highly realistic simulations of object appearances. While physically-based reflectance (PBR) models offer widespread utility, measured material reflectance data yields significantly higher accuracy through the direct empirical observation of complex light-scattering interactions. Nevertheless, acquiring and modeling reflectance data entails substantial computational overhead. This thesis investigates data-driven approaches to improve the acquisition, representation, and rendering of reflectance data, with a focus on predictive rendering to achieve precise and reliable visual simulations. The first part of the thesis focuses on acquisition of Bidirectional Reflectance Distribution Function (BRDF) and Spatially Varying BRDF (SVBRDF)—functions that describe light-surface interactions at each point based on incoming and reflected light directions. Lightweight setups are initially explored to enable efficient SVBRDF capture; however, their accuracy falls short for predictive rendering applications, motivating the adoption of gonioreflectometer-based setups. To improve measurement efficiency of such setups, a compressed sensing framework is introduced, which incorporates a deterministic sampling strategy. Additionally, a unified formulation for sparse BRDF acquisition is presented, allowing for the adaptation of sampling patterns and sample counts to the unique properties of each material. This approach significantly enhances reconstruction quality while preserving the same sampling budget. The second part of the thesis addresses modeling of reflectance measurements, particularly the Bidirectional Texture Function (BTF) and BRDF. Sparse representation techniques applied to existing BTF datasets prove effective in compressing texture data while enabling real-time rendering of the measured BTFs. Despite these advances, a discrepancy often arises between model-space errors introduced during approximation and the image-space errors perceived in rendered outputs. To bridge this gap, a systematic psychophysical experiment is performed to analyze the impact of BRDF modeling techniques on rendered material quality. Building on these findings, a neural metric is developed to evaluate perceptual accuracy directly in BRDF-space. This metric exhibits strong correlation with subjective human evaluations and presents the potential to guide BRDF fitting algorithms toward solutions that produce visually accurate and compelling renderings of real-world materials.
Modelling Appearance Printing
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Author : Alina Pranovich
language : en
Publisher: Linköping University Electronic Press
Release Date : 2024-04-05
Modelling Appearance Printing written by Alina Pranovich and has been published by Linköping University Electronic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-05 with categories.
Colour perception is fundamental to our everyday experiences, allowing us to communicate and interpret visual information effectively. Yet, replicating these experiences accurately poses a significant challenge, particularly in the context of full-colour 3D printing. Advances in this field have revolutionised the fabrication of customised prosthetic body parts, such as eyes, teeth, and skin features, with profound implications for medical and aesthetic applications. The key to successful 3D printing lies in the digital preview of objects before fabrication, enabling users to assess colour reproduction and quality. However, accurately representing colour in a digital environment is complex, as it depends on numerous factors, including illumination, object shape, surface properties, scene context, and observer characteristics. Traditional methods of previewing conventional 2D prints overlook this complexity. This thesis addresses this challenge by focusing on two types of materials: semitransparent polymers commonly used in 3D printing, and goniochromatic colorants employed in printing to introduce unique effects unattainable with conventional inks for 2D printing. For semitransparent materials, we developed an empirical function to represent colour based on sample thickness, enabling efficient digital representation. Additionally, we adapted a colour measuring device to identify two key material parameters, absorption and scattering coefficients, essential for accurate colour reproduction. Goniochromatic materials, such as thin film-coated mica particles, are slightly more complicated and less predictive in terms of their final colour appearance. Although not yet used in 3D printing, these particles used in conventional printing introduce colour variation while rotating the print. We found that goniochromatic properties can be expressed with an empirically found function after collecting angle-dependent light reflecting properties of the sample. We used this function and showed how prints with goniochromatic materials can be efficiently previewed on a computer monitor.
Materials For Chemical Sensing
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Author : Thiago Regis Longo Cesar Paixão
language : en
Publisher: Springer
Release Date : 2016-11-23
Materials For Chemical Sensing written by Thiago Regis Longo Cesar Paixão and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-23 with Technology & Engineering categories.
This book covers new materials used as analytical devices for increasing the interactions between the development of new analytical devices and materials science. The authors describe how different types of materials such as polymers, self-assembled layers, phthalocyanines, and nanomaterials can further enhance sensitivity and promote selectivity between analytes for different applications. They explain how continuing research and discussion into materials science for chemical sensing is stimulating the search for different strategies and technologies that extract information for these chemical sensors in order to obtain a chemical fingerprint of samples.
Real Time Rendering
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Author : Tomas Akenine-Möller
language : en
Publisher: CRC Press
Release Date : 2019-01-18
Real Time Rendering written by Tomas Akenine-Möller and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-18 with Computers categories.
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009