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Distributed Moving Base Driving Simulators


Distributed Moving Base Driving Simulators
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Distributed Moving Base Driving Simulators


Distributed Moving Base Driving Simulators
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Author : Anders Andersson
language : en
Publisher: Linköping University Electronic Press
Release Date : 2019-04-30

Distributed Moving Base Driving Simulators written by Anders Andersson and has been published by Linköping University Electronic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-30 with categories.


Development of new functionality and smart systems for different types of vehicles is accelerating with the advent of new emerging technologies such as connected and autonomous vehicles. To ensure that these new systems and functions work as intended, flexible and credible evaluation tools are necessary. One example of this type of tool is a driving simulator, which can be used for testing new and existing vehicle concepts and driver support systems. When a driver in a driving simulator operates it in the same way as they would in actual traffic, you get a realistic evaluation of what you want to investigate. Two advantages of a driving simulator are (1.) that you can repeat the same situation several times over a short period of time, and (2.) you can study driver reactions during dangerous situations that could result in serious injuries if they occurred in the real world. An important component of a driving simulator is the vehicle model, i.e., the model that describes how the vehicle reacts to its surroundings and driver inputs. To increase the simulator realism or the computational performance, it is possible to divide the vehicle model into subsystems that run on different computers that are connected in a network. A subsystem can also be replaced with hardware using so-called hardware-in-the-loop simulation, and can then be connected to the rest of the vehicle model using a specified interface. The technique of dividing a model into smaller subsystems running on separate nodes that communicate through a network is called distributed simulation. This thesis investigates if and how a distributed simulator design might facilitate the maintenance and new development required for a driving simulator to be able to keep up with the increasing pace of vehicle development. For this purpose, three different distributed simulator solutions have been designed, built, and analyzed with the aim of constructing distributed simulators, including external hardware, where the simulation achieves the same degree of realism as with a traditional driving simulator. One of these simulator solutions has been used to create a parameterized powertrain model that can be configured to represent any of a number of different vehicles. Furthermore, the driver's driving task is combined with the powertrain model to monitor deviations. After the powertrain model was created, subsystems from a simulator solution and the powertrain model have been transferred to a Modelica environment. The goal is to create a framework for requirement testing that guarantees sufficient realism, also for a distributed driving simulation. The results show that the distributed simulators we have developed work well overall with satisfactory performance. It is important to manage the vehicle model and how it is connected to a distributed system. In the distributed driveline simulator setup, the network delays were so small that they could be ignored, i.e., they did not affect the driving experience. However, if one gradually increases the delays, a driver in the distributed simulator will change his/her behavior. The impact of communication latency on a distributed simulator also depends on the simulator application, where different usages of the simulator, i.e., different simulator studies, will have different demands. We believe that many simulator studies could be performed using a distributed setup. One issue is how modifications to the system affect the vehicle model and the desired behavior. This leads to the need for methodology for managing model requirements. In order to detect model deviations in the simulator environment, a monitoring aid has been implemented to help notify test managers when a model behaves strangely or is driven outside of its validated region. Since the availability of distributed laboratory equipment can be limited, the possibility of using Modelica (which is an equation-based and object-oriented programming language) for simulating subsystems is also examined. Implementation of the model in Modelica has also been extended with requirements management, and in this work a framework is proposed for automatically evaluating the model in a tool.



Extensions For Distributed Moving Base Driving Simulators


Extensions For Distributed Moving Base Driving Simulators
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Author : Anders Andersson
language : en
Publisher: Linköping University Electronic Press
Release Date : 2017-03-30

Extensions For Distributed Moving Base Driving Simulators written by Anders Andersson and has been published by Linköping University Electronic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-30 with categories.


Modern vehicles are complex systems. Different design stages for such a complex system include evaluation using models and submodels, hardware-in-the-loop systems and complete vehicles. Once a vehicle is delivered to the market evaluation continues by the public. One kind of tool that can be used during many stages of a vehicle lifecycle is driving simulators. The use of driving simulators with a human driver is commonly focused on driver behavior. In a high fidelity moving base driving simulator it is possible to provide realistic and repetitive driving situations using distinctive features such as: physical modelling of driven vehicle, a moving base, a physical cabin interface and an audio and visual representation of the driving environment. A desired but difficult goal to achieve using a moving base driving simulator is to have behavioral validity. In other words, A driver in a moving base driving simulator should have the same driving behavior as he or she would have during the same driving task in a real vehicle.". In this thesis the focus is on high fidelity moving base driving simulators. The main target is to improve the behavior validity or to maintain behavior validity while adding complexity to the simulator. One main assumption in this thesis is that systems closer to the final product provide better accuracy and are perceived better if properly integrated. Thus, the approach in this thesis is to try to ease incorporation of such systems using combinations of the methods hardware-in-the-loop and distributed simulation. Hardware-in-the-loop is a method where hardware is interfaced into a software controlled environment/simulation. Distributed simulation is a method where parts of a simulation at physically different locations are connected together. For some simulator laboratories distributed simulation is the only feasible option since some hardware cannot be moved in an easy way. Results presented in this thesis show that a complete vehicle or hardware-in-the-loop test laboratory can successfully be connected to a moving base driving simulator. Further, it is demonstrated that using a framework for distributed simulation eases communication and integration due to standardized interfaces. One identified potential problem is complexity in interface wrappers when integrating hardware-in-the-loop in a distributed simulation framework. From this aspect, it is important to consider the model design and the intersections between software and hardware models. Another important issue discussed is the increased delay in overhead time when using a framework for distributed simulation.



Handbook Of Driving Simulation For Engineering Medicine And Psychology


Handbook Of Driving Simulation For Engineering Medicine And Psychology
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Author : Donald L. Fisher
language : en
Publisher: CRC Press
Release Date : 2011-04-25

Handbook Of Driving Simulation For Engineering Medicine And Psychology written by Donald L. Fisher and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-25 with Technology & Engineering categories.


Effective use of driving simulators requires considerable technical and methodological skill along with considerable background knowledge. Acquiring the requisite knowledge and skills can be extraordinarily time consuming, yet there has been no single convenient and comprehensive source of information on the driving simulation research being conduc



Designing Human Swarm Interaction Systems


Designing Human Swarm Interaction Systems
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Author : Oscar Bjurling
language : en
Publisher: Linköping University Electronic Press
Release Date : 2025-02-20

Designing Human Swarm Interaction Systems written by Oscar Bjurling and has been published by Linköping University Electronic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-20 with categories.


Swarms of Unmanned Aerial Vehicles (UAVs, or drones) are envisioned to transform various fields, from emergency response to law enforcement and military operations. Drone swarms provide scalable, adaptable, and decentralized solutions for dynamic work environments. However, the successful integration of these multi-agent systems into real-world settings presents significant challenges, particularly in terms of how humans can safely and effectively interact with and control these systems. Human-Swarm Interaction (HSI) aims to address these challenges by exploring how human operators can manage multiple drones in a cohesive manner, even under highly complex, uncertain conditions. This thesis studies the problem of designing effective interaction mechanisms and interfaces for human operators to command drone swarms, specifically addressing challenges such as managing a large number of drones, supporting operators’ situational awareness, and balancing between centralized and decentralized control. The research highlights the necessity of rethinking conventional approaches by introducing alternative conceptual models, such as the "choir" metaphor, which re-imagines drone swarms as coordinated, semi-centralized ensembles rather than purely emergent, decentralized collectives. This metaphor aims to balance the collective, often unpredictable behavior of drone swarms with the predictable, directed actions needed in operational environments. By demonstrating how this metaphor can be operationalized in an HSI system architecture, the thesis provides new avenues for conceptualizing human interaction with autonomous systems. Using a design research approach incorporating multiple-case study and scenario-based design activities to envision future swarm application in dialogue with prospective end users, the thesis develops and evaluates prototypes that embody these nuanced HSI concepts. The interface prototypes draw design inspiration from Real-Time Strategy (RTS) games. These elements include group commands, high-level mission planning, and resource pooling to create a hybrid interaction model that allows operators to maintain both a broad overview and precise control of multiple autonomous and collaborating drones. Domain expert evaluations of these prototypes in contexts such as firefighting and airport management validate the practical utility of these concepts. The findings emphasize the value of adopting a Human-Technology-Organization (HTO) perspective in the design of HSI systems. Rather than focusing solely on the interaction between humans and technology, this systems-thinking approach acknowledges that drone swarms must be integrated into larger organizational frameworks, such as emergency response command structures or airport ground operations teams. It demonstrates that successful deployment requires accounting for the broader organizational context, including roles, workflows, and coordination needs. This holistic approach to HSI system design ensures that drone swarms not only meet technical performance criteria, such as reliability, responsiveness, and scalability, but also align with human and organizational needs, facilitating their adoption and effective use in a wide range of real-world scenarios. Ultimately, these contributions are intended to bridge the gap between theoretical models of swarm control and practical deployment, advancing both the field of HSI and the broader adoption of drone swarm technologies. Svärmar av obemannade luftfarkoster (UAV, eller drönare) förväntas omvandla flera områden, exempelvis räddningsinsatser, brottsbekämpning, och militäroperationer. Drönarsvärmar innebar skalbara, anpassningsbara, och decentraliserade lösningar for dynamiska arbetsuppgifter. Den lyckade integreringen av dessa multi-agent-system i verkliga miljöer innebar dock betydande utmaningar, särskilt med avseende på hur människor säkert och effektivt interagerar med och kontrollerar dessa system. Forskningsfältet Människa-Svärm Interaktion (MSI) syftar till att möta dessa utmaningar genom att undersöka hur mänskliga operatorer kan hantera flera drönare på ett sammanhängande vis, även under komplexa och osäkra förhållanden. Denna avhandling utreder problemet att utforma effektiva och säkra interaktionsmekanismer och gränssnitt for mänskliga operatorer att leda drönarsvärmar, specifikt genom att adressera utmaningar som att hantera ett stort antal drönare, stödja operatorers situationsmedvetenhet, och balansera mellan centraliserad och decentraliserad kontroll. Avhandlingen betonar vikten av att ifrågasatta konventionella tillvägagångssätt genom att introducera alternativa konceptuella modeller, såsom "kör"-metaforen, som omtolkar drönarsvärmar som koordinerade, semicentraliserade ensembler snarare än rent decentraliserade kollektiv. Denna metafor syftar till att balansera det kollektiva, ofta oförutsägbara beteendet hos drönarsvärmar med de förutsägbara, riktade handlingar som behövs i operativa miljöer. Genom att visa hur denna metafor kan operationaliseras i en MSI-systemarkitektur, erbjuder avhandlingen nya sätt att konceptualisera mänsklig interaktion med autonoma system. Genom att tillämpa en designforskningsmetod som innefattar fallstudier och scenariobaserade designaktiviteter för att föreställa sig framtida svärmtillämpningar i dialog med potentiella slutanvändare, utvecklar och utvärderar avhandlingen prototyper som manifesterar dessa nyanserade MSI-koncept. Gränssnittens prototyper drar designinspiration från realtidsstrategispel (RTS). Dessa element inkluderar enhetshantering och kommandon på gruppnivå, strategisk uppdragsplanering, och resursdelning för att skapa en hybrid interaktionsmodell som gör det möjligt för operatörer att både bibehålla en bred lägesbild och utöva precis kontroll över flera autonoma och samverkande drönare. Domänexperters utvärderingar av dessa prototyper i arbetskontexter som brandbekämpning och flygplatsledning påvisar den praktiska användbarheten av dessa koncept. Resultaten betonar värdet av att anta ett Människa-Teknik-Organisation (MTO)-perspektiv vid utformningen av MSI-system. Snarare än att enbart fokusera på interaktionen mellan människor och teknik, erkänner detta systemtänkande tillvägagångssätt att drönarsvärmar måste integreras i större organisatoriska ramar, såsom ledningsstrukturer for räddningsinsatser eller markoperativa team på flygplatser. Det visar att framgångsrik implementering av drönarsvärmar kräver att systemutvecklare tar hänsyn till det bredare organisatoriska sammanhanget, inklusive roller, arbetsflöden, och samverkansbehov. Detta holistiska tillvägagångssatt för utformningen av MSI-system säkerställer att drönarsvärmar inte bara uppfyller tekniska prestandakriterier, såsom tillförlitlighet, responsivitet, och skalbarhet, utan också överensstämmer med mänskliga och organisatoriska behov, vilket underlättar deras införande och effektiv användning i en mängd olika tillämpningsscenarier. Över lag är dessa forskningsbidrag avsedda att överbrygga gapet mellan teoretiska modeller för svärmstyrning och praktisk implementering, och därmed avancera och främja både MSI-området och den bredare användningen av svärmteknologier.



Methods And Tools For Efficient Model Based Development Of Cyber Physical Systems With Emphasis On Model And Tool Integration


Methods And Tools For Efficient Model Based Development Of Cyber Physical Systems With Emphasis On Model And Tool Integration
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Author : Alachew Mengist
language : en
Publisher: Linköping University Electronic Press
Release Date : 2019-08-21

Methods And Tools For Efficient Model Based Development Of Cyber Physical Systems With Emphasis On Model And Tool Integration written by Alachew Mengist and has been published by Linköping University Electronic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-21 with categories.


Model-based tools and methods are playing important roles in the design and analysis of cyber-physical systems before building and testing physical prototypes. The development of increasingly complex CPSs requires the use of multiple tools for different phases of the development lifecycle, which in turn depends on the ability of the supporting tools to interoperate. However, currently no vendor provides comprehensive end-to-end systems engineering tool support across the entire product lifecycle, and no mature solution currently exists for integrating different system modeling and simulation languages, tools and algorithms in the CPSs design process. Thus, modeling and simulation tools are still used separately in industry. The unique challenges in integration of CPSs are a result of the increasing heterogeneity of components and their interactions, increasing size of systems, and essential design requirements from various stakeholders. The corresponding system development involves several specialists in different domains, often using different modeling languages and tools. In order to address the challenges of CPSs and facilitate design of system architecture and design integration of different models, significant progress needs to be made towards model-based integration of multiple design tools, languages, and algorithms into a single integrated modeling and simulation environment. In this thesis we present the need for methods and tools with the aim of developing techniques for numerically stable co-simulation, advanced simulation model analysis, simulation-based optimization, and traceability capability, and making them more accessible to the model-based cyber physical product development process, leading to more efficient simulation. In particular, the contributions of this thesis are as follows: 1) development of a model-based dynamic optimization approach by integrating optimization into the model development process; 2) development of a graphical co-modeling editor and co-simulation framework for modeling, connecting, and unified system simulation of several different modeling tools using the TLM technique; 3) development of a tool-supported method for multidisciplinary collaborative modeling and traceability support throughout the development process for CPSs; 4) development of an advanced simulation modeling analysis tool for more efficient simulation.



Companion Robots For Older Adults


Companion Robots For Older Adults
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Author : Sofia Thunberg
language : en
Publisher: Linköping University Electronic Press
Release Date : 2024-05-06

Companion Robots For Older Adults written by Sofia Thunberg and has been published by Linköping University Electronic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-06 with categories.


This thesis explores, through a mixed-methods approach, what happens when companion robots are deployed in care homes for older adults by looking at different perspectives from key stakeholders. Nine studies are presented with decision makers in municipalities, care staff and older adults, as participants, and the studies have primarily been carried out in the field in care homes and activity centres, where both qualitative (e.g., observations and workshops) and quantitative data (surveys) have been collected. The thesis shows that companion robots seem to be here to stay and that they can contribute to a higher quality of life for some older adults. It further presents some challenges with a certain discrepancy between what decision makers want and what staff might be able to facilitate. For future research and use of companion robots, it is key to evaluate each robot model and potential use case separately and develop clear routines for how they should be used, and most importantly, let all stakeholders be part of the process. The knowledge contribution is the holistic view of how different actors affect each other when emerging robot technology is introduced in a care environment. Den här avhandlingen utforskar vad som händer när sällskapsrobotar införs på omsorgsboenden för äldre genom att titta på perspektiv från olika intressenter. Nio studier presenteras med kommunala beslutsfattare, vårdpersonal och äldre som deltagare. Studierna har i huvudsak genomförts i fält på särskilda boenden och aktivitetscenter där både kvalitativa- (exempelvis observationer och workshops) och kvantitativa data (enkäter) har samlats in. Avhandlingen visar att sällskapsrobotar verkar vara här för att stanna och att de kan bidra till en högre livskvalitet för vissa äldre. Den visar även på en del utmaningar med en viss diskrepans mellan vad beslutsfattare vill införa och vad personalen har möjlighet att utföra i sitt arbete. För framtida forskning och användning av sällskapsrobotar är det viktigt att utvärdera varje robotmodell och varje användningsområde var för sig och ta fram tydliga rutiner för hur de ska användas, och viktigast av allt, låta alla intressenter vara en del av processen. Kunskapsbidraget med avhandlingen är en helhetssyn på hur olika aktörer påverkar varandra när ny robotteknik introduceras i en vårdmiljö



Orchestrating A Resource Aware Edge


Orchestrating A Resource Aware Edge
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Author : Klervie Toczé
language : en
Publisher: Linköping University Electronic Press
Release Date : 2024-09-02

Orchestrating A Resource Aware Edge written by Klervie Toczé and has been published by Linköping University Electronic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-02 with Electronic books categories.


More and more services are moving to the cloud, attracted by the promise of unlimited resources that are accessible anytime, and are managed by someone else. However, hosting every type of service in large cloud datacenters is not possible or suitable, as some emerging applications have stringent latency or privacy requirements, while also handling huge amounts of data. Therefore, in recent years, a new paradigm has been proposed to address the needs of these applications: the edge computing paradigm. Resources provided at the edge (e.g., for computation and communication) are constrained, hence resource management is of crucial importance. The incoming load to the edge infrastructure varies both in time and space. Managing the edge infrastructure so that the appropriate resources are available at the required time and location is called orchestrating. This is especially challenging in case of sudden load spikes and when the orchestration impact itself has to be limited. This thesis enables edge computing orchestration with increased resource-awareness by contributing with methods, techniques, and concepts for edge resource management. First, it proposes methods to better understand the edge resource demand. Second, it provides solutions on the supply side for orchestrating edge resources with different characteristics in order to serve edge applications with satisfactory quality of service. Finally, the thesis includes a critical perspective on the paradigm, by considering sustainability challenges. To understand the demand patterns, the thesis presents a methodology for categorizing the large variety of use cases that are proposed in the literature as potential applications for edge computing. The thesis also proposes methods for characterizing and modeling applications, as well as for gathering traces from real applications and analyzing them. These different approaches are applied to a prototype from a typical edge application domain: Mixed Reality. The important insight here is that application descriptions or models that are not based on a real application may not be giving an accurate picture of the load. This can drive incorrect decisions about what should be done on the supply side and thus waste resources. Regarding resource supply, the thesis proposes two orchestration frameworks for managing edge resources and successfully dealing with load spikes while avoiding over-provisioning. The first one utilizes mobile edge devices while the second leverages the concept of spare devices. Then, focusing on the request placement part of orchestration, the thesis formalizes it in the case of applications structured as chains of functions (so-called microservices) as an instance of the Traveling Purchaser Problem and solves it using Integer Linear Programming. Two different energy metrics influencing request placement decisions are proposed and evaluated. Finally, the thesis explores further resource awareness. Sustainability challenges that should be highlighted more within edge computing are collected. Among those related to resource use, the strategy of sufficiency is promoted as a way forward. It involves aiming at only using the needed resources (no more, no less) with a goal of reducing resource usage. Different tools to adopt it are proposed and their use demonstrated through a case study.



Designing A Modern Skeleton Programming Framework For Parallel And Heterogeneous Systems


Designing A Modern Skeleton Programming Framework For Parallel And Heterogeneous Systems
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Author : August Ernstsson
language : en
Publisher: Linköping University Electronic Press
Release Date : 2020-10-21

Designing A Modern Skeleton Programming Framework For Parallel And Heterogeneous Systems written by August Ernstsson and has been published by Linköping University Electronic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-21 with Electronic books categories.


Today's society is increasingly software-driven and dependent on powerful computer technology. Therefore it is important that advancements in the low-level processor hardware are made available for exploitation by a growing number of programmers of differing skill level. However, as we are approaching the end of Moore's law, hardware designers are finding new and increasingly complex ways to increase the accessible processor performance. It is getting more and more difficult to effectively target these processing resources without expert knowledge in parallelization, heterogeneous computation, communication, synchronization, and so on. To ensure that the software side can keep up, advanced programming environments and frameworks are needed to bridge the widening gap between hardware and software. One such example is the pattern-centric skeleton programming model and in particular the SkePU project. The work presented in this thesis first redesigns the SkePU framework based on modern C++ variadic template metaprogramming and state-of-the-art compiler technology. It then explores new ways to improve performance: by providing new patterns, improving the data access locality of existing ones, and using both static and dynamic knowledge about program flow. The work combines novel ideas with practical evaluation of the approach on several applications. The advancements also include the first skeleton API that allows variadic skeletons, new data containers, and finally an approach to make skeleton programming more customizable without compromising universal portability.



Human Centred Design Of Socially Interactive Virtual Agents


Human Centred Design Of Socially Interactive Virtual Agents
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Author : Emma Mainza Chilufya
language : en
Publisher: Linköping University Electronic Press
Release Date : 2025-02-24

Human Centred Design Of Socially Interactive Virtual Agents written by Emma Mainza Chilufya and has been published by Linköping University Electronic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-24 with categories.


The thesis is within the field of cognitive science, set within the domains of situated cognition and mediated action with a focus on mediation in Human- Computer Interaction (HCI). It discusses cognition in relation to users, Intelligent Virtual Agents (IVAs), and the interaction environment. The perspectives and actions of users (humans) significantly influence the course of the interaction. IVAs as mediators facilitate interactions between users and their environments. As agents, they actively engage with users, influencing their decisions and behaviours. User involvement in the design process is important for the design of interactive systems. When properly implemented, using the correct methods, principles, and techniques can lead to the development of systems that are effective, efficient, and satisfying to use. IVA research has shown a lack of user participation methodologies in the design process. The design of IVAs often focuses on individual elements and not the IVA as an integrated whole. As a result, these design insights do not easily convert into actionable guidelines. User involvement is primarily seen during the evaluation phase. This leads to the purpose of looking at the design of interactive interfaces of embodied agents (virtual and physical) set in social interactive spaces by involving the users in the conceptual generation and prototyping phase. The research questions are: How can we design interactive virtual agents for social interactive spaces? and How can we apply human-centred design methods to develop interactive virtual agents for social interactive spaces? Two case studies: a virtual receptionist for a university department and a reading robot (BookBot) for fourth-grade pupils are conducted. Each case study involved a concept generation and prototyping phase with the users using human-centred design (HCD) methods and tools. Prototypes were developed based on the conceptual phase findings and evaluated with the users. One key contribution is the application of HCD methodologies in the design of IVAs within social interactive spaces. This includes considerations of the context of interaction: mediation patterns, and the spaces of interaction. Another contribution is the introduction of novel design approaches/ solution features and competencies that designers should have when designing IVAs in social interactive spaces. The thesis presents exemplars of IVAs in these spaces. Avhandlingen ligger inom området kognitiv vetenskap, med fokus på situerad kognition och medierad handling inom Human-Computer Interaction (HCI). Den diskuterar kognition i relation till användare, intelligenta virtuella agenter (IVAs) och interaktionsmiljön. Användarnas (människors) perspektiv och handlingar påverkar i hög grad interaktionens förlopp. IVAs som medlare underlättar interaktioner mellan användare och deras miljöer. Som agenter engagerar de sig aktivt med användare och påverkar deras beslut och beteenden. Användarinvolvering i designprocessen är viktig for utformningen av interaktiva system. När den genomförs korrekt, med rätt metoder, principer och tekniker, kan den leda till utveckling av system som är effektiva, ändamålsenliga och tillfredsställande att använda. Forskning om IVAs har visat en brist på användarmetoder i designprocessen. Designen av IVAs fokuserar ofta på individuella element och inte på IVA som en integrerad helhet. Som ett resultat är dessa designinsikter svara att omvandla till handlingsbara riktlinjer. Användardeltagande ses främst under utvärderingsfasen. Detta leder till syftet att undersöka designen av interaktiva gränssnitt för forkroppsligade agenter (virtuella och fysiska) i sociala interaktiva utrymmen genom att involvera användarna i den konceptuella genereringen och prototypfasen. Forskningsfrågorna är: Hur kan vi designa interaktiva virtuella agenter for sociala interaktiva utrymmen? och Hur kan vi tillämpa användarcentrerade designmetoder för att utveckla interaktiva virtuella agenter för sociala interaktiva utrymmen? Två fallstudier: en virtuell receptionist för en universitetsavdelning och en läsrobot (BookBot) för fjärdeklassare utförs. Varje fallstudie involverade en konceptgenererings- och prototypfas med användarna med hjälp av användarcentrerade designmetoder och verktyg. Prototyper utvecklades baserat på resultaten från den konceptuella fasen och utvärderades med användarna. Ett viktigt bidrag är tillämpningen av användarcentrerade designmetoder i designen av IVAs inom sociala interaktiva utrymmen. Detta inkluderar överväganden av interaktionskontexten: medlingsmönster och interaktionsutrymmen. Ett annat bidrag är introduktionen av nya designmetoder/lösningsfunktioner och kompetenser som designers bör ha när de designar IVAs i sociala interaktiva utrymmen. Avhandlingen presenterar exempel på IVAs i dessa utrymmen.



Exploring C2 Capability And Effectiveness In Challenging Situations


Exploring C2 Capability And Effectiveness In Challenging Situations
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Author : Magdalena Granåsen
language : en
Publisher: Linköping University Electronic Press
Release Date : 2019-05-27

Exploring C2 Capability And Effectiveness In Challenging Situations written by Magdalena Granåsen and has been published by Linköping University Electronic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-27 with categories.


Modern societies are affected by various threats and hazards, including natural disasters, cyber-attacks, extreme weather events and inter-state conflicts. Managing these challenging situations requires immediate actions, suspension of ordinary procedures, decision making under uncertainty and coordinated action. In other words, challenging situations put high demands on the command and control (C2) capability. To strengthen the capability of C2, it is vital to identify the prerequisites for effective coordination and direction within the domain of interest. This thesis explores C2 capability and effectiveness in three domains: interorganizational crisis management, military command and control, and cyber defence operations. The thesis aims to answer three research questions: (1) What constitutes C2 capability? (2) What constitutes C2 effectiveness? and (3) How can C2 effectiveness be assessed? The work was carried out as two case studies and one systematic literature review. The main contributions of the thesis are the identification of perspectives of C2 capability in challenging situations and an overview of approaches to C2 effectiveness assessment. Based on the results of the three studies, six recurring perspectives of capability in the domains studied were identified: interaction (collaboration), direction and coordination, relationships, situation awareness, resilience and preparedness. In the domains there are differences concerning which perspectives that are most emphasized in order obtain C2 capability. C2 effectiveness is defined as the extent to which a C2 system is successful in achieving its intended result. The thesis discusses the interconnectedness of performance and effectiveness measures, and concludes that there is not a united view on the difference between measures of effectiveness and measures of performance. Different approaches to effectiveness assessment were identified, where assessment may be conducted based on one specific issue, in relation to a defined goal for a C2 function or using a more exploratory approach.