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Edsger Wybe Dijkstra


Edsger Wybe Dijkstra
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A Discipline Of Programming


A Discipline Of Programming
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Author : Edsger W. Dijkstra
language : en
Publisher: Prentice Hall
Release Date : 1976

A Discipline Of Programming written by Edsger W. Dijkstra and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1976 with Computers categories.


Executional abstraction; The role of programming languages; States and their characterization; The characterization of semantics; The semantic characterization of a programming language; Two theorems; On the design of properly terminating; Euclid's algorithm revisited; The formal treatment of some small examples; The linear search theorem; The problem of the next permutation.



Selected Writings On Computing A Personal Perspective


Selected Writings On Computing A Personal Perspective
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Author : Edsger W. Dijkstra
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Selected Writings On Computing A Personal Perspective written by Edsger W. Dijkstra and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


Since the summer of 1973, when I became a Burroughs Research Fellow, my life has been very different from what it had been before. The daily routine changed: instead of going to the University each day, where I used to spend most of my time in the company of others, I now went there only one day a week and was most of the time -that is, when not travelling!- alone in my study. In my solitude, mail and the written word in general became more and more important. The circumstance that my employer and I had the Atlantic Ocean between us was a further incentive to keep a fairly complete record of what I was doing. The public part of that output found its place in what became known as "the EWD series", which can be viewed as a form of scientific correspondence, possible since the advent of the copier. (That same copier makes it hard to estimate its actual distribution: I myself made about two dozen copies of my texts, but their recipients were welcome to act as further nodes of the distribution tree. ) The decision to publish a se1ection from the EWD series in book form was at first highly embarrassing, but as the months went by I got used to the idea. As soon as some guiding principles had been adopted -preferably not published elsewhere, as varied and as representative as possible, etc.



Edsger Wybe Dijkstra


Edsger Wybe Dijkstra
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Author : Krzysztof R. Apt
language : en
Publisher: Morgan & Claypool
Release Date : 2022-07-14

Edsger Wybe Dijkstra written by Krzysztof R. Apt and has been published by Morgan & Claypool this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-14 with Computers categories.


Edsger Wybe Dijkstra (1930–2002) was one of the most influential researchers in the history of computer science, making fundamental contributions to both the theory and practice of computing. Early in his career, he proposed the single-source shortest path algorithm, now commonly referred to as Dijkstra’s algorithm. He wrote (with Jaap Zonneveld) the first ALGOL 60 compiler, and designed and implemented with his colleagues the influential THE operating system. Dijkstra invented the field of concurrent algorithms, with concepts such as mutual exclusion, deadlock detection, and synchronization. A prolific writer and forceful proponent of the concept of structured programming, he convincingly argued against the use of the Go To statement. In 1972 he was awarded the ACM Turing Award for “fundamental contributions to programming as a high, intellectual challenge; for eloquent insistence and practical demonstration that programs should be composed correctly, not just debugged into correctness; for illuminating perception of problems at the foundations of program design.” Subsequently he invented the concept of self-stabilization relevant to fault-tolerant computing. He also devised an elegant language for nondeterministic programming and its weakest precondition semantics, featured in his influential 1976 book A Discipline of Programming in which he advocated the development of programs in concert with their correctness proofs. In the later stages of his life, he devoted much attention to the development and presentation of mathematical proofs, providing further support to his long-held view that the programming process should be viewed as a mathematical activity. In this unique new book, 31 computer scientists, including five recipients of the Turing Award, present and discuss Dijkstra’s numerous contributions to computing science and assess their impact. Several authors knew Dijkstra as a friend, teacher, lecturer, or colleague. Their biographical essays and tributes provide a fascinating multi-author picture of Dijkstra, from the early days of his career up to the end of his life.



First Course In Algorithms Through Puzzles


First Course In Algorithms Through Puzzles
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Author : Ryuhei Uehara
language : en
Publisher: Springer
Release Date : 2018-12-06

First Course In Algorithms Through Puzzles written by Ryuhei Uehara and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-06 with Computers categories.


This textbook introduces basic algorithms and explains their analytical methods. All algorithms and methods introduced in this book are well known and frequently used in real programs. Intended to be self-contained, the contents start with the basic models, and no prerequisite knowledge is required. This book is appropriate for undergraduate students in computer science, mathematics, and engineering as a textbook, and is also appropriate for self-study by beginners who are interested in the fascinating field of algorithms. More than 40 exercises are distributed throughout the text, and their difficulty levels are indicated. Solutions and comments for all the exercises are provided in the last chapter. These detailed solutions will enable readers to follow the author’s steps to solve problems and to gain a better understanding of the contents. Although details of the proofs and the analyses of algorithms are also provided, the mathematical descriptions in this book are not beyond the range of high school mathematics. Some famous real puzzles are also used to describe the algorithms. These puzzles are quite suitable for explaining the basic techniques of algorithms, which show how to solve these puzzles.



Programming Game Ai By Example


Programming Game Ai By Example
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Author : Mat Buckland
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2005

Programming Game Ai By Example written by Mat Buckland and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.



The Origin Of Concurrent Programming


The Origin Of Concurrent Programming
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Author : Per Brinch Hansen
language : en
Publisher: Springer Science & Business Media
Release Date : 2002-05-31

The Origin Of Concurrent Programming written by Per Brinch Hansen and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-05-31 with Computers categories.


An essential reader containing 19 important papers on the invention and early development of concurrent programming and its relevance to computer science and computer engineering. All of them are written by the pioneers in concurrent programming, including Brinch Hansen himself, and have introductions added that summarize the papers and put them in perspective. The editor provides an overview chapter and neatly places all developments in perspective with chapter introductions and expository apparatus. Essential resource for graduates, professionals, and researchers in CS with an interest in concurrent programming principles. A familiarity with operating system principles is assumed.



Sweating Bullets


Sweating Bullets
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Author : Robert Gaskins
language : en
Publisher: Vinland Books
Release Date : 2012-04-20

Sweating Bullets written by Robert Gaskins and has been published by Vinland Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-20 with Computers categories.


PowerPoint was the first presentation software designed for Macintosh and Windows, received the first venture capital investment ever made by Apple, then became the first significant acquisition ever made by Microsoft, who set up a new Graphics Business Unit in Silicon Valley to develop it further. Now, twenty-five years later, PowerPoint is installed on more than one billion computers, worldwide. In this book, Robert Gaskins (who invented the idea, managed its design and development, and then headed the new Microsoft group) tells the story of its first years, recounting the perils and disasters narrowly evaded as a startup, dissecting the complexities of being the first distant development group in Microsoft, and explaining decisions and insights that enabled PowerPoint to become a lasting success well beyond its original business uses.



Object Thinking


Object Thinking
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Author : David West
language : en
Publisher: Microsoft Press
Release Date : 2004

Object Thinking written by David West and has been published by Microsoft Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Object Thinking blends historical perspective, experience, and visionary insight - exploring how developers can work less like the computers they program and more like problem solvers.



Starting Out With Java


Starting Out With Java
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Author : Tony Gaddis
language : en
Publisher: Pearson
Release Date : 2015-05-29

Starting Out With Java written by Tony Gaddis and has been published by Pearson this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-29 with Computers categories.


NOTE: You are purchasing a standalone product; MyProgrammingLab® does not come packaged with this content. If you would like to purchase both the physical text and MyProgrammingLab search for 0134059875 / 9780134059877 Starting Out with Java: From Control Structures through Objects plus MyProgrammingLab with Pearson eText -- Access Card Package, 6/e Package consists of: 0133957055 / 9780133957051 Starting Out with Java: From Control Structures through Objects, 6/e 0133885569 / 9780133885569 0133957608 / 9780133957600 MyProgrammingLab with Pearson eText -- Access Card -- for Starting Out with Java: From Control Structures through Objects, 6/e MyProgrammingLab should only be purchased when required by an instructor. For courses in computer programming in Java Starting Out with Java: From Control Structures through Objects provides a brief yet detailed introduction to programming in the Java language. Starting out with the fundamentals of data types and other basic elements, readers quickly progress to more advanced programming topics and skills. By moving from control structures to objects, readers gain a comprehensive understanding of the Java language and its applications. As with all Gaddis texts, the Sixth Edition is clear, easy to read, and friendly in tone. The text teaches by example throughout, giving readers a chance to apply their learnings by beginning to code with Java. Also available with MyProgrammingLab MyProgrammingLab is an online homework, tutorial, and assessment program designed to work with this text to engage students and improve results. Within its structured environment, students practice what they learn, test their understanding, and pursue a personalized study plan that helps them better absorb course material and understand difficult concepts. MyProgrammingLab allows you to engage your students in the course material before, during, and after class with a variety of activities and assessments.



History Of Computer Art


History Of Computer Art
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Author : Thomas Dreher
language : en
Publisher: Lulu.com
Release Date : 2020

History Of Computer Art written by Thomas Dreher and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Art and technology categories.


The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.