History Of Computer Art


History Of Computer Art
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History Of Computer Art


History Of Computer Art
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Author : Thomas Dreher
language : en
Publisher: Lulu.com
Release Date : 2020

History Of Computer Art written by Thomas Dreher and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Art and technology categories.


The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.



When The Machine Made Art


When The Machine Made Art
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Author : Grant D. Taylor
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2014-04-10

When The Machine Made Art written by Grant D. Taylor and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-10 with Social Science categories.


Considering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.



A Computer In The Art Room


A Computer In The Art Room
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Author : Catherine Mason
language : en
Publisher: Jeremy Greenwood Publishers
Release Date : 2008

A Computer In The Art Room written by Catherine Mason and has been published by Jeremy Greenwood Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Art and computers categories.


Suitable for artists, art students, academics and art historians, this book presents an illustrated exposure of British social history. It documents various aspects of British arts education.



The Anthology Of Computer Art


The Anthology Of Computer Art
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Author : Arie Altena
language : en
Publisher: Sonic Acts Press
Release Date : 2006

The Anthology Of Computer Art written by Arie Altena and has been published by Sonic Acts Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


This anthology celebrates the history of computer art. It gives special consideration not only to the evolution of autonomous computer art, in part through reprinting several seminal essays of pioneering practitioners, but also to an eclectic selection of exemplary contemporary projects, that span across the fields artist’s software, computer generated music and digital art. The featured essays, artistic projects and visual material characterize computer art is an autonomous art-form, firmly rooted both into the visual arts and technology. Ultimately, the anthology highlights the short period when, the worlds of technology, cybernetics and art came together.



Computer Graphics Computer Art


Computer Graphics Computer Art
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Author : Herbert W. Franke
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Computer Graphics Computer Art written by Herbert W. Franke and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.



Moving Innovation


Moving Innovation
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Author : Tom Sito
language : en
Publisher: MIT Press
Release Date : 2015-08-21

Moving Innovation written by Tom Sito and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-21 with Computers categories.


A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.



Peripheral Vision


Peripheral Vision
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Author : Zabet Patterson
language : en
Publisher: MIT Press
Release Date : 2023-08-15

Peripheral Vision written by Zabet Patterson and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-15 with Computers categories.


How the S-C 4020—a mainframe peripheral intended to produce scientific visualizations—shaped a series of early computer art projects that emerged from Bell Labs. In 1959, the electronics manufacturer Stromberg-Carlson produced the S-C 4020, a device that allowed mainframe computers to present and preserve images. In the mainframe era, the output of text and image was quite literally peripheral; the S-C 4020—a strange and elaborate apparatus, with a cathode ray screen, a tape deck, a buffer unit, a film camera, and a photo-paper camera—produced most of the computer graphics of the late 1950s and early 1960s. At Bell Laboratories in Murray Hill, New Jersey, the S-C 4020 became a crucial part of ongoing encounters among art, science, and technology. In this book, Zabet Patterson examines the extraordinary uses to which the Bell Labs SC-2040 was put between 1961 and 1972, exploring a series of early computer art projects shaped by the special computational affordances of the S-C 4020. The S-C 4020 produced tabular data, graph plotting and design drawings, grid projections, and drawings of axes and vectors; it made previously impossible visualizations possible. Among the works Patterson describes are E. E. Zajac's short film of an orbiting satellite, which drew on the machine's graphic capacities as well as the mainframe's calculations; a groundbreaking exhibit of “computer generated pictures” by Béla Julesz and Michael Noll, two scientists interested in visualization; animations by Kenneth Knowlton and the Bell Labs artist-in-residence Stan VanDerBeek; and Lillian Schwartz's “cybernetic” film Pixillation. Arguing for the centrality of a peripheral, Patterson makes a case for considering computational systems not simply as machines but in their cultural and historical context.



The Future Of Computer Arts The History Of The International Festival Of Computer Arts Maribor 1995 2004


The Future Of Computer Arts The History Of The International Festival Of Computer Arts Maribor 1995 2004
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Author : Konrad Becker
language : en
Publisher:
Release Date : 2004

The Future Of Computer Arts The History Of The International Festival Of Computer Arts Maribor 1995 2004 written by Konrad Becker and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Art and technology categories.




Computer Graphics Computer Art


Computer Graphics Computer Art
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Author : Herbert W. Franke
language : en
Publisher: Springer
Release Date : 1985-06-28

Computer Graphics Computer Art written by Herbert W. Franke and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 1985-06-28 with Computers categories.


This book describes concepts and tools for computer graphics, computer animation, picture processing, computer-aided design, computer music, computer coreography and computer poetry. In addition, it gives a historical review from the origins of computer art to current developments.



The Software Arts


The Software Arts
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Author : Warren Sack
language : en
Publisher: MIT Press
Release Date : 2019-04-09

The Software Arts written by Warren Sack and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-09 with Computers categories.


An alternative history of software that places the liberal arts at the very center of software's evolution. In The Software Arts, Warren Sack offers an alternative history of computing that places the arts at the very center of software's evolution. Tracing the origins of software to eighteenth-century French encyclopedists' step-by-step descriptions of how things were made in the workshops of artists and artisans, Sack shows that programming languages are the offspring of an effort to describe the mechanical arts in the language of the liberal arts. Sack offers a reading of the texts of computing—code, algorithms, and technical papers—that emphasizes continuity between prose and programs. He translates concepts and categories from the liberal and mechanical arts—including logic, rhetoric, grammar, learning, algorithm, language, and simulation—into terms of computer science and then considers their further translation into popular culture, where they circulate as forms of digital life. He considers, among other topics, the “arithmetization” of knowledge that presaged digitization; today's multitude of logics; the history of demonstration, from deduction to newer forms of persuasion; and the post-Chomsky absence of meaning in grammar. With The Software Arts, Sack invites artists and humanists to see how their ideas are at the root of software and invites computer scientists to envision themselves as artists and humanists.