Emergence In Interactive Art

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Emergence In Interactive Art
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Author : Jennifer Seevinck
language : en
Publisher: Springer
Release Date : 2017-03-28
Emergence In Interactive Art written by Jennifer Seevinck and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-28 with Computers categories.
This book is concerned with emergence, interaction, art and computing. It introduces a new focus for emergence in interactive art: the emergent experience. Emergence literature is discussed and an organising framework, the Taxonomy of Emergence in Interactive Art (TEIA) is provided together with case studies of digital, interactive art systems that facilitate emergence. Evidence from evaluations of people interacting with the works is analysed using the TEIA. Artworks from across the world are also reviewed to further illustrate the potential for emergence. Interactive art is, itself, still a young domain where audience influence, or interaction with the work is a defining aspect. Emergence in Interactive Art explores the rich opportunities for interactive experiences of digital art systems that are provided by looking through a ‘lens’ of emergence. And what better way to explore these potentials than through the open-ended domain of emergence, with its inherent affinity to the natural world? Through an integrated approach of practice, research and theory this book reveals design and analytical insights relating to emergence, interaction and interactive art to benefit artists, researchers and designers alike.
Explorations In Art And Technology
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Author : Linda Candy
language : en
Publisher: Springer
Release Date : 2018-10-04
Explorations In Art And Technology written by Linda Candy and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-04 with Computers categories.
Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity & Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media. The book explores the nature of intersection and correspondence across these disciplinary boundaries, practices and conceptual frameworks through artists' illustrated contributions and studies of work in progress. These experiences are placed within the context of recent digital art history and the innovations of early pioneers.
Interactive Art And Embodiment
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Author : Nathaniel Stern
language : en
Publisher: Gylphi Limited
Release Date : 2013
Interactive Art And Embodiment written by Nathaniel Stern and has been published by Gylphi Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Art categories.
Nathaniel Stern's 'Interactive Art and Embodiment' defies the world of interactive art and new media from the perspective of the body and identity. It presents the ongoing and emergent processes of embodiment in art and includes immersive descriptions of interactive artworks.
Cross Cultural Design
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Author : Pei-Luen Patrick Rau
language : en
Publisher: Springer Nature
Release Date : 2023-07-08
Cross Cultural Design written by Pei-Luen Patrick Rau and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-08 with Computers categories.
This three-volume set of CCD 2023, constitutes the refereed proceedings of the 25th International Conference on Cross-Cultural Design, CCD 2023, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The papers of CCD 2023, Part II address topics related to user experience design in emerging technologies, future-focused design, as well as culturally-informed design of automated and intelligent systems.
The Routledge International Handbook Of Practice Based Research
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Author : Craig Vear
language : en
Publisher: Routledge
Release Date : 2021-12-30
The Routledge International Handbook Of Practice Based Research written by Craig Vear and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-30 with Social Science categories.
The Routledge International Handbook of Practice-Based Research presents a cohesive framework with which to conduct practice-based research or to support, manage and supervise practice-based researchers. It has been written with an inclusive approach, with the intention of presenting deep and meaningful knowledge for the benefit of all readers. This handbook has been designed to present specific detail of practice-based research by outlining its shared traits with all forms of research and to highlight its core distinguishing features into a cohesive, principled and methodical approach. To this end, the handbook is presented in five sections: 1. Practice-Based Research, 2. Knowledge, 3. Method, 4. The Practice-Based PhD and 5. Practitioner Voices. Each section begins with a leading chapter that outlines each of the distinct areas as they relate to practice-based research. This is followed by a series of contributing chapters that discuss pertinent themes in more detail. Practitioners from a broad range of backgrounds will find these chapters helpful: research students or final year graduates will be introduced to the principled nature of practice-based research PhD researchers embarking on a research project or are in the flow of research will find this guidance supportive professionals such as designers, makers, engineers, artists and creative technologists wishing to strengthen their research into their practice will be guided through the principled and focused nature of practice-based research supervisors, managers and policy makers will benefit from the potential and rigour of practice-based researchers in the pursuit of new knowledge.
Design User Experience And Usability User Experience In Novel Technological Environments
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Author : Aaron Marcus
language : en
Publisher: Springer
Release Date : 2013-07-01
Design User Experience And Usability User Experience In Novel Technological Environments written by Aaron Marcus and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-01 with Computers categories.
The four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User Experience, and Usability, DUXU 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 282 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 65 papers included in this volume are organized in the following topical sections: designing for safe and secure environments; designing for smart and ambient devices; designing for virtual and augmented environments; and emotional and persuasion design.
The Language Of Creative Ai
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Author : Craig Vear
language : en
Publisher: Springer Nature
Release Date : 2022-11-05
The Language Of Creative Ai written by Craig Vear and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-05 with Computers categories.
Creative AI defines art and media practices that have AI embedded into the process of creation, but also encompass novel AI approaches in the realisation and experience of such work, e.g. robotic art, distributed AI artworks across locations, AI performers, artificial musicians, synthetic images generated by neural networks, AI authors and journalist bots. This book builds on the discourse of AI and creativity and extends the notion of embedded and co-operative creativity with intelligent software. It does so through a human-centred approach in which AI is empowered to make the human experience more creative. It presents ways-of-thinking and doing by the creators themselves so as to add to the ongoing discussion of AI and creativity at a time when the field needs to expand its thinking. This will avoid over-academization of this emerging field, and help counter engrained prejudice and bias. The Language of Creative AI contains technical descriptions, theoretical frameworks, philosophical concepts and practice-based case studies. It is a compendium of thinking around creative AI for technologists, human-computer interaction researchers and artists who are wishing to explore the creative potential of AI.
Design For Emergence
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Author : Y. Vogiazou
language : en
Publisher: IOS Press
Release Date : 2007-01-22
Design For Emergence written by Y. Vogiazou and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-22 with Computers categories.
Design for Emergence investigates spontaneous, unpredictable uses of technology that are driven by social contexts and collaborative processes, based on our ability to communicate our presence, both virtual and physical, in symbolic ways. In light of the fact that social dynamics and unexpected uses of technology can inspire innovation, this book proposes a research model of design for emergence, focusing on emergent phenomena as part of an iterative design process. By providing playful, technology-mediated experiences with minimal structure, unpredictable user behaviours can emerge through exploration, resulting in a richer and more complex, social experience. The research methodology is practice-based; two interactive prototypes were designed, implemented and evaluated in different contexts: an online multiplayer BumperCar game and a wireless, location-based urban game of ‘tag’, called CitiTag. User studies showed that collaborative, spontaneous play can enhance the sense of social participation in a group activity. Collective and individual behaviours and creative uses of technology emerged from a simply designed application based on symbolic presence, both in the virtual and the physical world. CitiTag experiments showed that virtual elements in a mixed reality game can instigate novel experiences in the context of our everyday physical and social environment, with often unexpected results. The observed emergent behaviours are personal and collective extensions of the virtual experience in the real world. The book concludes with a positive view of ubiquitous and social computing, in which the virtual world becomes a ‘first class citizen’ rather than a substitute for the real world, creating new situations and engaging experiences in the setting of our daily life that were not possible before.
Weaving The Future
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Author : Barrett Williams
language : en
Publisher: Barrett Williams
Release Date : 2025-01-01
Weaving The Future written by Barrett Williams and has been published by Barrett Williams this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-01 with Technology & Engineering categories.
**Weaving the Future Unlocking the Synergy Between Art and Technology** Dive into a world where creativity meets cutting-edge innovation with *Weaving the Future*. This captivating eBook takes you on a transformative journey through the dynamic synergy of art and technology, exploring the revolutionary intersection that shapes our modern age. From the mesmerizing allure of artificial intelligence as a creative collaborator in the visual arts to the awe-inspiring depths of virtual reality, this book redefines what art can be. Discover how AI and machine learning are pushing boundaries, allowing artists to explore new frontiers in expression. Experience the magic of immersive art installations and virtual galleries that transport audiences into entirely new dimensions. The digital canvas unfolds before you in chapters that delve into digital photography, animation, and interactive media art. Witness the artistic boundaries being expanded by augmented reality, and explore the revolution in sculpture brought about by 3D printing. Discover the fusion of sound and technology, where electronic composition and AI pave the way for the future of music. *Weaving the Future* also illuminates the impact of blockchain on digital ownership and artistic value through an exploration of NFTs. Experience gaming as a bona fide art form, where storytelling and interactive worlds captivate minds and hearts. Robotics breathe kinetic life into art, while case studies showcase successful collaborations bridging art and engineering. The book doesn’t shy away from ethical considerations, tackling intellectual property challenges and addressing bias in AI-generated art. It advocates for STEAM education, highlighting its critical role in molding tomorrow’s visionaries. As you turn the pages, envision art as a potent tool for social change, empowering activism and driving projects that make a difference. Finally, gaze into the future with insightful predictions and a call to action, encouraging you to be part of a continuously evolving narrative. *Weaving the Future* is an essential read for those who are passionate about the possibilities of what art and technology can achieve together. Join this fascinating exploration and become inspired to innovate, create, and revolutionize the world.
Emergence
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Author : Steven Johnson
language : en
Publisher: Simon and Schuster
Release Date : 2012-09-11
Emergence written by Steven Johnson and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-11 with Science categories.
In the tradition of Being Digital and The Tipping Point, Steven Johnson, acclaimed as a "cultural critic with a poet's heart" (The Village Voice), takes readers on an eye-opening journey through emergence theory and its applications. A NEW YORK TIMES NOTABLE BOOK A VOICE LITERARY SUPPLEMENT TOP 25 FAVORITE BOOKS OF THE YEAR AN ESQUIRE MAGAZINE BEST BOOK OF THE YEAR Explaining why the whole is sometimes smarter than the sum of its parts, Johnson presents surprising examples of feedback, self-organization, and adaptive learning. How does a lively neighborhood evolve out of a disconnected group of shopkeepers, bartenders, and real estate developers? How does a media event take on a life of its own? How will new software programs create an intelligent World Wide Web? In the coming years, the power of self-organization -- coupled with the connective technology of the Internet -- will usher in a revolution every bit as significant as the introduction of electricity. Provocative and engaging, Emergence puts you on the front lines of this exciting upheaval in science and thought.