Exploring A Chromakeyed Augmented Virtual Environment For Viability As An Embedded Training System For Military Helicopters


Exploring A Chromakeyed Augmented Virtual Environment For Viability As An Embedded Training System For Military Helicopters
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Exploring A Chromakeyed Augmented Virtual Environment For Viability As An Embedded Training System For Military Helicopters


Exploring A Chromakeyed Augmented Virtual Environment For Viability As An Embedded Training System For Military Helicopters
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Author : Mark J. Lennerton
language : en
Publisher:
Release Date : 2004-06-01

Exploring A Chromakeyed Augmented Virtual Environment For Viability As An Embedded Training System For Military Helicopters written by Mark J. Lennerton and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-06-01 with categories.


Once the military helicopter pilot deploys aboard a naval vessel he leaves behind all training platforms, short of the actual aircraft, that present enough fidelity for him to maintain the highest levels of readiness. To that end, this thesis takes a preliminary step in creating a trainer that places the pilot in an immersive and familiar environment to exercise myriad piloting tasks as faithfully and as rigorously as in actual flight. The focus of this thesis it to assess the viability of an chromakeyed augmented virtual environment (ChrAVE) trainer embedded into a helicopter for use in maintaining certain perishable skills. Specifically this thesis will address the task of helicopter low-level land navigation. The ChrAVE was developed to substantiate the viability of having embedded trainers in helicopters. The ChrAVE is comprised of commercial off the shelf (COTS) equipment on a transportable cart. In determining whether a system such as the ChrAVE is viable as a laboratory for continued training in virtual environment, the opinion of actual pilots that were tasked with realistic workloads was used. Additionally, empirical data was collected and evaluated according to the subject pool's thresholds for acceptable low-level navigation performance.



Hci International 2015 Posters Extended Abstracts


Hci International 2015 Posters Extended Abstracts
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Author : Constantine Stephanidis
language : en
Publisher: Springer
Release Date : 2015-07-20

Hci International 2015 Posters Extended Abstracts written by Constantine Stephanidis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-20 with Computers categories.


This is the first volume of the two-volume set (CCIS 528 and CCIS 529) that contains extended abstracts of the posters presented during the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Heraklion, Crete, Greece in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following topical sections: design and evaluation methods, techniques and tools; cognitive and psychological issues in HCI; virtual, augmented and mixed reality; cross-cultural design; design for aging; children in HCI; product design; gesture, gaze and motion detection, modelling and recognition; reasoning, optimisation and machine learning for HCI; information processing and extraction for HCI; image and video processing for HCI; brain and physiological parameters monitoring; dialogue systems.



Proceedings Of The 2005 Business And Industry Symposium Bis 05


Proceedings Of The 2005 Business And Industry Symposium Bis 05
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Author : John M. D. Hill
language : en
Publisher:
Release Date : 2005

Proceedings Of The 2005 Business And Industry Symposium Bis 05 written by John M. D. Hill and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Airplanes categories.




Skill Training In Multimodal Virtual Environments


Skill Training In Multimodal Virtual Environments
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Author : Massîmo Bergamasco
language : en
Publisher: CRC Press
Release Date : 2012-08-24

Skill Training In Multimodal Virtual Environments written by Massîmo Bergamasco and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-24 with Computers categories.


The advent of augmented reality technologies used to assist human operators in complex manipulative operations—has brought an urgency to research into the modeling and training of human skills in Virtual Environments. However, modeling a specific act still represents a challenge in cognitive science. The same applies for the control of humanoid robots and the replication of skilled behavior of avatars in Virtual Environments. Skill Training in Multimodal Virtual Environments presents the scientific background, research outcomes, engineering developments, and evaluation studies conducted during the five years (2006-2011) of the project SKILLS–Multimodal Interfaces for Capturing and Transfer of Skill, funded by the European Commission under its 6th Framework Programme for Research and Technological Development. The SKILLS project evaluated how to exploit robotics and virtual environment technologies for the training of specific skills. This book details the novel approach used in the study to cope with skill acquisition, setting aside the mainstream assumptions of common computer-assisted training simulators. It explores how the SKILLS approach generated new training scenarios that allow users to practice new experiences in the performance of the devised task. Using a carefully designed approach that balances science with practicality, the book explores how virtual and augmented reality systems can be designed to address the skill transfer and training in different application contexts. The application of the same roadmap to skills originating from domains such as sports, rehabilitation, industrial environment, and surgery sets this book apart. It demonstrates how technology-oriented training conditions can yield better results than more traditional training conditions.



Training In Virtual Environments


Training In Virtual Environments
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Author : Satyandra K. Gupta
language : en
Publisher:
Release Date : 2008

Training In Virtual Environments written by Satyandra K. Gupta and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.




Virtual Reality And Virtual Environments In 10 Lectures


Virtual Reality And Virtual Environments In 10 Lectures
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Author : Stanislav Stanković
language : en
Publisher: Morgan & Claypool Publishers
Release Date : 2015-10-19

Virtual Reality And Virtual Environments In 10 Lectures written by Stanislav Stanković and has been published by Morgan & Claypool Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-19 with Computers categories.


The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail.



Multimedia


Multimedia
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Author : Tay Vaughan
language : en
Publisher: Osborne Publishing
Release Date : 1996

Multimedia written by Tay Vaughan and has been published by Osborne Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Multimedia categories.


Thoroughly updated for newnbsp;breakthroughs in multimedia nbsp; The internationally bestselling Multimedia: Making it Work has been fully revised and expanded to cover the latest technological advances in multimedia. You will learn to plan and manage multimedia projects, from dynamic CD-ROMs and DVDs to professional websites. Each chapter includes step-by-step instructions, full-color illustrations and screenshots, self-quizzes, and hands-on projects. nbsp;



History Of Computer Art


History Of Computer Art
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Author : Thomas Dreher
language : en
Publisher: Lulu.com
Release Date : 2020

History Of Computer Art written by Thomas Dreher and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Art and technology categories.


The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.



3d Animation Essentials


3d Animation Essentials
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Author : Andy Beane
language : en
Publisher: John Wiley & Sons
Release Date : 2012-01-25

3d Animation Essentials written by Andy Beane and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-25 with Computers categories.


The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.



Dictionary Of Video And Television Technology


Dictionary Of Video And Television Technology
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Author : Keith Jack
language : en
Publisher: Gulf Professional Publishing
Release Date : 2002-09-11

Dictionary Of Video And Television Technology written by Keith Jack and has been published by Gulf Professional Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-09-11 with Computers categories.


This work provides comprehensive and contemporary information on the essential concepts and terms in video and television, including coverage of test and measurement proceedures.