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Exploring Genre Through Gamified Adventures In Elementary Classrooms


Exploring Genre Through Gamified Adventures In Elementary Classrooms
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Exploring Genre Through Gamified Adventures In Elementary Classrooms


Exploring Genre Through Gamified Adventures In Elementary Classrooms
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Author : Jill T. Tussey
language : en
Publisher: Springer Nature
Release Date : 2024-01-01

Exploring Genre Through Gamified Adventures In Elementary Classrooms written by Jill T. Tussey and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-01 with Education categories.


This book provides real-world examples of incorporating gamified learning into elementary school classrooms. Scaffolded by relevant research on gamification, literacy, and pedagogy support, this book focuses on how to seamlessly integrate and gamify literacy instruction in a fun, engaging, and unique way. Each chapter is tied to a specific genre, supported by national standards, and represented through developed lesson plans. The gamified activities and tasks provide a framework for meeting standards-based learning objectives. Chapters consist of: · genre specific adventure quests to guide students through lessons; · project-based activities focused on art, listening, speaking, and writing; · anchor texts and text sets centered on the chapter’s theme; · material lists, resource materials, and graphic images to support understanding; · teaching tips and differentiation strategies to support novice and career teachers alike. This book is aimed at preservice teachers, university faculty, practicing teachers, instructional coaches, and administrative instructional leaders.



Exploring Genre Through Gamified Adventures In Elementary Classrooms


Exploring Genre Through Gamified Adventures In Elementary Classrooms
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Author : Jill T. Tussey
language : en
Publisher: Springer
Release Date : 2024-01-06

Exploring Genre Through Gamified Adventures In Elementary Classrooms written by Jill T. Tussey and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-06 with Education categories.


This book provides real-world examples of incorporating gamified learning into elementary school classrooms. Scaffolded by relevant research on gamification, literacy, and pedagogy support, this book focuses on how to seamlessly integrate and gamify literacy instruction in a fun, engaging, and unique way. Each chapter is tied to a specific genre, supported by national standards, and represented through developed lesson plans. The gamified activities and tasks provide a framework for meeting standards-based learning objectives. Chapters consist of: · genre specific adventure quests to guide students through lessons; · project-based activities focused on art, listening, speaking, and writing; · anchor texts and text sets centered on the chapter’s theme; · material lists, resource materials, and graphic images to support understanding; · teaching tips and differentiation strategies to support novice and career teachers alike. This book is aimed at preservice teachers, university faculty, practicing teachers, instructional coaches, and administrative instructional leaders.



Supporting Cultural Differences Through Literacy Education


Supporting Cultural Differences Through Literacy Education
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Author : Tussey, Jill
language : en
Publisher: IGI Global
Release Date : 2025-03-26

Supporting Cultural Differences Through Literacy Education written by Tussey, Jill and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-26 with Education categories.


Supporting cultural and linguistic differences through literacy education fosters inclusive, diverse learning environments where students thrive. By recognizing and valuing students' unique cultural backgrounds and languages, literacy education can be tailored to bridge gaps and promote comprehension, communication, and critical thinking. Culturally responsive teaching methods and materials help students personally connect with the content, making learning relevant and accessible. Integrating multilingualism and diverse perspectives in literacy education enhances language skills while encouraging respect for diversity and social cohesion. Further research may help empower individuals, improving educational outcomes, and promoting an equitable society. Supporting Cultural Differences Through Literacy Education explores how literacy education can be tailored to support cultural and linguistic diversity, fostering an inclusive learning environment. It examines strategies for integrating diverse cultural perspectives and multilingual approaches to enhance literacy skills and promote social cohesion in diverse classrooms.



Research Anthology On Developments In Gamification And Game Based Learning


Research Anthology On Developments In Gamification And Game Based Learning
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2021-11-26

Research Anthology On Developments In Gamification And Game Based Learning written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-26 with Education categories.


Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.



Handbook Of Research On Pedagogical Models For Next Generation Teaching And Learning


Handbook Of Research On Pedagogical Models For Next Generation Teaching And Learning
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Author : Keengwe, Jared
language : en
Publisher: IGI Global
Release Date : 2017-10-31

Handbook Of Research On Pedagogical Models For Next Generation Teaching And Learning written by Keengwe, Jared and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-31 with Education categories.


Every generation of students comes to the classroom with different needs than that of their predecessors. Implementing new methods and styles of teaching to meet these diverse needs will provide students with the best chance of success in their educational careers. The Handbook of Research on Pedagogical Models for Next-Generation Teaching and Learning is a critical scholarly source that examines the most effective and efficient techniques for implementing new educational strategies in a classroom setting. Featuring pertinent topics including mixed reality simulations, interactive lectures, reflexive teaching models, and project-based learning, this is an ideal publication for educators, academicians, students, and researchers that are interested in discovering more about the recent advances in educational fields.



Artificial Intelligence In Education Posters And Late Breaking Results Workshops And Tutorials Industry And Innovation Tracks Practitioners Doctoral Consortium And Blue Sky


Artificial Intelligence In Education Posters And Late Breaking Results Workshops And Tutorials Industry And Innovation Tracks Practitioners Doctoral Consortium And Blue Sky
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Author : Andrew M. Olney
language : en
Publisher: Springer Nature
Release Date : 2024-07-01

Artificial Intelligence In Education Posters And Late Breaking Results Workshops And Tutorials Industry And Innovation Tracks Practitioners Doctoral Consortium And Blue Sky written by Andrew M. Olney and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-01 with Computers categories.


This volume constitutes poster papers and late breaking results presented during the 25th International Conference on Artificial Intelligence in Education, AIED 2024, which took place in Recife, Brazil, during July 8–12, 2024. The 18 full papers and 92 short papers were carefully reviewed and selected from 200 submissions. They are organized in topical sections as follows: Part One: Blue Sky, Industry, Innovation and Practitioner, WideAIED and Late-Breaking Results. Part Two: Late-Breaking Results, Doctoral Consortium, Workshops and Tutorials.



Design In The Era Of Industry 4 0 Volume 3


Design In The Era Of Industry 4 0 Volume 3
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Author : Amaresh Chakrabarti
language : en
Publisher: Springer Nature
Release Date : 2023-07-24

Design In The Era Of Industry 4 0 Volume 3 written by Amaresh Chakrabarti and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-24 with Technology & Engineering categories.


This book showcases cutting-edge research papers from the 9th International Conference on Research into Design (ICoRD 2023) – the largest in India in this area – written by eminent researchers from across the world on design processes, technologies, methods and tools, and their impact on innovation, for supporting design for a connected world. The theme of ICoRD’23 has been ‘Design in the Era of Industry 4.0’. Industry 4.0 signifies the fourth industrial revolution. The first industrial revolution was driven by the introduction of mechanical power such as steam and water engines to replace human and animal labour. The second industrial revolution involved introduction of electrical power and organised labour. The third industrial revolution was powered by introduction of industrial automation. The fourth industrial revolution involves introduction of a combination of technologies to enable connected intelligence and industrial autonomy. The introduction of Industry 4.0 dramatically changes the landscape of innovation, and the way design, the engine of innovation, is carried out. The theme of ICoRD’23 - ‘Design in the Era of Industry 4.0’ –explores how Industry 4.0 concepts and technologies influence the way design is conducted, and how methods, tools, and approaches for supporting design can take advantage of this transformational change that is sweeping across the world. The book is of interest to researchers, professionals, and entrepreneurs working in the areas on industrial design, manufacturing, consumer goods, and industrial management who are interested in the new and emerging methods and tools for design of new products, systems, and services.



Handbook Of Research On Equity In Computer Science In P 16 Education


Handbook Of Research On Equity In Computer Science In P 16 Education
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Author : Keengwe, Jared
language : en
Publisher: IGI Global
Release Date : 2020-11-13

Handbook Of Research On Equity In Computer Science In P 16 Education written by Keengwe, Jared and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-13 with Education categories.


The growing trend for high-quality computer science in school curricula has drawn recent attention in classrooms. With an increasingly information-based and global society, computer science education coupled with computational thinking has become an integral part of an experience for all students, given that these foundational concepts and skills intersect cross-disciplinarily with a set of mental competencies that are relevant in their daily lives and work. While many agree that these concepts should be taught in schools, there are systematic inequities that exist to prevent students from accessing related computer science skills. The Handbook of Research on Equity in Computer Science in P-16 Education is a comprehensive reference book that highlights relevant issues, perspectives, and challenges in P-16 environments that relate to the inequities that students face in accessing computer science or computational thinking and examines methods for challenging these inequities in hopes of allowing all students equal opportunities for learning these skills. Additionally, it explores the challenges and policies that are created to limit access and thus reinforce systems of power and privilege. The chapters highlight issues, perspectives, and challenges faced in P-16 environments that include gender and racial imbalances, population of growing computer science teachers who are predominantly white and male, teacher preparation or lack of faculty expertise, professional development programs, and more. It is intended for teacher educators, K-12 teachers, high school counselors, college faculty in the computer science department, school administrators, curriculum and instructional designers, directors of teaching and learning centers, policymakers, researchers, and students.



Handbook Of Research On Integrating Digital Technology With Literacy Pedagogies


Handbook Of Research On Integrating Digital Technology With Literacy Pedagogies
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Author : Sullivan, Pamela M.
language : en
Publisher: IGI Global
Release Date : 2019-11-22

Handbook Of Research On Integrating Digital Technology With Literacy Pedagogies written by Sullivan, Pamela M. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-22 with Education categories.


The allure and marketplace power of digital technologies continues to hold sway over the field of education with billions spent annually on technology in the United States alone. Literacy instruction at all levels is influenced by these evolving and ever-changing tools. While this opens the door to innovations in literacy curricula, it also adds a pedagogical responsibility to operate within a well-developed conceptual framework to ensure instruction is complemented or augmented by technology and does not become secondary to it. The Handbook of Research on Integrating Digital Technology With Literacy Pedagogies is a comprehensive research publication that considers the integration of digital technologies in all levels of literacy instruction and prepares the reader for inevitable technological advancements and changes. Covering a wide range of topics such as augmented reality, literacy, and online games, this book is essential for educators, administrators, IT specialists, curriculum developers, instructional designers, teaching professionals, academicians, researchers, education stakeholders, and students.



Research Anthology On Fandoms Online Social Communities And Pop Culture


Research Anthology On Fandoms Online Social Communities And Pop Culture
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2022-01-28

Research Anthology On Fandoms Online Social Communities And Pop Culture written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-28 with Social Science categories.


The internet has grown to become one of the largest communication hubs in history. With its ability to share content and create community bonds, it has seen many fandoms and online social communities develop within the past decades. While there are some detriments to these communities, there are also many benefits and potential uses for the betterment of society. The Research Anthology on Fandoms, Online Social Communities, and Pop Culture explores the ways in which the internet has presented itself as a platform for communities to gather. This essential reference source discusses the engagement of these communities, social media use, and the uses of these communities for education. Covering topics such as digital communities, transmedia language learning, and digital humanities, this book is a vital tool for educators of K-12 and higher education, digital folklorists, sociologists, communications researchers, online administrators, community leaders, and academicians.