Exploring Randomness


Exploring Randomness
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Exploring Randomness


Exploring Randomness
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Author : Gregory J. Chaitin
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Exploring Randomness written by Gregory J. Chaitin and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


This essential companion to Chaitin's successful books The Unknowable and The Limits of Mathematics, presents the technical core of his theory of program-size complexity. The two previous volumes are more concerned with applications to meta-mathematics. LISP is used to present the key algorithms and to enable computer users to interact with the authors proofs and discover for themselves how they work. The LISP code for this book is available at the author's Web site together with a Java applet LISP interpreter. "No one has looked deeper and farther into the abyss of randomness and its role in mathematics than Greg Chaitin. This book tells you everything hes seen. Don miss it." John Casti, Santa Fe Institute, Author of Goedel: A Life of Logic.'



Exploring Data Science With R And The Tidyverse


Exploring Data Science With R And The Tidyverse
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Author : Jerry Bonnell
language : en
Publisher: CRC Press
Release Date : 2023-08-14

Exploring Data Science With R And The Tidyverse written by Jerry Bonnell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-14 with Mathematics categories.


This book introduces the reader to data science using R and the tidyverse. No prerequisite knowledge is needed in college-level programming or mathematics (e.g., calculus or statistics). The book is self-contained so readers can immediately begin building data science workflows without needing to reference extensive amounts of external resources for onboarding. The contents are targeted for undergraduate students but are equally applicable to students at the graduate level and beyond. The book develops concepts using many real-world examples to motivate the reader. Upon completion of the text, the reader will be able to: Gain proficiency in R programming Load and manipulate data frames, and "tidy" them using tidyverse tools Conduct statistical analyses and draw meaningful inferences from them Perform modeling from numerical and textual data Generate data visualizations (numerical and spatial) using ggplot2 and understand what is being represented An accompanying R package "edsdata" contains synthetic and real datasets used by the textbook and is meant to be used for further practice. An exercise set is made available and designed for compatibility with automated grading tools for instructor use.



The Art Of Randomness


The Art Of Randomness
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Author : Ronald T. Kneusel
language : en
Publisher: No Starch Press
Release Date : 2024-03-05

The Art Of Randomness written by Ronald T. Kneusel and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-05 with Computers categories.


Harness the power of randomness (and Python code) to solve real-world problems in fun, hands-on experiments—from simulating evolution to encrypting messages to making machine-learning algorithms! The Art of Randomness is a hands-on guide to mastering the many ways you can use randomized algorithms to solve real programming and scientific problems. You’ll learn how to use randomness to run simulations, hide information, design experiments, and even create art and music. All you need is some Python, basic high school math, and a roll of the dice. Author Ronald T. Kneusel focuses on helping you build your intuition so that you’ll know when and how to use random processes to get things done. You’ll develop a randomness engine (a Python class that supplies random values from your chosen source), then explore how to leverage randomness to: Simulate Darwinian evolution and optimize with swarm-based search algorithms Design scientific experiments to produce more meaningful results by making them truly random Implement machine learning algorithms like neural networks and random forests Use Markov Chain Monte Carlo methods to sample from complex distributions Hide information in audio files and images, generate art, and create music Reconstruct original signals and images from only randomly sampled data Scientific anecdotes and code examples throughout illustrate how randomness plays into areas like optimization, machine learning, and audio signals. End-of-chapter exercises encourage further exploration. Whether you’re a programmer, scientist, engineer, mathematician, or artist, you’ll find The Art of Randomness to be your ticket to discovering the hidden power of applied randomness and the ways it can transform your approach to solving problems, from the technical to the artistic.



A Computable Universe


A Computable Universe
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Author : Hector Zenil
language : en
Publisher: World Scientific
Release Date : 2012-10-30

A Computable Universe written by Hector Zenil and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-30 with Computers categories.


This volume, with a Foreword writer Sir Roger Penrose, discusses the foundations of computation in relation to nature. It focuses on two main questions: What is computation?How does nature compute? The contributors are world-renowned experts who have helped shape a cutting-edge computational understanding of the universe. They discuss computation in the world from a variety of perspectives, ranging from foundational concepts to pragmatic models to ontological conceptions and philosophical implications. The volume provides a state-of-the-art collection of technical papers and non-technical essays, representing a field that assumes information and computation to be key in understanding and explaining the basic structure underpinning physical reality. It also includes a new edition of Konrad Zuse's “Calculating Space” (the MIT translation), and a panel discussion transcription on the topic, featuring worldwide experts in quantum mechanics, physics, cognition, computation and algorithmic complexity. The volume is dedicated to the memory of Alan M Turing — the inventor of universal computation, on the 100th anniversary of his birth, and is part of the Turing Centenary celebrations. Contents:Foreword (R Penrose)PrefaceAcknowledgementsIntroducing the Computable Universe (H Zenil)Historical, Philosophical & Foundational Aspects of Computation:Origins of Digital Computing: Alan Turing, Charles Babbage, & Ada Lovelace (D Swade)Generating, Solving and the Mathematics of Homo Sapiens. E Post's Views on Computation (L De Mol)Machines (R Turner)Effectiveness (N Dershowitz & E Falkovich)Axioms for Computability: Do They Allow a Proof of Church's Thesis? (W Sieg)The Mathematician's Bias — and the Return to Embodied Computation (S B Cooper)Intuitionistic Mathematics and Realizability in the Physical World (A Bauer)What is Computation? Actor Model versus Turing's Model (C Hewitt)Computation in Nature & the Real World:Reaction Systems: A Natural Computing Approach to the Functioning of Living Cells (A Ehrenfeucht, J Kleijn, M Koutny & G Rozenberg)Bacteria, Turing Machines and Hyperbolic Cellular Automata (M Margenstern)Computation and Communication in Unorganized Systems (C Teuscher)The Many Forms of Amorphous Computational Systems (J Wiedermann)Computing on Rings (G J Martínez, A Adamatzky & H V McIntosh)Life as Evolving Software (G J Chaitin)Computability and Algorithmic Complexity in Economics (K V Velupillai & S Zambelli)Blueprint for a Hypercomputer (F A Doria)Computation & Physics & the Physics of Computation:Information-Theoretic Teleodynamics in Natural and Artificial Systems (A F Beavers & C D Harrison)Discrete Theoretical Processes (DTP) (E Fredkin)The Fastest Way of Computing All Universes (J Schmidhuber)The Subjective Computable Universe (M Hutter)What Is Ultimately Possible in Physics? (S Wolfram)Universality, Turing Incompleteness and Observers (K Sutner)Algorithmic Causal Sets for a Computational Spacetime (T Bolognesi)The Computable Universe Hypothesis (M P Szudzik)The Universe is Lawless or “Pantôn chrêmatôn metron anthrôpon einai” (C S Calude, F W Meyerstein & A Salomaa)Is Feasibility in Physics Limited by Fantasy Alone? (C S Calude & K Svozil)The Quantum, Computation & Information:What is Computation? (How) Does Nature Compute? (D Deutsch)The Universe as Quantum Computer (S Lloyd)Quantum Speedup and Temporal Inequalities for Sequential Actions (M Żukowski)The Contextual Computer (A Cabello)A Gödel-Turing Perspective on Quantum States Indistinguishable from Inside (T Breuer)When Humans Do Compute Quantum (P Zizzi)Open Discussion Section:Open Discussion on A Computable Universe (A Bauer, T Bolognesi, A Cabello, C S Calude, L De Mol, F Doria, E Fredkin, C Hewitt, M Hutter, M Margenstern, K Svozil, M Szudzik, C Teuscher, S Wolfram & H Zenil)Live Panel Discussion (transcription):What is Computation? (How) Does Nature Compute? (C S Calude, G J Chaitin, E Fredkin, A J Leggett, R de Ruyter, T Toffoli & S Wolfram)Zuse's Calculating Space:Calculating Space (Rechnender Raum) (K Zuse)Afterword to Konrad Zuse's Calculating Space (A German & H Zenil) Readership: Graduate students who are specialized researchers in computer science, information theory, quantum theory and modern philosophy and the general public who are interested in these subject areas. Keywords:Digital Physics;Computational Universe;Digital Philosophy;Reality Theories of the Universe;Models of the World;Thring Computation RandomnessKey Features:The authors are all prominent researchersNo competing titlesState-of-the-art collection of technical papers and non-technical essays



Mastering Unity 2d Game Development


Mastering Unity 2d Game Development
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Author : Simon Jackson
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-08-26

Mastering Unity 2d Game Development written by Simon Jackson and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-26 with Computers categories.


If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.



Randomness And Complexity


Randomness And Complexity
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Author : Cristian Calude
language : en
Publisher: World Scientific
Release Date : 2007

Randomness And Complexity written by Cristian Calude and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Science categories.


The book is a collection of papers written by a selection of eminent authors from around the world in honour of Gregory Chaitin's 60th birthday. This is a unique volume including technical contributions, philosophical papers and essays.



Isotopic Randomness And Self Organization


Isotopic Randomness And Self Organization
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Author : Alexander Berezin
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2018-08-06

Isotopic Randomness And Self Organization written by Alexander Berezin and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-06 with Science categories.


The material world is made of atoms, and the majority of chemical elements has two or more stable isotopes. The existence of isotopes and their applications are well known. Yet, there is little appreciation of isotopic diversity as a singular phenomenon of nature. This book discusses aspects of isotopic diversity in terms of a singular principle: "isotopicity".



Mastering Unity 2d Game Development


Mastering Unity 2d Game Development
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Author : Ashley Godbold
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-10-21

Mastering Unity 2d Game Development written by Ashley Godbold and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-21 with Computers categories.


Master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework! About This Book Explore the new features of Unity 5 and recognize obsolete code and elements. Develop and build a complete 2D retro RPG with a conversation system, inventory, random map battles, full game menus, and sound. This book demonstrates how to use the new Unity UI system effectively through detailed C# scripts with full explanations. Who This Book Is For This book is for anyone looking to get started developing 2D games with Unity 5. If you're already accomplished in Unity 2D and wish to expand or supplement your current Unity knowledge, or are working in 2D in Unity 4 and looking to upgrade Unity 5, this book is for you. A basic understanding of programming logic is needed to begin learning with this book, but intermediate and advanced programming topic are explained thoroughly so that coders of any level can follow along. Previous programming experience in C# is not required. What You Will Learn Create a 2D game in Unity 5 by developing a complete retro 2D RPG framework. Effectively manipulate and utilize 2D sprites. Create 2D sprite animations and trigger them effectively with code. Write beginning to advanced-level C# code using MonoDevelop. Implement the new UI system effectively and beautifully. Use state machines to trigger events within your game. In Detail The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You'll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre! Style and approach This book takes a step-by-step practical tutorial style approach. The steps are accompanied by examples, and all the intermediate steps will be clearly explained. The focus of this book will obviously be on the advanced topics so that the game looks and performs efficiently.



Proceedings Of The Twenty Third Annual Conference Of The Cognitive Science Society


Proceedings Of The Twenty Third Annual Conference Of The Cognitive Science Society
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Author : Johanna D. Moore
language : en
Publisher: Psychology Press
Release Date : 2001

Proceedings Of The Twenty Third Annual Conference Of The Cognitive Science Society written by Johanna D. Moore and has been published by Psychology Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Philosophy categories.


Vol. includes all papers and posters presented at 2001 Cog Sci Mtg & summaries of symposia & invited addresses. Deals w/ issues of repres & model'g cog processes. Appeals to scholars in subdisciplines that comprise Cog Sci: Psych, Computr Sci, Neuro, Lin



Sortition


Sortition
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Author : Gil Delannoi
language : en
Publisher: Andrews UK Limited
Release Date : 2016-10-05

Sortition written by Gil Delannoi and has been published by Andrews UK Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-05 with Political Science categories.


This volume reflects the up-and-coming academic interest in sortition. It is based on contributions to the first international conference dedicated to the subject held at the University of Political Science (Sciences-Po) in Paris in November 2008. The papers explore important theoretical questions such as how we should recognise and define differing lottery forms; the relationship between sortition and different aspects and forms of democracy; and its potential benefits to current political and commercial practice. Contributors include: Hubertus Buchstein, Gil Delannoi, Oliver Dowlen, Gerhard G”hler, Barbara Goodwin, Michael Hein, Yves Sintomer, Peter Stone and Antoine Vergne.