Exploring The Cognitive Social Cultural And Psychological Aspects Of Gaming And Simulations

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Exploring The Cognitive Social Cultural And Psychological Aspects Of Gaming And Simulations
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Author : Dubbels, Brock R.
language : en
Publisher: IGI Global
Release Date : 2018-10-19
Exploring The Cognitive Social Cultural And Psychological Aspects Of Gaming And Simulations written by Dubbels, Brock R. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-19 with Computers categories.
Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering. As digital technologies become more integral to everyday life, it is imperative to explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different parts of an individual’s life. While highlighting the positive, important results of gaming in various disciplines, readers will learn how video games can be used in areas such as calculus, therapy, and professional development. This book is an important resource for engineers, graduate-level students, psychologists, game designers, educators, sociologists, and academics seeking current information on the effects of gaming and computer simulations across different industries.
Implications And Impacts Of Esports On Business And Society Emerging Research And Opportunities
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Author : Finch, David J.
language : en
Publisher: IGI Global
Release Date : 2019-10-25
Implications And Impacts Of Esports On Business And Society Emerging Research And Opportunities written by Finch, David J. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-25 with Sports & Recreation categories.
The global gaming market, due to numerous technological advancements in social media networking and live-streaming video, has exploded in recent years. However, this newly acquired popularity has left many industry professionals pondering a difficult enigma: How does this affect the professional world? Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities provides innovative research exploring the immersion of competitive electronic sports and applications within global marketing, business, and society. Featuring coverage on a broad range of topics such as social networking, sponsorship branding, and risk management, this book is ideally designed for sports and entertainment practitioners, communications professionals, marketers, business consultants, researchers, professionals, and students seeking current research on potential business opportunities in the eSports industry.
Serious Games
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Author : Bobbie Fletcher
language : en
Publisher: Springer Nature
Release Date : 2021-10-04
Serious Games written by Bobbie Fletcher and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-04 with Computers categories.
This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022. The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. Chapters 1 and 19 are available for open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Esport Play
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Author : Veli-Matti Karhulahti
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2020-06-11
Esport Play written by Veli-Matti Karhulahti and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-11 with Social Science categories.
Weaving the author's own lived experience with theoretical insights from the fields of game studies, psychology, and anthropology, Esport Play probes and advances current gaming topics such as addiction, skill development, and toxicity. With a focus on League of Legends – one of the flagship esports of our time – Karhulahti explicates what esport play is: documenting and identifying competitive play as a present-day means to satisfy basic human needs. Ultimately, the book presents a theory of psycholudic development that explains and organizes the development of player-play relationships that may last for years.
Modes Of Esports Engagement In Overwatch
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Author : Maria Ruotsalainen
language : en
Publisher: Springer Nature
Release Date : 2022-03-09
Modes Of Esports Engagement In Overwatch written by Maria Ruotsalainen and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-09 with Social Science categories.
This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe, South Korea, and the US, Overwatch provides a multifaceted perspective to the cultural, social, and economic topics associated with the development of esports, which has begun to attract attention from both commercial and academic audiences. The book starts with an introduction chapter to Overwatch and esports engagement in general, co-authored by the editors. This is followed by 15 unique chapters from scholars within the field of game cultures and esports, representing ten different nationalities. The contributions construct thematicsections that divide the book into three parts: Players, Diverse Audiences? and Fan & Fiction Work. As such, the parts provide a wide-ranging overview of esport engagement, thus disclosing the phenomenon’s cross-cultural, transmedial, and interconnected relations that have not been probed earlier in a single anthology.
Research Anthology On Game Design Development Usage And Social Impact
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2022-10-07
Research Anthology On Game Design Development Usage And Social Impact written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-07 with Computers categories.
Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.
Global Esports
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Author : Dal Yong Jin
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-03-25
Global Esports written by Dal Yong Jin and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-25 with Social Science categories.
Global esports explores the recent surge of esports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing esports, the contributors analyze the rapid growth of esports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why esports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of esports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy esports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global esports culture.
Universal Codes Of Media In International Political Communications Emerging Research And Opportunities
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Author : Yeromin, Mykola Borysovych
language : en
Publisher: IGI Global
Release Date : 2020-11-27
Universal Codes Of Media In International Political Communications Emerging Research And Opportunities written by Yeromin, Mykola Borysovych and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-27 with Social Science categories.
Much like different lenses will give a camera a different view, different forms of media portray different aspects of political relations. Without conveyed messages through audiovisual media, individuals would lose those conveyed messages through sub-textual means. Universal Codes of Media in International Political Communications: Emerging Research and Opportunities provides emerging research exploring the theoretical and practical aspects of audiovisual media and applications within political science. Featuring coverage on a broad range of topics such as media representation, political studies, and international communications, this book is ideally designed for policymakers, administrators, and government officials.
Research Anthology On Developments In Gamification And Game Based Learning
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2021-11-26
Research Anthology On Developments In Gamification And Game Based Learning written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-26 with Education categories.
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Esport And Society
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Author : Cornel Nesseler
language : en
Publisher: John Wiley & Sons
Release Date : 2025-07-23
Esport And Society written by Cornel Nesseler and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-23 with Social Science categories.
Provides the tools to understand the impact, challenges, and opportunities of the esports industry Esports has transformed from a niche hobby into a global industry, influencing entertainment, economics, and social structures. Yet it remains a topic of intense debate. Critics argue that competitive gaming promotes unhealthy behaviors, fosters addiction, and fails to cultivate essential life skills. On the other hand, supporters see esports as a rapidly growing sector that provides career opportunities, fosters inclusivity, and redefines modern sports culture. Esports and Society: An Introduction provides a balanced and research-backed examination of this phenomenon, unpacking both the benefits and concerns surrounding esports. In this student-friendly textbook, author Cornel Nesseler moves beyond common misconceptions to provide a nuanced analysis of the industry's real-world impact. Concise chapters explore the intersection of competitive and non-competitive gaming and broader societal trends while offering real-world insights into esports career opportunities, connections to traditional sports, and the games at the core of the industry. Equipping readers with the critical tools to assess the role of an industry that continues to redefine modern sports and digital culture, Esports and Society: An Introduction: Discusses the global reach of esports and the diversity of games and player communities Explores key issues such as player well-being, gender representation, industry ethics, and economic impact Focuses on professional competitive gaming and casual gaming culture Examines the role of data analytics in esports, supported by empirical exercises and data-driven insights Includes discussion questions designed to encourage critical thinking and classroom engagement Integrating academic research with real-world examples and data, Esports and Society: An Introduction is essential reading for students and educators in sports sciences, business, data analytics, and digital media. It is an ideal textbook for undergraduate and graduate courses on esports, sports and society, and gaming culture.