Research Anthology On Game Design Development Usage And Social Impact


Research Anthology On Game Design Development Usage And Social Impact
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Research Anthology On Game Design Development Usage And Social Impact


Research Anthology On Game Design Development Usage And Social Impact
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2022-10-07

Research Anthology On Game Design Development Usage And Social Impact written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-07 with Computers categories.


Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.



Research Anthology On Game Design Development Usage And Social Impact


Research Anthology On Game Design Development Usage And Social Impact
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Author : Information Resources Management Association
language : en
Publisher: Information Science Reference
Release Date : 2022-10-07

Research Anthology On Game Design Development Usage And Social Impact written by Information Resources Management Association and has been published by Information Science Reference this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-07 with Video games categories.


Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.



Research Anthology On Game Design Development Usage And Social Impact Vol 4


Research Anthology On Game Design Development Usage And Social Impact Vol 4
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Author : Information R. . . Management Association
language : en
Publisher: Research Anthology on Game Design, Development, Usage, and Social Impact
Release Date : 2022-10-07

Research Anthology On Game Design Development Usage And Social Impact Vol 4 written by Information R. . . Management Association and has been published by Research Anthology on Game Design, Development, Usage, and Social Impact this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-07 with categories.




Research Anthology On Game Design Development Usage And Social Impact Vol 1


Research Anthology On Game Design Development Usage And Social Impact Vol 1
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Author : Information R. . . Management Association
language : en
Publisher: Research Anthology on Game Design, Development, Usage, and Social Impact
Release Date : 2022-10-07

Research Anthology On Game Design Development Usage And Social Impact Vol 1 written by Information R. . . Management Association and has been published by Research Anthology on Game Design, Development, Usage, and Social Impact this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-07 with categories.




Research Anthology On Usage Identity And Impact Of Social Media On Society And Culture


Research Anthology On Usage Identity And Impact Of Social Media On Society And Culture
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2022-06-10

Research Anthology On Usage Identity And Impact Of Social Media On Society And Culture written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-10 with Computers categories.


Much of the world has access to internet and social media. The internet has quickly become a new hub for not only communication, but also community development. In most communities, people develop new cultural norms and identity development through social media usage. However, while these new lines of communication are helpful to many, challenges such as social media addiction, cyberbullying, and misinformation lurk on the internet and threaten forces both within and beyond the internet. The Research Anthology on Usage, Identity, and Impact of Social Media on Society and Culture is a comprehensive resource on the impact social media has on an individuals’ identity formation as well as its usage within society and cultures. It explores new research methodologies and findings into the behavior of users on social media as well as the effects of social media on society and culture as a whole. Covering topics such as cultural diversity, online deception, and youth impact, this major reference work is an essential resource for computer scientists, online community moderators, sociologists, business leaders and managers, marketers, advertising agencies, government officials, libraries, students and faculty of higher education, researchers, and academicians.



Research Anthology On Developments In Gamification And Game Based Learning


Research Anthology On Developments In Gamification And Game Based Learning
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2021-11-26

Research Anthology On Developments In Gamification And Game Based Learning written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-26 with Education categories.


Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.



Research Anthology On Recent Trends Tools And Implications Of Computer Programming


Research Anthology On Recent Trends Tools And Implications Of Computer Programming
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2020-08-03

Research Anthology On Recent Trends Tools And Implications Of Computer Programming written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-03 with Computers categories.


Programming has become a significant part of connecting theoretical development and scientific application computation. Computer programs and processes that take into account the goals and needs of the user meet with the greatest success, so it behooves software engineers to consider the human element inherent in every line of code they write. Research Anthology on Recent Trends, Tools, and Implications of Computer Programming is a vital reference source that examines the latest scholarly material on trends, techniques, and uses of various programming applications and examines the benefits and challenges of these computational developments. Highlighting a range of topics such as coding standards, software engineering, and computer systems development, this multi-volume book is ideally designed for programmers, computer scientists, software developers, analysts, security experts, IoT software programmers, computer and software engineers, students, professionals, and researchers.



Doing Things With Games


Doing Things With Games
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Author : Lindsay D. Grace
language : en
Publisher: CRC Press
Release Date : 2019-07-01

Doing Things With Games written by Lindsay D. Grace and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-01 with Computers categories.


The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims



Research Anthology On Developments In Gamification And Game Based Learning Vol 2


Research Anthology On Developments In Gamification And Game Based Learning Vol 2
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Author : INFORMATION RESOURCES MANAGEMENT ASSOCIATION.
language : en
Publisher: Research Anthology on Developments in Gamification and Game-Based Learning
Release Date : 2021-11-22

Research Anthology On Developments In Gamification And Game Based Learning Vol 2 written by INFORMATION RESOURCES MANAGEMENT ASSOCIATION. and has been published by Research Anthology on Developments in Gamification and Game-Based Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-22 with categories.




The Game Design Reader


The Game Design Reader
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Author : Katie Salen Tekinbas
language : en
Publisher: MIT Press
Release Date : 2005-11-23

The Game Design Reader written by Katie Salen Tekinbas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-11-23 with Computers categories.


Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.