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Face Detection And Gesture Recognition For Human Computer Interaction


Face Detection And Gesture Recognition For Human Computer Interaction
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Face Detection And Gesture Recognition For Human Computer Interaction


Face Detection And Gesture Recognition For Human Computer Interaction
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Author : Ming-Hsuan Yang
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Face Detection And Gesture Recognition For Human Computer Interaction written by Ming-Hsuan Yang and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.



Gesture Based Communication In Human Computer Interaction


Gesture Based Communication In Human Computer Interaction
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Author : Annelies Braffort
language : en
Publisher: Springer Science & Business Media
Release Date : 2000-01-12

Gesture Based Communication In Human Computer Interaction written by Annelies Braffort and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-01-12 with Computers categories.


This book constitutes the thoroughly refereed post-proceedings of the International Gesture Workshop, GW'99, held in Gif-sur-Yvette, France, in March 1999. The 16 revised long papers and seven revised short papers were carefully reviewed for inclusion in the book. Also included are four invited papers and the transcription of a round table discussion. The papers are organized in sections on human perception and production of gesture, localization and segmentation, recognition, sign language, gesture synthesis and animation, and multimodality.



Computer Vision In Human Computer Interaction


Computer Vision In Human Computer Interaction
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Author : Nicu Sebe
language : en
Publisher: Springer
Release Date : 2005-09-30

Computer Vision In Human Computer Interaction written by Nicu Sebe and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-09-30 with Computers categories.


Human-Computer Interaction (HCI) lies at the crossroads of many scienti?c areas including arti?cial intelligence, computer vision, face recognition, motion tracking, etc. In order for HCI systems to interact seamlessly with people, they need to understand their environment through vision and auditory input. Mo- over, HCI systems should learn how to adaptively respond depending on the situation. The goal of this workshop was to bring together researchers from the ?eld of computer vision whose work is related to human-computer interaction. The selected articles for this workshop address a wide range of theoretical and - plication issues in human-computer interaction ranging from human-robot - teraction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems. This year 74 papers from 18 countries were submitted and 22 were accepted for presentation at the workshop after being reviewed by at least 3 members of the Program Committee. We had therefore a very competitive acceptance rate of less than 30% and as a consequence we had a very-high-quality workshop. Wewouldliketo thankallmembersofthe ProgramCommitteefor their help in ensuring the quality of the papers accepted for publication. We are grateful to Dr. Jian Wang for giving the keynote address. In addition, we wish to thank the organizers of the 10th IEEE International Conference on Computer Vision and our sponsors, University of Amsterdam, Leiden Institute of Advanced Computer Science, and the University of Illinois at Urbana-Champaign, for support in setting up our workshop.



Human Computer Interaction Interaction Techniques And Environments


Human Computer Interaction Interaction Techniques And Environments
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Author : Julie A. Jacko
language : en
Publisher: Springer
Release Date : 2011-06-18

Human Computer Interaction Interaction Techniques And Environments written by Julie A. Jacko and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-18 with Computers categories.


This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of this volume are organized in topical sections on touch-based and haptic interaction, gaze and gesture-based interaction, voice, natural language and dialogue, novel interaction techniques and devices, and avatars and embodied interaction.



Real Time Vision For Human Computer Interaction


Real Time Vision For Human Computer Interaction
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Author : Branislav Kisacanin
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-08-23

Real Time Vision For Human Computer Interaction written by Branislav Kisacanin and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-08-23 with Computers categories.


The need for natural and effective Human-Computer Interaction (HCI) is increasingly important due to the prevalence of computers in human activities. Computer vision and pattern recognition continue to play a dominant role in the HCI realm. However, computer vision methods often fail to become pervasive in the field due to the lack of real-time, robust algorithms, and novel and convincing applications. This state-of-the-art contributed volume is comprised of articles by prominent experts in computer vision, pattern recognition and HCI. It is the first published text to capture the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in diverse and numerous industries, and it outlines further challenges in these areas. Real-Time Vision for Human-Computer Interaction is an invaluable reference for HCI researchers in both academia and industry, and a useful supplement for advanced-level courses in HCI and Computer Vision.



Human Computer Interaction


Human Computer Interaction
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Author : Kikuo Asai
language : en
Publisher: BoD – Books on Demand
Release Date : 2008-10-01

Human Computer Interaction written by Kikuo Asai and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-01 with Computers categories.


The book consists of 20 chapters, each addressing a certain aspect of human-computer interaction. Each chapter gives the reader background information on a subject and proposes an original solution. This should serve as a valuable tool for professionals in this interdisciplinary field. Hopefully, readers will contribute their own discoveries and improvements, innovative ideas and concepts, as well as novel applications and business models related to the field of human-computer interaction. It is our wish that the reader consider not only what our authors have written and the experimentation they have described, but also the examples they have set.



Intelligent Interactive Systems In Knowledge Based Environments


Intelligent Interactive Systems In Knowledge Based Environments
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Author : Maria Virvou
language : en
Publisher: Springer
Release Date : 2008-06-24

Intelligent Interactive Systems In Knowledge Based Environments written by Maria Virvou and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-06-24 with Technology & Engineering categories.


The primary aim of this up-to-date research book is to report a sample of the most recent advances in the field of intelligent interactive systems in knowledge-based environments. It contains recent research and case studies of intelligent interactive systems. This book will prove useful to researchers, professors, research students and practitioners as it reports novel research work on innovative topics in the area of intelligent interactive systems.



Human Computer Interaction Interaction Modalities And Techniques


Human Computer Interaction Interaction Modalities And Techniques
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Author : Masaaki Kurosu
language : en
Publisher: Springer
Release Date : 2013-07-01

Human Computer Interaction Interaction Modalities And Techniques written by Masaaki Kurosu and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-01 with Computers categories.


The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer interaction, addressing the following major topics: speech, natural language and auditory interfaces; gesture and eye-gaze based Interaction; touch-based interaction; haptic interaction; graphical user interfaces and visualisation.



Human Computer Interaction Using Hand Gestures


Human Computer Interaction Using Hand Gestures
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Author : Prashan Premaratne
language : en
Publisher: Springer Science & Business Media
Release Date : 2014-03-20

Human Computer Interaction Using Hand Gestures written by Prashan Premaratne and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-20 with Technology & Engineering categories.


Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.



Machine Learning Techniques For Multimedia


Machine Learning Techniques For Multimedia
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Author : Matthieu Cord
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-02-07

Machine Learning Techniques For Multimedia written by Matthieu Cord and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-02-07 with Computers categories.


Processing multimedia content has emerged as a key area for the application of machine learning techniques, where the objectives are to provide insight into the domain from which the data is drawn, and to organize that data and improve the performance of the processes manipulating it. Applying machine learning techniques to multimedia content involves special considerations – the data is typically of very high dimension, and the normal distinction between supervised and unsupervised techniques does not always apply. This book provides a comprehensive coverage of the most important machine learning techniques used and their application in this domain. Arising from the EU MUSCLE network, a program that drew together multidisciplinary teams with expertise in machine learning, pattern recognition, artificial intelligence, and image, video, text and crossmedia processing, the book first introduces the machine learning principles and techniques that are applied in multimedia data processing and analysis. The second part focuses on multimedia data processing applications, with chapters examining specific machine learning issues in domains such as image retrieval, biometrics, semantic labelling, mobile devices, and mining in text and music. This book will be suitable for practitioners, researchers and students engaged with machine learning in multimedia applications.