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Fifth Annual Proceedings Cgdc


Fifth Annual Proceedings Cgdc
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Fifth Annual Proceedings Cgdc


Fifth Annual Proceedings Cgdc
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Author :
language : en
Publisher:
Release Date : 1991

Fifth Annual Proceedings Cgdc written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991 with Computer games categories.




Fifth Annual Report Of The Warden Of The Standards On The Proceedings And Business Of The Standard Weights And Measures Department Of The Board Of Trade


Fifth Annual Report Of The Warden Of The Standards On The Proceedings And Business Of The Standard Weights And Measures Department Of The Board Of Trade
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Author :
language : en
Publisher:
Release Date : 1871

Fifth Annual Report Of The Warden Of The Standards On The Proceedings And Business Of The Standard Weights And Measures Department Of The Board Of Trade written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1871 with categories.




Die Kunst Des Computer Game Design


Die Kunst Des Computer Game Design
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Author : Björn Blankenheim
language : de
Publisher: transcript Verlag
Release Date : 2023-06-30

Die Kunst Des Computer Game Design written by Björn Blankenheim and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-30 with Design categories.


Was ist die Kunst des Game Design? Wie unterscheidet sie sich von Schriftstellerei oder vom Filmemachen? Welche Aufgaben hat man als Game Designer_in? Und was macht ein gutes Spiel aus? Diesen grundlegenden Fragen widmen sich vor allem Game Designer_innen selbst - auf Konferenzen, in Zeitschriften und Büchern. Björn Blankenheims Studie zeichnet erstmals nach, wie im Zeitraum zwischen 1982 und 1996 Bemühungen einsetzten, den Ort der eigenen Disziplin, das Wesen des eigenen Mediums und die eigene Rolle im Produktionsprozess zu bestimmen. Damit rückt der Anspruch dieser Gründungsepoche in den Mittelpunkt - Game Design als Kunstform etablieren und etwas Neues erschaffen: Real Art through Computer Games.



Control And Nonlinear Dynamics On Energy Conversion Systems


Control And Nonlinear Dynamics On Energy Conversion Systems
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Author : Herbert Ho-Ching Iu
language : en
Publisher: MDPI
Release Date : 2019-07-01

Control And Nonlinear Dynamics On Energy Conversion Systems written by Herbert Ho-Ching Iu and has been published by MDPI this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-01 with Technology & Engineering categories.


The ever-increasing need for higher efficiency, smaller size, and lower cost make the analysis, understanding, and design of energy conversion systems extremely important, interesting, and even imperative. One of the most neglected features in the study of such systems is the effect of the inherent nonlinearities on the stability of the system. Due to these nonlinearities, these devices may exhibit undesirable and complex dynamics, which are the focus of many researchers. Even though a lot of research has taken place in this area during the last 20 years, it is still an active research topic for mainstream power engineers. This research has demonstrated that these systems can become unstable with a direct result in increased losses, extra subharmonics, and even uncontrollability/unobservability. The detailed study of these systems can help in the design of smaller, lighter, and less expensive converters that are particularly important in emerging areas of research like electric vehicles, smart grids, renewable energy sources, and others. The aim of this Special Issue is to cover control and nonlinear aspects of instabilities in different energy conversion systems: theoretical, analysis modelling, and practical solutions for such emerging applications. In this Special Issue, we present novel research works in different areas of the control and nonlinear dynamics of energy conversion systems.



Digital Material


Digital Material
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Author : Marianne van den Boomen
language : en
Publisher: Amsterdam University Press
Release Date : 2009

Digital Material written by Marianne van den Boomen and has been published by Amsterdam University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Social Science categories.


This is a compelling study of the often controversial role and meaning of the new media and digital cultures in contemporary society. Three decades of societal and cultural alignment of new media yielded to a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. "New Media Studies" crystallized internationally into an established academic discipline, which begs the question: where do we stand now; which new issues have emerged now that new media are taken for granted, and which riddles remain unsolved; and, is contemporary digital culture indeed all about 'you', or do we still not really understand the digital machinery and how it constitutes us as 'you'. From desktop metaphors to Web 2.0 ecosystems, from touch screens to bloggging to e-learning, from role-playing games to Cybergoth music to wireless dreams, this timely volume offers a showcase of the most up-to-date research in the field from what may be called a 'digital-materialist' perspective.



Players Unleashed


Players Unleashed
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Author : Tanja Sihvonen
language : en
Publisher: Amsterdam University Press
Release Date : 2011

Players Unleashed written by Tanja Sihvonen and has been published by Amsterdam University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Art categories.


A compelling examination of the the practice and implications of modding as they apply to the bestelling computer game The Sims.



Video Games Around The World


Video Games Around The World
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Author : Mark J. P. Wolf
language : en
Publisher: MIT Press
Release Date : 2015-05-01

Video Games Around The World written by Mark J. P. Wolf and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-01 with Games & Activities categories.


Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela



The Social Media Reader


The Social Media Reader
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Author : Michael Mandiberg
language : en
Publisher: NYU Press
Release Date : 2012-03

The Social Media Reader written by Michael Mandiberg and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03 with Computers categories.


The first collection to address the collective transformation happening in response to the rise of social media With the rise of web 2.0 and social media platforms taking over vast tracts of territory on the internet, the media landscape has shifted drastically in the past 20 years, transforming previously stable relationships between media creators and consumers. The Social Media Reader is the first collection to address the collective transformation with pieces on social media, peer production, copyright politics, and other aspects of contemporary internet culture from all the major thinkers in the field. Culling a broad range and incorporating different styles of scholarship from foundational pieces and published articles to unpublished pieces, journalistic accounts, personal narratives from blogs, and whitepapers, The Social Media Reader promises to be an essential text, with contributions from Lawrence Lessig, Henry Jenkins, Clay Shirky, Tim O'Reilly, Chris Anderson, Yochai Benkler, danah boyd, and Fred von Loehmann, to name a few. It covers a wide-ranging topical terrain, much like the internet itself, with particular emphasis on collaboration and sharing, the politics of social media and social networking, Free Culture and copyright politics, and labor and ownership. Theorizing new models of collaboration, identity, commerce, copyright, ownership, and labor, these essays outline possibilities for cultural democracy that arise when the formerly passive audience becomes active cultural creators, while warning of the dystopian potential of new forms of surveillance and control.



State Capitalism Institutional Adaptation And The Chinese Miracle


State Capitalism Institutional Adaptation And The Chinese Miracle
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Author : Barry Naughton
language : en
Publisher: Cambridge University Press
Release Date : 2015-06-09

State Capitalism Institutional Adaptation And The Chinese Miracle written by Barry Naughton and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-09 with Business & Economics categories.


This volume explores how Chinese institutions have adapted to the new challenges of 'state capitalism'.



Understanding Video Games


Understanding Video Games
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Author : Simon Egenfeldt-Nielsen
language : en
Publisher: Routledge
Release Date : 2015-12-07

Understanding Video Games written by Simon Egenfeldt-Nielsen and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-07 with Games & Activities categories.


Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.