Figures Characters And Avatars

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Figures Characters And Avatars
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Author : Les Pardew
language : en
Publisher: Muska/Lipman
Release Date : 2009
Figures Characters And Avatars written by Les Pardew and has been published by Muska/Lipman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computers categories.
COMPUTER GRAPHICS SOFTWARE. This book teaches artists or aspiring artists how to use DAZ Studio, a feature-rich, 3D figure posing and animation tool, to create stunning digital imagery for games and more. Featuring comprehensive coverage of the DAZ Studio software, readers will learn how to create unique digital art and animation with virtual people, animals, props, vehicles, and more. In addition, the book shows how to work with the 3D images and content created in various formats and environments including game engines and software applications. This book is the official guide to DAZ Studio.
Figures Characters And Avatars
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Author : Les Pardew
language : en
Publisher: Cengage Learning
Release Date : 2012
Figures Characters And Avatars written by Les Pardew and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer graphics categories.
Annotation Show readers of any artistic skill level how to create stunning digital 3D imagery as they learn to most effectively use the latest version of the powerful, popular, no-cost DAZ Studio 4 to create everything from traditional art or a 3D avatar.
Animating Expressive Characters For Social Interaction
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Author : Lola Cañamero
language : en
Publisher: John Benjamins Publishing
Release Date : 2008-11-27
Animating Expressive Characters For Social Interaction written by Lola Cañamero and has been published by John Benjamins Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-11-27 with Psychology categories.
Animated interactive characters and robots that are able to function in human social environments are being developed by a large number of research groups worldwide. Emotional expression, as a key element of human social interaction and communication, is often added in an attempt to make them appear more natural to us. How can such artefacts be given emotional displays that are believable and acceptable to humans? This is the central question of Animating Expressive Characters for Social Interaction. The ability to express and recognize emotions is a fundamental aspect of social interaction. Not only is it a central research question, it has been explored in animated films, dance, and other expressive arts for a much longer period. This book is unique in presenting a multi-disciplinary approach to animation in its broadest sense: from internal mechanisms to external displays, not only from a graphical perspective, but more generally examining how to give characters an “anima”, so that they appear as life-like entities and social partners to humans. (Series B)
Virtual Interaction Interaction In Virtual Inhabited 3d Worlds
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Author : E. Granum
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-03-09
Virtual Interaction Interaction In Virtual Inhabited 3d Worlds written by E. Granum and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-09 with Computers categories.
Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage.
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Author :
language : en
Publisher: IOS Press
Release Date :
written by and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Deformable Avatars
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: Springer
Release Date : 2001-08-31
Deformable Avatars written by Nadia Magnenat-Thalmann and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-08-31 with Computers categories.
Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology. The book can be divided into 5 subtopics: 1. Motion capture and 3D reconstruction 2. Parametrie motion and retargeting 3. Musc1es and deformation models 4. Facial animation and communication 5. High-level behaviors and autonomous agents Most of the papers were presented during the IFIP workshop "DEFORM '2000" that was held at the University of Geneva in December 2000, followed by "A V AT ARS 2000" held at EPFL, Lausanne. The two workshops were sponsored by the "Troisü!me Cycle Romand d'Informatique" and allowed participants to discuss the state of research in these important areas. x Preface We would like to thank IFIP for its support and Yana Lambert from Kluwer Academic Publishers for her advice. Finally, we are very grateful to Zerrin Celebi, who has prepared the edited version of this book and Dr. Laurent Moccozet for his collaboration.
From Concept To Camera The Untold Stories Of Avatar
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Author : Bryant Hayden
language : en
Publisher: Mohamed-Ilias Ali
Release Date :
From Concept To Camera The Untold Stories Of Avatar written by Bryant Hayden and has been published by Mohamed-Ilias Ali this book supported file pdf, txt, epub, kindle and other format this book has been release on with Performing Arts categories.
Journey into the captivating world of James Cameron's groundbreaking cinematic masterpiece, "Avatar." "From Concept to Camera" unveils the intricate tapestry of creativity, innovation, and collaboration that brought Pandora and its inhabitants to life on the big screen. Witness the evolution of the film's concept, from its earliest sketches to its stunning realization on the silver screen. Explore the cutting-edge technologies that pushed the boundaries of filmmaking and immersed audiences in the breathtaking landscapes of Pandora. Discover the challenges faced by the production team and the ingenious solutions they developed to overcome them. Learn how the actors navigated the complex motion capture process and embodied the otherworldly characters of "Avatar." This comprehensive account is an invaluable resource for filmmakers, animators, and anyone fascinated by the art of visual storytelling. It provides insights into the creative process, the challenges of bringing an epic vision to life, and the enduring legacy of a cinematic landmark. As you delve into the pages of "From Concept to Camera," you will gain a newfound appreciation for the artistry, innovation, and passion that went into creating one of the most influential films of our time.
Jews In Popular Science Fiction
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Author : Valerie Estelle Frankel
language : en
Publisher: Bloomsbury Publishing PLC
Release Date : 2022-09-07
Jews In Popular Science Fiction written by Valerie Estelle Frankel and has been published by Bloomsbury Publishing PLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-07 with Social Science categories.
This book analyzes Jewish tropes in popular science fiction ranging from Star Trek and Marvel to other prominent franchises. Sometimes the representation is subtle and thought-provoking; other times, it is limited to cliché and oversimplification of characters. The chapters in this collection examine the representation of Jewish characters in films and franchises including Superman, Lord of the Rings, The Mandalorian, The Twilight Zone, and more to shed light on the broad range of representations of the Jewish experience in popular science fiction and fantasy.
Character And Person
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Author : John Frow
language : en
Publisher:
Release Date : 2014-04
Character And Person written by John Frow and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04 with Literary Criticism categories.
Character and Person explores the category of fictional character, one of the most widely used and least adequately theorized concepts in literary studies, cultural studies, and everyday usage. It sets fictional character in relation to the concept of person and tries to examine how each of these terms is constructed across different cultures.
Actor Avatar
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Author : Dieter Mersch
language : en
Publisher: transcript Verlag
Release Date : 2023-07-06
Actor Avatar written by Dieter Mersch and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-06 with Social Science categories.
What kind of relationship do we have with artificial beings (avatars, puppets, robots, etc.)? What does it mean to mirror ourselves in them, to perform them or to play trial identity games with them? Actor & Avatar addresses these questions from artistic and scholarly angles. Contributions on the making of »technical others« and philosophical reflections on artificial alterity are flanked by neuroscientific studies on different ways of perceiving living persons and artificial counterparts. The contributors have achieved a successful artistic-scientific collaboration with extensive visual material.