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Finite Element Methods For Global Illumination Computations


Finite Element Methods For Global Illumination Computations
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Finite Element Methods For Global Illumination Computations


Finite Element Methods For Global Illumination Computations
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Author : Marc Stamminger
language : en
Publisher: Herbert Utz Verlag
Release Date : 2000

Finite Element Methods For Global Illumination Computations written by Marc Stamminger and has been published by Herbert Utz Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with categories.




Gpu Based Techniques For Global Illumination Effects


Gpu Based Techniques For Global Illumination Effects
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Author : Laszlo Szirmay-Kalos
language : en
Publisher: Springer Nature
Release Date : 2022-05-31

Gpu Based Techniques For Global Illumination Effects written by Laszlo Szirmay-Kalos and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-31 with Mathematics categories.


This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms. Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the Local Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / Bibliography



Rendering Techniques 2000


Rendering Techniques 2000
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Author : B. Peroche
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-11-11

Rendering Techniques 2000 written by B. Peroche and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-11 with Computers categories.


This book contains the proceedings of the 11th Eurographics Workshop on Rendering, which took place from the 26th to the 28th of June, 2000, in Brno, Czech Republic. Over the past 10 years, the Workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the Workshop. This year we received a total of 84 submissions. Bachpaper was carefully reviewed by two of the 25 international programme committee members, as weil as external reviewers, selected by the co-chairs from a pool of 121 individuals (The programme committee and external reviewers are listed following the contents pages). In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers (however, some mpeg movies were also sent electronically). The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 33 papers were accepted, and they appear here. Almost all papers are accompanied by color images, which appear at the end of the book. The papers treat the following varied topics: radiosity, ray tracing, methods for global illumination, visibility, reftectance, filtering, perception, hardware assisted methods, real time rendering, modeling for effi cient rendering and new image representations.



Virtual Reality Concepts And Technologies


Virtual Reality Concepts And Technologies
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Author : Philippe Fuchs
language : en
Publisher: CRC Press
Release Date : 2011-07-27

Virtual Reality Concepts And Technologies written by Philippe Fuchs and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-27 with Computers categories.


A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.



Parallel And Distributed Computer Graphics


Parallel And Distributed Computer Graphics
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Author : Xavier Pueyo
language : en
Publisher: Nova Publishers
Release Date : 2001

Parallel And Distributed Computer Graphics written by Xavier Pueyo and has been published by Nova Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


Parallel & Distributed Computer Graphics



Computational Methods For Solids And Fluids


Computational Methods For Solids And Fluids
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Author : Adnan Ibrahimbegovic
language : en
Publisher: Springer
Release Date : 2016-02-12

Computational Methods For Solids And Fluids written by Adnan Ibrahimbegovic and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-12 with Technology & Engineering categories.


This volume contains the best papers presented at the 2nd ECCOMAS International Conference on Multiscale Computations for Solids and Fluids, held June 10-12, 2015. Topics dealt with include multiscale strategy for efficient development of scientific software for large-scale computations, coupled probability-nonlinear-mechanics problems and solution methods, and modern mathematical and computational setting for multi-phase flows and fluid-structure interaction. The papers consist of contributions by six experts who taught short courses prior to the conference, along with several selected articles from other participants dealing with complementary issues, covering both solid mechanics and applied mathematics.



Rendering With Mental Ray


Rendering With Mental Ray
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Author : Thomas Driemeyer
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-04-17

Rendering With Mental Ray written by Thomas Driemeyer and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-17 with Computers categories.


mental ray is the leading rendering engine for generating photorealistic images, built into many 3D graphics applications. This book, written by the mental ray software project leader, gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. A comprehensive definition of mental ray’s scene description language and the standard shader libraries are included and used as the basis for all examples.



Vision Modeling And Visualization 2000


Vision Modeling And Visualization 2000
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Author : Bernd Girod
language : en
Publisher: IOS Press
Release Date : 2000

Vision Modeling And Visualization 2000 written by Bernd Girod and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computer vision categories.




Virtual Material Acquisition And Representation For Computer Graphics


Virtual Material Acquisition And Representation For Computer Graphics
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Author : Dar'ya Guarnera
language : en
Publisher: Springer Nature
Release Date : 2022-05-31

Virtual Material Acquisition And Representation For Computer Graphics written by Dar'ya Guarnera and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-31 with Mathematics categories.


This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived fromthe required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.



Graphics And Visualization


Graphics And Visualization
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Author : T. Theoharis
language : en
Publisher: CRC Press
Release Date : 2008-05-30

Graphics And Visualization written by T. Theoharis and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-05-30 with Computers categories.


This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental computer graphics and classic visualization techniques to advanced topics.