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Gpu Based Techniques For Global Illumination Effects


Gpu Based Techniques For Global Illumination Effects
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Gpu Based Techniques For Global Illumination Effects


Gpu Based Techniques For Global Illumination Effects
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Author : Laszlo Szirmay-Kalos
language : en
Publisher: Springer Nature
Release Date : 2022-05-31

Gpu Based Techniques For Global Illumination Effects written by Laszlo Szirmay-Kalos and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-31 with Mathematics categories.


This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms. Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the Local Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / Bibliography



Gpu Gems 2


Gpu Gems 2
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Author : Matt Pharr
language : en
Publisher: Addison-Wesley Professional
Release Date : 2005

Gpu Gems 2 written by Matt Pharr and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.



Information Theory Tools For Computer Graphics


Information Theory Tools For Computer Graphics
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Author : Mateu Sbert
language : en
Publisher: Springer Nature
Release Date : 2022-06-01

Information Theory Tools For Computer Graphics written by Mateu Sbert and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Mathematics categories.


Information theory (IT) tools, widely used in scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also emerging as useful transversal tools in computer graphics. In this book, we present the basic concepts of IT and how they have been applied to the graphics areas of radiosity, adaptive ray-tracing, shape descriptors, viewpoint selection and saliency, scientific visualization, and geometry simplification. Some of the approaches presented, such as the viewpoint techniques, are now the state of the art in visualization. Almost all of the techniques presented in this book have been previously published in peer-reviewed conference proceedings or international journals. Here, we have stressed their common aspects and presented them in an unified way, so the reader can clearly see which problems IT tools can help solve, which specific tools to use, and how to apply them. A basic level of knowledge in computer graphics is required but basic concepts in IT are presented. The intended audiences are both students and practitioners of the fields above and related areas in computer graphics. In addition, IT practitioners will learn about these applications. Table of Contents: Information Theory Basics / Scene Complexity and Refinement Criteria for Radiosity / Shape Descriptors / Refinement Criteria for Ray-Tracing / Viewpoint Selection and Mesh Saliency / View Selection in Scientific Visualization / Viewpoint-based Geometry Simplification



Mathematical Basics Of Motion And Deformation In Computer Graphics


Mathematical Basics Of Motion And Deformation In Computer Graphics
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Author : Ken Anjyo
language : en
Publisher: Springer Nature
Release Date : 2014-10-22

Mathematical Basics Of Motion And Deformation In Computer Graphics written by Ken Anjyo and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-22 with Mathematics categories.


This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation. Table of Contents: Preface / Symbols and Notations / Introduction / Rigid Transformation / Affine Transformation / Exponential and Logarithm of Matrices / 2D Affine Transformation between Two Triangles / Global 2D Shape Interpolation / Parametrizing 3D Positive Affine Transformations / Further Readings / Bibliography / Authors' Biographies



Introductory Tiling Theory For Computer Graphics


Introductory Tiling Theory For Computer Graphics
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Author : Craig Kaplan
language : en
Publisher: Springer Nature
Release Date : 2022-06-01

Introductory Tiling Theory For Computer Graphics written by Craig Kaplan and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Mathematics categories.


Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science. This synthesis lecture introduces the mathematical and algorithmic foundations of tiling theory to a computer graphics audience. The goal is primarily to introduce concepts and terminology, clear up common misconceptions, and state and apply important results. The book also describes some of the algorithms and data structures that allow several aspects of tiling theory to be used in practice. Table of Contents: Introduction / Tiling Basics / Symmetry / Tilings by Polygons / Isohedral Tilings / Nonperiodic and Aperiodic Tilings / Survey



Virtual Material Acquisition And Representation For Computer Graphics


Virtual Material Acquisition And Representation For Computer Graphics
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Author : Dar'ya Guarnera
language : en
Publisher: Springer Nature
Release Date : 2022-05-31

Virtual Material Acquisition And Representation For Computer Graphics written by Dar'ya Guarnera and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-31 with Mathematics categories.


This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived fromthe required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.



Finite Element Method Simulation Of 3d Deformable Solids


Finite Element Method Simulation Of 3d Deformable Solids
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Author : Eftychios Sifakis
language : en
Publisher: Springer Nature
Release Date : 2022-06-01

Finite Element Method Simulation Of 3d Deformable Solids written by Eftychios Sifakis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Mathematics categories.


This book serves as a practical guide to simulation of 3D deformable solids using the Finite Element Method (FEM). It reviews a number of topics related to the theory and implementation of FEM approaches: measures of deformation, constitutive laws of nonlinear materials, tetrahedral discretizations, and model reduction techniques for real-time simulation. Simulations of deformable solids are important in many applications in computer graphics, including film special effects, computer games, and virtual surgery. The Finite Element Method has become a popular tool in many such applications. Variants of FEM catering to both offline and real-time simulation have had a mature presence in computer graphics literature. This book is designed for readers familiar with numerical simulation in computer graphics, who would like to obtain a cohesive picture of the various FEM simulation methods available, their strengths and weaknesses, and their applicability in various simulation scenarios. The book is also a practical implementation guide for the visual effects developer, offering a lean yet adequate synopsis of the underlying mathematical theory. Chapter 1 introduces the quantitative descriptions used to capture the deformation of elastic solids, the concept of strain energy, and discusses how force and stress result as a response to deformation. Chapter 2 reviews a number of constitutive models, i.e., analytical laws linking deformation to the resulting force that has successfully been used in various graphics-oriented simulation tasks. Chapter 3 summarizes how deformation and force can be computed discretely on a tetrahedral mesh, and how an implicit integrator can be structured around this discretization. Finally, chapter 4 presents the state of the art in model reduction techniques for real-time FEM solid simulation and discusses which techniques are suitable for which applications. Topics discussed in this chapter include linear modal analysis, modal warping, subspace simulation, and domain decomposition.



Virtual Crowds


Virtual Crowds
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Author : Mubbasir Kapadia
language : en
Publisher: Springer Nature
Release Date : 2022-05-31

Virtual Crowds written by Mubbasir Kapadia and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-31 with Mathematics categories.


This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation.



Design Representations And Processing For Additive Manufacturing


Design Representations And Processing For Additive Manufacturing
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Author : Marco Attene
language : en
Publisher: Springer Nature
Release Date : 2022-06-01

Design Representations And Processing For Additive Manufacturing written by Marco Attene and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Mathematics categories.


The wide diffusion of 3D printing technologies continuously calls for effective solutions for designing and fabricating objects of increasing complexity. The so called "computational fabrication" pipeline comprises all the steps necessary to turn a design idea into a physical object, and this book describes the most recent advancements in the two fundamental phases along this pipeline: design and process planning. We examine recent systems in the computer graphics community that allow us to take a design idea from conception to a digital model, and classify algorithms that are necessary to turn such a digital model into an appropriate sequence of machining instructions.



Stochastic Partial Differential Equations For Computer Vision With Uncertain Data


Stochastic Partial Differential Equations For Computer Vision With Uncertain Data
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Author : Tobias Preusser
language : en
Publisher: Springer Nature
Release Date : 2022-06-01

Stochastic Partial Differential Equations For Computer Vision With Uncertain Data written by Tobias Preusser and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Mathematics categories.


In image processing and computer vision applications such as medical or scientific image data analysis, as well as in industrial scenarios, images are used as input measurement data. It is good scientific practice that proper measurements must be equipped with error and uncertainty estimates. For many applications, not only the measured values but also their errors and uncertainties, should be—and more and more frequently are—taken into account for further processing. This error and uncertainty propagation must be done for every processing step such that the final result comes with a reliable precision estimate. The goal of this book is to introduce the reader to the recent advances from the field of uncertainty quantification and error propagation for computer vision, image processing, and image analysis that are based on partial differential equations (PDEs). It presents a concept with which error propagation and sensitivity analysis can be formulated with a set of basic operations. The approach discussed in this book has the potential for application in all areas of quantitative computer vision, image processing, and image analysis. In particular, it might help medical imaging finally become a scientific discipline that is characterized by the classical paradigms of observation, measurement, and error awareness. This book is comprised of eight chapters. After an introduction to the goals of the book (Chapter 1), we present a brief review of PDEs and their numerical treatment (Chapter 2), PDE-based image processing (Chapter 3), and the numerics of stochastic PDEs (Chapter 4). We then proceed to define the concept of stochastic images (Chapter 5), describe how to accomplish image processing and computer vision with stochastic images (Chapter 6), and demonstrate the use of these principles for accomplishing sensitivity analysis (Chapter 7). Chapter 8 concludes the book and highlights new research topics for the future.