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Mathematical Basics Of Motion And Deformation In Computer Graphics


Mathematical Basics Of Motion And Deformation In Computer Graphics
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Mathematical Basics Of Motion And Deformation In Computer Graphics Second Edition


Mathematical Basics Of Motion And Deformation In Computer Graphics Second Edition
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Author : Ken Anjyo
language : en
Publisher: Springer Nature
Release Date : 2022-06-01

Mathematical Basics Of Motion And Deformation In Computer Graphics Second Edition written by Ken Anjyo and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Mathematics categories.


This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.



Mathematical Basics Of Motion And Deformation In Computer Graphics


Mathematical Basics Of Motion And Deformation In Computer Graphics
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Author : Ken Anjyo
language : en
Publisher: Springer Nature
Release Date : 2014-10-22

Mathematical Basics Of Motion And Deformation In Computer Graphics written by Ken Anjyo and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-22 with Mathematics categories.


This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation. Table of Contents: Preface / Symbols and Notations / Introduction / Rigid Transformation / Affine Transformation / Exponential and Logarithm of Matrices / 2D Affine Transformation between Two Triangles / Global 2D Shape Interpolation / Parametrizing 3D Positive Affine Transformations / Further Readings / Bibliography / Authors' Biographies



Mathematical Basics Of Motion And Deformation In Computer Graphics


Mathematical Basics Of Motion And Deformation In Computer Graphics
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Author : Ken Anjyo
language : en
Publisher: Morgan & Claypool
Release Date : 2017-04-13

Mathematical Basics Of Motion And Deformation In Computer Graphics written by Ken Anjyo and has been published by Morgan & Claypool this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-13 with Mathematics categories.


This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.



An Introduction To Verification Of Visualization Techniques


An Introduction To Verification Of Visualization Techniques
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Author : Tiago Etiene
language : en
Publisher: Springer Nature
Release Date : 2022-06-01

An Introduction To Verification Of Visualization Techniques written by Tiago Etiene and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Mathematics categories.


As we increase our reliance on computer-generated information, often using it as part of our decision-making process, we must devise tools to assess the correctness of that information. Consider, for example, software embedded on vehicles, used for simulating aircraft performance, or used in medical imaging. In those cases, software correctness is of paramount importance as there's little room for error. Software verification is one of the tools available to attain such goals. Verification is a well known and widely studied subfield of computer science and computational science and the goal is to help us increase confidence in the software implementation by verifying that the software does what it is supposed to do. The goal of this book is to introduce the reader to software verification in the context of visualization. In the same way we became more dependent on commercial software, we have also increased our reliance on visualization software. The reason is simple: visualization is the lens through which users can understand complex data, and as such it must be verified. The explosion in our ability to amass data requires tools not only to store and analyze data, but also to visualize it. This book is comprised of six chapters. After an introduction to the goals of the book, we present a brief description of both worlds of visualization (Chapter 2) and verification (Chapter 3). We then proceed to illustrate the main steps of the verification pipeline for visualization algorithms. We focus on two classic volume visualization techniques, namely, Isosurface Extraction (Chapter 4) and Direct Volume Rendering (Chapter 5). We explain how to verify implementations of those techniques and report the latest results in the field of verification of visualization techniques. The last chapter concludes the book and highlights new research topics for the future.



An Introduction To Laplacian Spectral Distances And Kernels


An Introduction To Laplacian Spectral Distances And Kernels
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Author : Giuseppe Patanè
language : en
Publisher: Springer Nature
Release Date : 2022-05-31

An Introduction To Laplacian Spectral Distances And Kernels written by Giuseppe Patanè and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-31 with Mathematics categories.


In geometry processing and shape analysis, several applications have been addressed through the properties of the Laplacian spectral kernels and distances, such as commute time, biharmonic, diffusion, and wave distances. Within this context, this book is intended to provide a common background on the definition and computation of the Laplacian spectral kernels and distances for geometry processing and shape analysis. To this end, we define a unified representation of the isotropic and anisotropic discrete Laplacian operator on surfaces and volumes; then, we introduce the associated differential equations, i.e., the harmonic equation, the Laplacian eigenproblem, and the heat equation. Filtering the Laplacian spectrum, we introduce the Laplacian spectral distances, which generalize the commute-time, biharmonic, diffusion, and wave distances, and their discretization in terms of the Laplacian spectrum. As main applications, we discuss the design of smooth functions and the Laplacian smoothing of noisy scalar functions. All the reviewed numerical schemes are discussed and compared in terms of robustness, approximation accuracy, and computational cost, thus supporting the reader in the selection of the most appropriate with respect to shape representation, computational resources, and target application.



Mathematical Progress In Expressive Image Synthesis Iii


Mathematical Progress In Expressive Image Synthesis Iii
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Author : Yoshinori Dobashi
language : en
Publisher: Springer
Release Date : 2016-05-21

Mathematical Progress In Expressive Image Synthesis Iii written by Yoshinori Dobashi and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-21 with Technology & Engineering categories.


“Progress in Expressive Image Synthesis” (MEIS2015), was held in Fukuoka, Japan, September 25–27, 2015. The aim of the symposium was to provide a unique venue where various issues in computer graphics (CG) application fields could be discussed by mathematicians, CG researchers, and practitioners. Through the previous symposiums MEIS2013 and MEIS2014, mathematicians as well as CG researchers have recognized that CG is a specific and practical activity derived from mathematical theories. Issues found in CG broaden the field of mathematics and vice versa, and CG visualizes mathematical theories in an aesthetic manner. In this volume, the editors aim to provoke interdisciplinary research projects through the peer-reviewed papers and poster presentations at the this year’s symposium. This book captures interactions among mathematicians, CG researchers, and practitioners sharing important, state-of-the-art issues in graphics and visual perception. The book is suitable for all CG researchers seeking open problem areas and especially for those entering the field who have not yet selected a research direction.



Cloth Simulation For Computer Graphics


Cloth Simulation For Computer Graphics
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Author : Tuur Stuyck
language : en
Publisher: Springer Nature
Release Date : 2022-06-01

Cloth Simulation For Computer Graphics written by Tuur Stuyck and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Mathematics categories.


Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing. The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer. This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry. We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojan et al. [2016]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques.



A Mathematical Approach To Research Problems Of Science And Technology


A Mathematical Approach To Research Problems Of Science And Technology
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Author : Ryuei Nishii
language : en
Publisher: Springer
Release Date : 2014-07-14

A Mathematical Approach To Research Problems Of Science And Technology written by Ryuei Nishii and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-14 with Technology & Engineering categories.


This book deals with one of the most novel advances in mathematical modeling for applied scientific technology, including computer graphics, public-key encryption, data visualization, statistical data analysis, symbolic calculation, encryption, error correcting codes, and risk management. It also shows that mathematics can be used to solve problems from nature, e.g., slime mold algorithms. One of the unique features of this book is that it shows readers how to use pure and applied mathematics, especially those mathematical theory/techniques developed in the twentieth century, and developing now, to solve applied problems in several fields of industry. Each chapter includes clues on how to use "mathematics" to solve concrete problems faced in industry as well as practical applications. The target audience is not limited to researchers working in applied mathematics and includes those in engineering, material sciences, economics, and life sciences.



Stochastic Partial Differential Equations For Computer Vision With Uncertain Data


Stochastic Partial Differential Equations For Computer Vision With Uncertain Data
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Author : Tobias Preusser
language : en
Publisher: Springer Nature
Release Date : 2022-06-01

Stochastic Partial Differential Equations For Computer Vision With Uncertain Data written by Tobias Preusser and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Mathematics categories.


In image processing and computer vision applications such as medical or scientific image data analysis, as well as in industrial scenarios, images are used as input measurement data. It is good scientific practice that proper measurements must be equipped with error and uncertainty estimates. For many applications, not only the measured values but also their errors and uncertainties, should be—and more and more frequently are—taken into account for further processing. This error and uncertainty propagation must be done for every processing step such that the final result comes with a reliable precision estimate. The goal of this book is to introduce the reader to the recent advances from the field of uncertainty quantification and error propagation for computer vision, image processing, and image analysis that are based on partial differential equations (PDEs). It presents a concept with which error propagation and sensitivity analysis can be formulated with a set of basic operations. The approach discussed in this book has the potential for application in all areas of quantitative computer vision, image processing, and image analysis. In particular, it might help medical imaging finally become a scientific discipline that is characterized by the classical paradigms of observation, measurement, and error awareness. This book is comprised of eight chapters. After an introduction to the goals of the book (Chapter 1), we present a brief review of PDEs and their numerical treatment (Chapter 2), PDE-based image processing (Chapter 3), and the numerics of stochastic PDEs (Chapter 4). We then proceed to define the concept of stochastic images (Chapter 5), describe how to accomplish image processing and computer vision with stochastic images (Chapter 6), and demonstrate the use of these principles for accomplishing sensitivity analysis (Chapter 7). Chapter 8 concludes the book and highlights new research topics for the future.



Design Representations And Processing For Additive Manufacturing


Design Representations And Processing For Additive Manufacturing
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Author : Marco Attene
language : en
Publisher: Springer Nature
Release Date : 2022-06-01

Design Representations And Processing For Additive Manufacturing written by Marco Attene and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Mathematics categories.


The wide diffusion of 3D printing technologies continuously calls for effective solutions for designing and fabricating objects of increasing complexity. The so called "computational fabrication" pipeline comprises all the steps necessary to turn a design idea into a physical object, and this book describes the most recent advancements in the two fundamental phases along this pipeline: design and process planning. We examine recent systems in the computer graphics community that allow us to take a design idea from conception to a digital model, and classify algorithms that are necessary to turn such a digital model into an appropriate sequence of machining instructions.