Finite Element Method Simulation Of 3d Deformable Solids

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Finite Element Method Simulation Of 3d Deformable Solids
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Author : Eftychios Sifakis
language : en
Publisher: Morgan & Claypool Publishers
Release Date : 2015-10-01
Finite Element Method Simulation Of 3d Deformable Solids written by Eftychios Sifakis and has been published by Morgan & Claypool Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-01 with Computers categories.
This book serves as a practical guide to simulation of 3D deformable solids using the Finite Element Method (FEM). It reviews a number of topics related to the theory and implementation of FEM approaches: measures of deformation, constitutive laws of nonlinear materials, tetrahedral discretizations, and model reduction techniques for real-time simulation. Simulations of deformable solids are important in many applications in computer graphics, including film special effects, computer games, and virtual surgery. The Finite Element Method has become a popular tool in many such applications. Variants of FEM catering to both offline and real-time simulation have had a mature presence in computer graphics literature. This book is designed for readers familiar with numerical simulation in computer graphics, who would like to obtain a cohesive picture of the various FEM simulation methods available, their strengths and weaknesses, and their applicability in various simulation scenarios. The book is also a practical implementation guide for the visual effects developer, offering a lean yet adequate synopsis of the underlying mathematical theory. Chapter 1 introduces the quantitative descriptions used to capture the deformation of elastic solids, the concept of strain energy, and discusses how force and stress result as a response to deformation. Chapter 2 reviews a number of constitutive models, i.e., analytical laws linking deformation to the resulting force that has successfully been used in various graphics-oriented simulation tasks. Chapter 3 summarizes how deformation and force can be computed discretely on a tetrahedral mesh, and how an implicit integrator can be structured around this discretization. Finally, chapter 4 presents the state of the art in model reduction techniques for real-time FEM solid simulation and discusses which techniques are suitable for which applications. Topics discussed in this chapter include linear modal analysis, modal warping, subspace simulation, and domain decomposition.
Finite Element Method Simulation Of 3d Deformable Solids
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Author : Eftychios Sifakis
language : en
Publisher: Springer Nature
Release Date : 2022-06-01
Finite Element Method Simulation Of 3d Deformable Solids written by Eftychios Sifakis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Mathematics categories.
This book serves as a practical guide to simulation of 3D deformable solids using the Finite Element Method (FEM). It reviews a number of topics related to the theory and implementation of FEM approaches: measures of deformation, constitutive laws of nonlinear materials, tetrahedral discretizations, and model reduction techniques for real-time simulation. Simulations of deformable solids are important in many applications in computer graphics, including film special effects, computer games, and virtual surgery. The Finite Element Method has become a popular tool in many such applications. Variants of FEM catering to both offline and real-time simulation have had a mature presence in computer graphics literature. This book is designed for readers familiar with numerical simulation in computer graphics, who would like to obtain a cohesive picture of the various FEM simulation methods available, their strengths and weaknesses, and their applicability in various simulation scenarios. The book is also a practical implementation guide for the visual effects developer, offering a lean yet adequate synopsis of the underlying mathematical theory. Chapter 1 introduces the quantitative descriptions used to capture the deformation of elastic solids, the concept of strain energy, and discusses how force and stress result as a response to deformation. Chapter 2 reviews a number of constitutive models, i.e., analytical laws linking deformation to the resulting force that has successfully been used in various graphics-oriented simulation tasks. Chapter 3 summarizes how deformation and force can be computed discretely on a tetrahedral mesh, and how an implicit integrator can be structured around this discretization. Finally, chapter 4 presents the state of the art in model reduction techniques for real-time FEM solid simulation and discusses which techniques are suitable for which applications. Topics discussed in this chapter include linear modal analysis, modal warping, subspace simulation, and domain decomposition.
Cloth Simulation For Computer Graphics
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Author : Tuur Stuyck
language : en
Publisher: Springer Nature
Release Date : 2022-06-01
Cloth Simulation For Computer Graphics written by Tuur Stuyck and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Mathematics categories.
Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing. The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer. This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry. We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojan et al. [2016]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques.
Digital Heritage Reconstruction Using Super Resolution And Inpainting
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Author : Milind G. Padalkar
language : en
Publisher: Springer Nature
Release Date : 2022-06-01
Digital Heritage Reconstruction Using Super Resolution And Inpainting written by Milind G. Padalkar and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Mathematics categories.
Heritage sites across the world have witnessed a number of natural calamities, sabotage and damage from visitors, resulting in their present ruined condition. Many sites are now restricted to reduce the risk of further damage. Yet these masterpieces are significant cultural icons and critical markers of past civilizations that future generations need to see. A digitally reconstructed heritage site could diminish further harm by using immersive navigation or walkthrough systems for virtual environments. An exciting key element for the viewer is observing fine details of the historic work and viewing monuments in their undamaged form. This book presents image super-resolution methods and techniques for automatically detecting and inpainting damaged regions in heritage monuments, in order to provide an enhanced visual experience. The book presents techniques to obtain higher resolution photographs of the digitally reconstructed monuments, and the resulting images can serve as input to immersive walkthrough systems. It begins with the discussion of two novel techniques for image super-resolution and an approach for inpainting a user-supplied region in the given image, followed by a technique to simultaneously perform super-resolution and inpainting of given missing regions. It then introduces a method for automatically detecting and repairing the damage to dominant facial regions in statues, followed by a few approaches for automatic crack repair in images of heritage scenes. This book is a giant step toward ensuring that the iconic sites of our past are always available, and will never be truly lost.
Design Representations And Processing For Additive Manufacturing
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Author : Marco Attene
language : en
Publisher: Springer Nature
Release Date : 2022-06-01
Design Representations And Processing For Additive Manufacturing written by Marco Attene and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Mathematics categories.
The wide diffusion of 3D printing technologies continuously calls for effective solutions for designing and fabricating objects of increasing complexity. The so called "computational fabrication" pipeline comprises all the steps necessary to turn a design idea into a physical object, and this book describes the most recent advancements in the two fundamental phases along this pipeline: design and process planning. We examine recent systems in the computer graphics community that allow us to take a design idea from conception to a digital model, and classify algorithms that are necessary to turn such a digital model into an appropriate sequence of machining instructions.
An Introduction To Verification Of Visualization Techniques
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Author : Tiago Etiene
language : en
Publisher: Springer Nature
Release Date : 2022-06-01
An Introduction To Verification Of Visualization Techniques written by Tiago Etiene and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Mathematics categories.
As we increase our reliance on computer-generated information, often using it as part of our decision-making process, we must devise tools to assess the correctness of that information. Consider, for example, software embedded on vehicles, used for simulating aircraft performance, or used in medical imaging. In those cases, software correctness is of paramount importance as there's little room for error. Software verification is one of the tools available to attain such goals. Verification is a well known and widely studied subfield of computer science and computational science and the goal is to help us increase confidence in the software implementation by verifying that the software does what it is supposed to do. The goal of this book is to introduce the reader to software verification in the context of visualization. In the same way we became more dependent on commercial software, we have also increased our reliance on visualization software. The reason is simple: visualization is the lens through which users can understand complex data, and as such it must be verified. The explosion in our ability to amass data requires tools not only to store and analyze data, but also to visualize it. This book is comprised of six chapters. After an introduction to the goals of the book, we present a brief description of both worlds of visualization (Chapter 2) and verification (Chapter 3). We then proceed to illustrate the main steps of the verification pipeline for visualization algorithms. We focus on two classic volume visualization techniques, namely, Isosurface Extraction (Chapter 4) and Direct Volume Rendering (Chapter 5). We explain how to verify implementations of those techniques and report the latest results in the field of verification of visualization techniques. The last chapter concludes the book and highlights new research topics for the future.
The Combined Finite Discrete Element Method
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Author : Antonio A. Munjiza
language : en
Publisher: John Wiley & Sons
Release Date : 2004-04-21
The Combined Finite Discrete Element Method written by Antonio A. Munjiza and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-04-21 with Technology & Engineering categories.
The combined finite discrete element method is a relatively new computational tool aimed at problems involving static and / or dynamic behaviour of systems involving a large number of solid deformable bodies. Such problems include fragmentation using explosives (e.g rock blasting), impacts, demolition (collapsing buildings), blast loads, digging and loading processes, and powder technology. The combined finite-discrete element method - a natural extension of both discrete and finite element methods - allows researchers to model problems involving the deformability of either one solid body, a large number of bodies, or a solid body which fragments (e.g. in rock blasting applications a more or less intact rock mass is transformed into a pile of solid rock fragments of different sizes, which interact with each other). The topic is gaining in importance, and is at the forefront of some of the current efforts in computational modeling of the failure of solids. * Accompanying source codes plus input and output files available on the Internet * Important applications such as mining engineering, rock blasting and petroleum engineering * Includes practical examples of applications areas Essential reading for postgraduates, researchers and software engineers working in mechanical engineering.
Geometric Continuity Of Curves And Surfaces
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Author : Przemysław Kiciak
language : en
Publisher: Springer Nature
Release Date : 2022-05-31
Geometric Continuity Of Curves And Surfaces written by Przemysław Kiciak and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-31 with Mathematics categories.
This book is written for students, CAD system users and software developers who are interested in geometric continuity—a notion needed in everyday practice of Computer-Aided Design and also a hot subject of research. It contains a description of the classical geometric spline curves and a solid theoretical basis for various constructions of smooth surfaces. Textbooks on computer graphics usually cover the most basic and necessary information about spline curves and surfaces in order to explain simple algorithms. In textbooks on geometric design, one can find more details, more algorithms and more theory. This book teaches how various parts of the theory can be gathered together and turned into constructions of smooth curves and smooth surfaces of arbitrary topology. The mathematical background needed to understand this book is similar to what is necessary to read other textbooks on geometric design; most of it is basic linear algebra and analysis. More advanced mathematical material is introduced using elementary explanations. Reading Geometric Continuity of Curves and Surfaces provides an excellent opportunity to recall and exercise necessary mathematical notions and it may be your next step towards better practice and higher understanding of design principles.
Heterogeneous Spatial Data
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Author : Giuseppe Patanè
language : en
Publisher: Springer Nature
Release Date : 2022-05-31
Heterogeneous Spatial Data written by Giuseppe Patanè and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-31 with Mathematics categories.
New data acquisition techniques are emerging and are providing fast and efficient means for multidimensional spatial data collection. Airborne LIDAR surveys, SAR satellites, stereo-photogrammetry and mobile mapping systems are increasingly used for the digital reconstruction of the environment. All these systems provide extremely high volumes of raw data, often enriched with other sensor data (e.g., beam intensity). Improving methods to process and visually analyze this massive amount of geospatial and user-generated data is crucial to increase the efficiency of organizations and to better manage societal challenges. Within this context, this book proposes an up-to-date view of computational methods and tools for spatio-temporal data fusion, multivariate surface generation, and feature extraction, along with their main applications for surface approximation and rainfall analysis. The book is intended to attract interest from different fields, such as computer vision, computer graphics, geomatics, and remote sensing, working on the common goal of processing 3D data. To this end, it presents and compares methods that process and analyze the massive amount of geospatial data in order to support better management of societal challenges through more timely and better decision making, independent of a specific data modeling paradigm (e.g., 2D vector data, regular grids or 3D point clouds). We also show how current research is developing from the traditional layered approach, adopted by most GIS softwares, to intelligent methods for integrating existing data sets that might contain important information on a geographical area and environmental phenomenon. These services combine traditional map-oriented visualization with fully 3D visual decision support methods and exploit semantics-oriented information (e.g., a-priori knowledge, annotations, segmentations) when processing, merging, and integrating big pre-existing data sets.
Next Generation Computer Animation Techniques
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Author : Jian Chang
language : en
Publisher: Springer
Release Date : 2017-10-30
Next Generation Computer Animation Techniques written by Jian Chang and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-30 with Computers categories.
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.