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Next Generation Computer Animation Techniques


Next Generation Computer Animation Techniques
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Next Generation Computer Animation Techniques


Next Generation Computer Animation Techniques
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Author : Jian Chang
language : en
Publisher: Springer
Release Date : 2017-10-30

Next Generation Computer Animation Techniques written by Jian Chang and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-30 with Computers categories.


This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.



Mathematics And Applications Of Computer Graphics


Mathematics And Applications Of Computer Graphics
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Author : Jun Mitani
language : en
Publisher: Springer Nature
Release Date : 2025-06-26

Mathematics And Applications Of Computer Graphics written by Jun Mitani and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-26 with Computers categories.


This book equips readers with the fundamentals of 3DCG that support the advanced technologies. The content of this book is divided into four categories: modeling, rendering, character animation, and physical simulation, and each is explained in a separate chapter. In simpler terms, these four technologies can be described as creating shapes, creating images, creating motion, and reproducing the behavior of the natural world. The "Modeling" chapter describes the theory behind describing the shape of an object using surface meshes and then editing and manipulating them. The chapter "Rendering" focuses on the calculation of the luminance of an object's surface, and describes methods for calculating global illumination and generating fast images using precomputation to produce realistic images. Physical phenomena such as light scattering, which is necessary to improve realism, are also explained. The "Character Animation" chapter introduces the skeleton method, a standard technique in animation production, and describes various animation editing techniques for humanoid character models. Finally, the chapter on "Physical Simulation" describes methods to compute the behavior of complex natural phenomena, including not only hard objects but also flowing objects such as water and air. The four topics listed here are the fundamental elements that support 3DCG. The chapters were written by researchers who are active at the forefront of their respective fields. Each of the authors has a remarkable track record and can be said to have led the development of 3DCG technology in Japan with their wealth of experience and knowledge. To understand the mathematical content of this book, basic knowledge of analysis and linear algebra is required. This book is suitable for upper undergraduate and graduate students in computer science, engineering, and other fields in science, and is also useful for practitioners in game production and those who are interested in 3DCG.



A History Of Women Cartoonists


A History Of Women Cartoonists
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Author : Mira Falardeau
language : en
Publisher: Mosaic Press
Release Date : 2020-08-01

A History Of Women Cartoonists written by Mira Falardeau and has been published by Mosaic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-01 with Comics & Graphic Novels categories.


In this volume, Mira Falardeau looks at the work of great women artists and their experiences in the industry to reveal advice and positive encouragement for future cartoonists. Heavily illustrated with cartoons and artwork from many of the best in the field, the book also asks serious questions about why there have been so few women cartoonists in the field of visual humor and if the digital age is opening more opportunities for female humorists. Falardeau is uniquely positioned to ask these questions. She has spent decades as an art historian, a specialist in visual humor, and the author of several books and essays on cartoonists and their history. She was also a former cartoonist herself—among the first generation of women in her field during the 1970s and 1980s. A History of Women Cartoonists is the first book to offer a truly global survey and analysis of the great women cartoonists of the last three decades—and a welcome addition to the history of comics and cartoons.



Introduction To 3d Game Programming With Directx 11


Introduction To 3d Game Programming With Directx 11
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Author : Frank Luna
language : en
Publisher: Mercury Learning and Information
Release Date : 2012-03-15

Introduction To 3d Game Programming With Directx 11 written by Frank Luna and has been published by Mercury Learning and Information this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-15 with Computers categories.


This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].



Artificial Intelligence Applications And Innovations


Artificial Intelligence Applications And Innovations
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Author : Lazaros Iliadis
language : en
Publisher: Springer
Release Date : 2014-09-15

Artificial Intelligence Applications And Innovations written by Lazaros Iliadis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-15 with Computers categories.


This book constitutes the refereed proceedings of the 10th IFIP WG 12.5 International Conference on Artificial Intelligence Applications and Innovations, AIAI 2014, held in Rhodes, Greece, in September 2014. The 33 revised full papers and 29 short papers presented were carefully reviewed and selected from numerous submissions. They are organized in the following topical sections: learning-ensemble learning; social media and mobile applications of AI; hybrid-changing environments; agent (AGE); classification pattern recognition; genetic algorithms; image and video processing; feature extraction; environmental AI; simulations and fuzzy modeling; and data mining forecasting.



Transforming The Internet Of Things For Next Generation Smart Systems


Transforming The Internet Of Things For Next Generation Smart Systems
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Author : Alankar, Bhavya
language : en
Publisher: IGI Global
Release Date : 2021-06-04

Transforming The Internet Of Things For Next Generation Smart Systems written by Alankar, Bhavya and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-04 with Computers categories.


The internet of things (IoT) has massive potential to transform current business models and enhance human lifestyles. With the current pace of research, IoT will soon find many new horizons to touch. IoT is now providing a base of technological advancement in various realms such as pervasive healthcare, smart homes, smart cities, connected logistics, automated supply chain, manufacturing units, and many more. IoT is also paving the path for the emergence of the digital revolution in industrial technology, termed Industry 4.0. Transforming the Internet of Things for Next-Generation Smart Systems focuses on the internet of things (IoT) and how it is involved in modern day technologies in a variety of domains. The chapters cover IoT in sectors such as agriculture, education, business and management, and computer science applications. The multi-disciplinary view of IoT provided within this book makes it an ideal reference work for IT specialists, technologists, engineers, developers, practitioners, researchers, academicians, and students interested in how IoT will be implemented in the next generation of smart systems and play an integral role in advancing technology in the future.



Introduction To Film Studies


Introduction To Film Studies
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Author : Jill Nelmes
language : en
Publisher: Routledge
Release Date : 2012-03-12

Introduction To Film Studies written by Jill Nelmes and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-12 with Performing Arts categories.


Introduction to Film Studies is a comprehensive textbook for students of cinema. This completely revised and updated fifth edition guides students through the key issues and concepts in film studies, traces the historical development of film and introduces some of the worlds key national cinemas. A range of theories and theorists are presented from Formalism to Feminism, from Eisenstein to Deleuze. Each chapter is written by a subject specialist, including two new authors for the fifth edition. A wide range of films are analysed and discussed. It is lavishly illustrated with 150 film stills and production shots, in full colour throughout. Reviewed widely by teachers in the field and with a foreword by Bill Nichols, it will be essential reading for any introductory student of film and media studies or the visual arts worldwide. Key features of the fifth edition are: updated coverage of a wide range of concepts, theories and issues in film studies in-depth discussion of the contemporary film industry and technological changes new chapters on Film and Technology and Latin American Cinema new case studies on films such as District 9, Grizzly Man, Amores Perros, Avatar, Made in Dagenham and many others marginal key terms, notes, cross-referencing suggestions for further reading, further viewing and a comprehensive glossary and bibliography a new, improved companion website including popular case studies and chapters from previous editions (including chapters on German Cinema and The French New Wave), links to supporting sites, clips, questions and useful resources. Individual chapters include: The Industrial Contexts of Film Production · Film and Technology · Getting to the Bigger · Picture Film Form and Narrative · Spectator, Audience and Response · Cinematic authorship and the film auteur · Stardom and Hollywood Cinema · Genre, Theory and Hollywood Cinema The Documentary Form · The Language of Animation · Gender and Film · Lesbian and Gay Cinema · Spectacle, Stereotypes and Films of the African Diaspora · British Cinema · Indian Cinema · Latin American Cinema · Soviet Montage Cinema of the 1920s Contributors: Linda Craig, Lalitha Gopalan, Terri Francis, Chris Jones, Mark Joyce, Searle Kochberg, Lawrence Napper, Jill Nelmes, Patrick Phillips, Suzanne Speidel, Paul Ward, Paul Watson, Paul Wells and William Wittington



Affective Computing And Intelligent Interaction


Affective Computing And Intelligent Interaction
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Author : Jianhua Tao
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-10-27

Affective Computing And Intelligent Interaction written by Jianhua Tao and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-10-27 with Computers categories.


This book constitutes the refereed proceedings of the First International Conference on Affective Computing and Intelligent Interaction, ACII 2005, held in Beijing, China in October 2005 as an associated event of ICCV 2005, the International Conference on Computer Vision. The 45 revised full papers and 81 revised poster papers presented were carefully reviewed and selected from 198 submissions. They cover a wide range of topics, such as facial expression recognition, face animation, emotional speech synthesis, intelligent agent, and virtual reality. The papers are organized in topical sections on affective face and gesture processing, affective speech processing, evaluation of affective expressivity, affective database, annotation and tools, psychology and cognition of affect, and affective interaction and systems and applications.



Sound Synthesis Propagation And Rendering


Sound Synthesis Propagation And Rendering
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Author : Shiguang Liu
language : en
Publisher: Morgan & Claypool Publishers
Release Date : 2022-03-24

Sound Synthesis Propagation And Rendering written by Shiguang Liu and has been published by Morgan & Claypool Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-24 with Computers categories.


This book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size. The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques, including wave-based methods, geometric-based methods, and hybrid methods. The book also summarizes various techniques for sound rendering. Finally, it surveys some recent trends, including the use of machine learning methods to accelerate sound simulation and the use of sound simulation techniques for other applications such as speech recognition, source localization, and computer-aided design.



Graphics Interface 2014


Graphics Interface 2014
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Author : Paul G. Kry
language : en
Publisher: CRC Press
Release Date : 2020-11-25

Graphics Interface 2014 written by Paul G. Kry and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-25 with Computers categories.


This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.