Sound Synthesis Propagation And Rendering

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Sound Synthesis Propagation And Rendering
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Author : Liu Shiguang
language : en
Publisher: Springer Nature
Release Date : 2022-05-31
Sound Synthesis Propagation And Rendering written by Liu Shiguang and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-31 with Mathematics categories.
This book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size. The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques, including wave-based methods, geometric-based methods, and hybrid methods. The book also summarizes various techniques for sound rendering. Finally, it surveys some recent trends, including the use of machine learning methods to accelerate sound simulation and the use of sound simulation techniques for other applications such as speech recognition, source localization, and computer-aided design.
Sound Synthesis Propagation And Rendering
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Author : Shiguang Liu
language : en
Publisher:
Release Date : 2022-03-24
Sound Synthesis Propagation And Rendering written by Shiguang Liu and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-24 with categories.
This book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size. The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques, including wave-based methods, geometric-based methods, and hybrid methods. The book also summarizes various techniques for sound rendering. Finally, it surveys some recent trends, including the use of machine learning methods to accelerate sound simulation and the use of sound simulation techniques for other applications such as speech recognition, source localization, and computer-aided design.
Sonic Interactions In Virtual Environments
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Author : Michele Geronazzo
language : en
Publisher: Springer Nature
Release Date : 2022-10-13
Sonic Interactions In Virtual Environments written by Michele Geronazzo and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-13 with Computers categories.
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.
Principles Of 3d Image Analysis And Synthesis
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Author : Bernd Girod
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-03-09
Principles Of 3d Image Analysis And Synthesis written by Bernd Girod and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-09 with Computers categories.
Traditionally, say 15 years ago, three-dimensional image analysis (aka computer vi sion) and three-dimensional image synthesis (aka computer graphics) were separate fields. Rarely were expert
Presence And Beyond Evaluating User Experience In Ar Mr Vr
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Author : Richard Skarbez
language : en
Publisher: Frontiers Media SA
Release Date : 2022-10-03
Presence And Beyond Evaluating User Experience In Ar Mr Vr written by Richard Skarbez and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-03 with Technology & Engineering categories.
Computing For Data Analysis Theory And Practices
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Author : Sanjay Chakraborty
language : en
Publisher: Springer Nature
Release Date : 2023-02-04
Computing For Data Analysis Theory And Practices written by Sanjay Chakraborty and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-04 with Technology & Engineering categories.
This book covers various cutting-edge computing technologies and their applications over data. It discusses in-depth knowledge on big data and cloud computing, quantum computing, cognitive computing, and computational biology with respect to different kinds of data analysis and applications. In this book, authors describe some interesting models in the cloud, quantum, cognitive, and computational biology domains that provide some useful impact on intelligent data (emotional, image, etc.) analysis. They also explain how these computing technologies based data analysis approaches used for various real-life applications. The book will be beneficial for readers working in this area.
Encyclopedia Of Computer Graphics And Games
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Author : Newton Lee
language : en
Publisher: Springer Nature
Release Date : 2024-01-10
Encyclopedia Of Computer Graphics And Games written by Newton Lee and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-10 with Computers categories.
Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Understanding Virtual Reality
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Author : William R. Sherman
language : en
Publisher: Morgan Kaufmann
Release Date : 2018-11-08
Understanding Virtual Reality written by William R. Sherman and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-08 with Computers categories.
Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures
Natural Sounding Speech Synthesis System A Boon For Visually Impaired Persons
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Author : Dr. Mukta Sandhu
language : en
Publisher: Book Rivers
Release Date : 2022-07-26
Natural Sounding Speech Synthesis System A Boon For Visually Impaired Persons written by Dr. Mukta Sandhu and has been published by Book Rivers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-26 with Antiques & Collectibles categories.
Multi Hull Flow Visualization
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Author : Thomas Denz
language : en
Publisher:
Release Date : 2007
Multi Hull Flow Visualization written by Thomas Denz and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Flow visualization categories.
The trimaran is a hull form that has potential application for high-speed sealift vessels. This hull form has less drag, larger deck area, and greater stability than a monohull designed for the same mission. However, much is unknown about the hydrodynamic characteristics of multiple hulls. The objective of this study was to explore innovative techniques for qualitatively visualizing flow that could provide insight to aid designers. The areas of concentration were flow on the surface of the hulls and throughout the fluid in the vicinity of the hulls, pressures on the hulls, and wakes between the hulls. The requirements were that the techniques must be safe, affordable, compatible with the model basins at the Naval Surface Warfare Center Carderock Division, and not interfere with other testing. These techniques would also be used to validate predictions made by Computational Fluid Dynamics software. After an analysis of the effectiveness and comparative cost of several methods, it was concluded that the best technique for visualizing the flow on the surface of the hulls is boiled linseed oil mixed with artist's paint. Particle Image Velocimetry is the recommended method for visualizing flow around the hulls. For assessing the pressures on the hulls and the wakes between the hulls, shear and pressure sensitive films from Innovative Scientific Solutions, Inc. appeared the most promising, although more development is still required.