Five Design Sheets Creative Design And Sketching For Computing And Visualisation

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Five Design Sheets Creative Design And Sketching For Computing And Visualisation
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Author : Jonathan C. Roberts
language : en
Publisher: Springer
Release Date : 2017-05-28
Five Design Sheets Creative Design And Sketching For Computing And Visualisation written by Jonathan C. Roberts and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-28 with Computers categories.
This book describes a structured sketching methodology to help you create alternative design ideas and sketch them on paper. The Five Design-Sheet method acts as a check-list of tasks, to help you think through the problem, create new ideas and to reflect upon the suitability of each idea. To complement the FdS method, we present practical sketching techniques, discuss problem solving, consider professional and ethical issues of designing interfaces, and work through many examples. Five Design-Sheets: Creative Design and Sketching for Computing and Visualization is useful for designers of computer interfaces, or researchers needing to explore alternative solutions in any field. It is written for anyone who is studying on a computing course and needs to design a computing-interface or create a well-structured design chapter for their dissertation, for example. We do acknowledge that throughout this book we focus on the creation of interactive software tools, and use the case study of building data-visualization tools. We have however, tried to keep the techniques general enough such that it is beneficial for a wide range of people, with different challenges and different situations, and for different applications.
Building Science Graphics
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Author : Jen Christiansen
language : en
Publisher: CRC Press
Release Date : 2022-12-09
Building Science Graphics written by Jen Christiansen and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-09 with Computers categories.
Building Science Graphics: An illustrated guide to communicating science through diagrams and visualizations is a practical guide for anyone—regardless of previous design experience and preferred drawing tools—interested in creating science-centric illustrated explanatory diagrams. Starting with a clear introduction to the concept of information graphics and their role in contemporary science communication, it then outlines a process for creating graphics using evidence-based design strategies. The heart of the book is composed of two step-by-step graphical worksheets, designed to help jump-start any new project. This is both a textbook and a practical reference for anyone that needs to convey scientific information in an illustrated form for articles, poster presentations, slide shows, press releases, blog posts, social media posts and beyond.
Game Design Education
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Author : Özge Cordan
language : en
Publisher: Springer Nature
Release Date : 2021-07-19
Game Design Education written by Özge Cordan and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-19 with Education categories.
This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.
Jogos Digitais Princ Pios Conceitos E Pr Ticas
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Author : Luiz Fernando Reinoso
language : pt-BR
Publisher: Edifes
Release Date :
Jogos Digitais Princ Pios Conceitos E Pr Ticas written by Luiz Fernando Reinoso and has been published by Edifes this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
Este material foi criado como um recurso de nível profissional e acadêmico, expondo metodologias, conceitos e prática para desenvolver um jogo digital. O livro foi produto de experiências, leituras e referências importantes, portanto, é crucial que você leia todas as notas e dicas, faça as atividades e siga as instruções criadas, o intuito é fornecer formação suficiente para sua independência criativa. O objetivo principal é introduzir os leitores no desenvolvimento de jogos, dando capacitação mínima para compreender o universo dos games (Jogos digitais/eletrônicos). Editora: Edifes Ano: 2018 Edifes Editoria do Ifes Editora do Instituto Federal do Espírito Santo
Methodische Entwicklung Von Visualisierungen Als Arbeitswerkzeuge In Der Produktentwicklung
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Author : Nicolas Gebhardt
language : de
Publisher: Springer-Verlag
Release Date : 2020-05-12
Methodische Entwicklung Von Visualisierungen Als Arbeitswerkzeuge In Der Produktentwicklung written by Nicolas Gebhardt and has been published by Springer-Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-12 with Technology & Engineering categories.
Visualisierungen werden in der Produktentwicklung vielfältig eingesetzt als Arbeitswerkzeuge. Die vorliegende Arbeit bietet erstmalig eine fundierte Wissensbasis sowie eine einfach einsetzbare Methode, mit der beliebige Arbeitsabläufe in der Produktentwicklung analysiert werden können und spezielle Visualisierungen als effektive Arbeitswerkzeuge für diese Abläufe entwickelt werden können. Die neue Methode wird anhand mehrerer Fallstudien vorgestellt und validiert.
The Fundamentals Of Creative Design
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Author : Gavin Ambrose
language : en
Publisher: A&C Black
Release Date : 2011-08-31
The Fundamentals Of Creative Design written by Gavin Ambrose and has been published by A&C Black this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-31 with Design categories.
Introduces students to the various aspects of the graphic design. This title provides a fresh introduction to the key elements of the discipline and looks at the following topics: design thinking, format, layout, grids, typography, colour, image and print and finish.
Thoughtful Interaction Design
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Author : Jonas Lowgren
language : en
Publisher: MIT Press
Release Date : 2007-01-26
Thoughtful Interaction Design written by Jonas Lowgren and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-26 with Computers categories.
The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design. Working with information technology—called by the authors "the material without qualities"—interaction designers create not a static object but a dynamic pattern of interactivity. The design vision is closely linked to context and not simply focused on the technology. The authors' action-oriented and context-dependent design theory, drawing on design theorist Donald Schön's concept of the reflective practitioner, helps designers deal with complex design challenges created by new technology and new knowledge. Their approach, based on a foundation of thoughtfulness that acknowledges the designer's responsibility not only for the functional qualities of the design product but for the ethical and aesthetic qualities as well, fills the need for a theory of interaction design that can increase and nurture design knowledge. From this perspective they address the fundamental question of what kind of knowledge an aspiring designer needs, discussing the process of design, the designer, design methods and techniques, the design product and its qualities, and conditions for interaction design.
The Design Thinking Playbook
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Author : Michael Lewrick
language : en
Publisher: John Wiley & Sons
Release Date : 2018-05-03
The Design Thinking Playbook written by Michael Lewrick and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-03 with Design categories.
A radical shift in perspective to transform your organization to become more innovative The Design Thinking Playbook is an actionable guide to the future of business. By stepping back and questioning the current mindset, the faults of the status quo stand out in stark relief—and this guide gives you the tools and frameworks you need to kick off a digital transformation. Design Thinking is about approaching things differently with a strong user orientation and fast iterations with multidisciplinary teams to solve wicked problems. It is equally applicable to (re-)design products, services, processes, business models, and ecosystems. It inspires radical innovation as a matter of course, and ignites capabilities beyond mere potential. Unmatched as a source of competitive advantage, Design Thinking is the driving force behind those who will lead industries through transformations and evolutions. This book describes how Design Thinking is applied across a variety of industries, enriched with other proven approaches as well as the necessary tools, and the knowledge to use them effectively. Packed with solutions for common challenges including digital transformation, this practical, highly visual discussion shows you how Design Thinking fits into agile methods within management, innovation, and startups. Explore the digitized future using new design criteria to create real value for the user Foster radical innovation through an inspiring framework for action Gather the right people to build highly-motivated teams Apply Design Thinking, Systems Thinking, Big Data Analytics, and Lean Start-up using new tools and a fresh new perspective Create Minimum Viable Ecosystems (MVEs) for digital processes and services which becomes for example essential in building Blockchain applications Practical frameworks, real-world solutions, and radical innovation wrapped in a whole new outlook give you the power to mindfully lead to new heights. From systems and operations to people, projects, culture, digitalization, and beyond, this invaluable mind shift paves the way for organizations—and individuals—to do great things. When you're ready to give your organization a big step forward, The Design Thinking Playbook is your practical guide to a more innovative future.
Generative Art
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Author : Matt Pearson
language : en
Publisher: Simon and Schuster
Release Date : 2011-06-29
Generative Art written by Matt Pearson and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-29 with Computers categories.
Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ================================================= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals
Product Design And Development
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Author : Karl T. Ulrich
language : en
Publisher: Irwin/McGraw-Hill
Release Date : 2004
Product Design And Development written by Karl T. Ulrich and has been published by Irwin/McGraw-Hill this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Business & Economics categories.
This text presents a set of product development techniques aimed at bringing together the marketing, design, and manufacturing functions of the enterprise. The integrative methods facilitate problem-solving and decision-making.