Flash Mx 2004 Games

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Flash Mx 2004 Games
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Author : Nik Lever
language : en
Publisher: Taylor & Francis
Release Date : 2004
Flash Mx 2004 Games written by Nik Lever and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Art categories.
Accompanying CD-ROM contains ... "all the source code and files you need to try out each tutorial from the book so you can see exactly how each game was created ... [and] many different types of games provided as examples ... [and] extra coverage of how Flash integrates with Director Shockwave 3D and C++."--Page 4 of cover
Flash Mx 2004 Games
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Author : Nik Lever
language : en
Publisher: Taylor & Francis
Release Date : 2012-11-12
Flash Mx 2004 Games written by Nik Lever and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-12 with Art categories.
As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.
Macromedia Flash Mx 2004
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Author :
language : en
Publisher:
Release Date : 2004
Macromedia Flash Mx 2004 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computer animation categories.
Focal Easy Guide To Flash Mx 2004
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Author : Birgitta Hosea
language : en
Publisher: Taylor & Francis
Release Date : 2013-07-31
Focal Easy Guide To Flash Mx 2004 written by Birgitta Hosea and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-31 with Art categories.
Confused by ActionScript? Want to get to grips with creating interactive graphics and animation in Flash quickly? Whether you are a new user or a professional illustrator, designer or animator experienced in other animation and effects packages, this highly visual, color book will be all you need to get you up and running with the latest powerful upgrade - Flash MX 2004. Birgitta Hosea uses tried and tested material based on her teaching, breaking down the software into its main components and providing lots of screenshots and simple step-by-step instructions. This encourages you to get the most out of the programme and fully develop your skills, whilst allowing those with particular needs to 'jump ahead'. The structure and style, influenced by her commercial and creative expertise, allows you either as a student or professional to dip in and out according to the needs of your specific projects, but also allows the exploration of the programmes capability when you have more time. It is a generalist, accessible, visual and a truly introductory guide, written from the perspective of a designer with a thorough coverage of the basic features of Flash MX 2004, without going too in-depth into coding with ActionScript. Birgitta Hosea is a motion graphics artist and Course Director of the London Animation Studio at Central Saint Martins College of Art and Design. Her experience ranges from designing idents and promotional materials to working as an Art Director on pop promos and short films.
Extending Flash Mx 2004
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Author : Keith Peters
language : en
Publisher: Apress
Release Date : 2013-11-11
Extending Flash Mx 2004 written by Keith Peters and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-11 with Computers categories.
Get up to speed with the latest Flash technology Create new Flash extensions Enhance your production workflow With the release of Flash MX 2004, Macromedia gave us a brand-new Extensibility architecture layer, which let us look under the hood of Flash and extend its functionality. With the extensibility tools, which include behaviors, custom-made tools and commands, the JavaScript API (or JSFL), and the XML-to-UI API, you can literally extend Flash to do things it cannot do out of the box. Things such as adding new custom commands to the menu and customizing the tool bar, adding brand new, custom created tools. The commands could be as simple as drawing a commonly used shape on the stage, or as complex as creating an entire new Flash movie from scratch. These features not only allow users to share code and effects more easily within the community or a production environment, but will also allow developers to package up and reuse more within Flash than was ever possible before, increasing productivity and decreasing production times. We now have the ability to take our designs further than ever before—if you have an idea for a new feature, you can just create it yourself and “plug it in”. This is the future of Flash! Extending Macromedia Flash MX 2004 covers the entire spectrum of the extensibility architecture in Flash MX 2004. It includes in-depth tutorials on each new area—commands, tools, timeline effects, behaviors, use of the MMExecute command, executing Flash from the command line, and full coverage of XML to UI, which enables you to easily create custom user interfaces for your Flash Extensions. The final section of this book contains a comprehensive desktop reference to JavaScript Flash (JSFL), the new language that you'll use to create your Flash extensions.
Flash Mx 2004 Games Most Wanted
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Author : Sham Bhangal
language : en
Publisher: Apress
Release Date : 2003-12-04
Flash Mx 2004 Games Most Wanted written by Sham Bhangal and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-12-04 with Computers categories.
* Competitively priced, comprehensively illustrated in full color, with in-depth content featuring the very best techniques for online game design. In keeping with the tradition of the Most Wanted series, plenty of "finished products" are included. Each chapter in this book represents the detailed step-by-step tutorials describing the design and construction of a complete game, ready for the reader to customize or incorporate the principles within their own games. * First Flash MX 2004 title to focus on Flash game design. And, as Flash is relatively simple to learn, this book provides an ideal entry point for aspiring online games developers. * All authors are active web community members and renowned web designers/games developers. They will provide personal technical support for the book direct to the reader via the Friends of ED support forums (http://friendsofed.infopop.net/2/OpenTopic?a=cfrm&s=989094322). * Covers both Flash MX 2004 and Flash MX Professional 2004.
Flash Mx 2004 Savvy
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Author : Ethan Watrall
language : en
Publisher: John Wiley & Sons
Release Date : 2006-02-20
Flash Mx 2004 Savvy written by Ethan Watrall and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-02-20 with Computers categories.
savvy n. Practical know-how Both new and experienced Flash users need plenty of help mastering these versatile, powerful applications. Whichever group you belong to, Flash MX 2004 Savvy gives you the resources you need to advance your skills. This means clear explanations, real-world examples, and carefully crafted tutorials in which you'll learn the full range of Flash techniques. You'll find in-depth introductions to the features new to Flash MX 2004 and Flash MX Professional 2004: Timeline Effects, the expanded components library, built-in project management tools, and more. Designed so you can work your way from front to back or focus on the topics most important to you, this book helps you understand why Flash works as it does and how to meet the demands of your Flash-based projects. Coverage includes: Content creation: painting and drawing, text manipulation, reusable content, interactive slideshow presentations, content for the Pocket PC ActionScript: manual scripting, movie clip management and parameter control--plus a complete ActionScript Reference on the CD Interactivity: interface elements and controllers, new Flash components, new ActionScript behaviors Audio integration: synchronization, compression schemes, implementing interactive audio Media integration: with Director, with CD-ROM content, with 3D animation, with full-motion and streaming video Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Macromedia Flash Mx 2004 Game Programming
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Author : Craig Murray
language : en
Publisher: Course Technology
Release Date : 2003
Macromedia Flash Mx 2004 Game Programming written by Craig Murray and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
Provides techniques for using Flash in creating computer games, covering such topics as functions, handlers, arrays, movie objects, physics, and artificial intelligence.
Macromedia Flash Mx 2004 Actionscript
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Author : Derek Franklin
language : en
Publisher: Macromedia Press
Release Date : 2004
Macromedia Flash Mx 2004 Actionscript written by Derek Franklin and has been published by Macromedia Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.
Macromedia Flash Mx 2004 Game Design Demystified
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Author : Jobe Makar
language : en
Publisher:
Release Date : 2004
Macromedia Flash Mx 2004 Game Design Demystified written by Jobe Makar and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.