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Free Game


Free Game
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Game Design For Free To Play Live Service


Game Design For Free To Play Live Service
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Author : Stanislav Stanković
language : en
Publisher: Springer Nature
Release Date :

Game Design For Free To Play Live Service written by Stanislav Stanković and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Game Design Deep Dive


Game Design Deep Dive
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Author : Joshua Bycer
language : en
Publisher: CRC Press
Release Date : 2022-08-17

Game Design Deep Dive written by Joshua Bycer and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-17 with Computers categories.


Game Design Deep Dive: Free-to-Play (F2P) continues the series’ focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and bad monetization. This book offers: A comprehensive look at the practices behind the most popular free-to-play and mobile games A detailed talk about the ethics of F2P, and one of the few honest looks at it from both sides of the argument A perfect read for designers, students, or people wanting to educate themselves about the practices of the genre Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.



Free Game


Free Game
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Author : Kema B
language : en
Publisher: Independently Published
Release Date : 2021-08-13

Free Game written by Kema B and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-13 with categories.


Receptionist, Isis Bennett, isn't looking to be boo'd up. Opting out of the complications of love and relationships completely. She's single, carefree and loving it, and that will never change. Until Freedom Owens steps into her job, challenging the love 'em and leave 'em attitude that had always worked for her. Newly retired, superstar rapper Freedom, is looking for a change of scenery. After dealing with his ex, love is the last thing on his mind. That is, until he walks into A Kiss of Ink and encounters a certain dreadlocked beauty. After their brief interaction he wants to make her his, but there's just one small hitch to his plans. She doesn't do rappers. Isis plans to stay far away from the handsome entertainer. To her he's a player like all the rest and refuses to let him or anyone play her. When a dare shifts things between them she's prepared to do what she does best. Leave him right where he's at. However, Freedom is determined to prove that he has more to offer than the late night pleasures of their arrangement. He plans to teach her a thing or two about love. Will Isis ever be ready and willing to receive Free Game?



Free To Play


Free To Play
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Author : Will Luton
language : en
Publisher: New Riders
Release Date : 2013-05-27

Free To Play written by Will Luton and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-27 with Business & Economics categories.


“ Will’s knowledge of F2P comes from years of building games, as well as writing about and consulting with developers on the model. All the topics covered in this book—economics, gameplay, monetization, analytics and marketing—are important to consider when you’re building an F2P game, and Will covers each with an easy-to-digest style.” —Ian Marsh, co-founder, NimbleBit Free-to-Play: Making Money From Games You Give Away is an accessible and complete guide to the business model that has revolutionized the videogames industry, creating huge hits, multi-billion-dollar startups and a new deal for players: Play for free, spend on what you like. Written by respected game designer and consultant Will Luton, Free-to-Play gives you the in-the-trenches insight you need to build, run and make money from games you give away. In it you’ll find: Psychology behind player decisions and the motivations to play Simple and accessible explanations of the math and economic theories behind F2P, including working examples Processes for capturing and using player data to improve your game Marketing tips on positioning your game and attracting players Plus: A downloadable F2P spreadsheet, articles from the author, a foreword by NimbleBit co-founder Ian Marsh and an interview with Zynga CEO, Mark Pincus.



Procedural Content Generation In Games


Procedural Content Generation In Games
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Author : Noor Shaker
language : en
Publisher: Springer
Release Date : 2016-10-18

Procedural Content Generation In Games written by Noor Shaker and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-18 with Computers categories.


This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.



The Complete Cost Of Play


The Complete Cost Of Play
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Author : Ahmed Elmezeny
language : en
Publisher: Cuvillier Verlag
Release Date : 2021-04-06

The Complete Cost Of Play written by Ahmed Elmezeny and has been published by Cuvillier Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-06 with Social Science categories.


Free-to-play (F2P) games have been recently taking the market by the storm, proving to be both popular among users and developers. Delivering the core experience for free and functional or decorative benefits within the game for a small price (microtransactions), can these games really be labelled free? This research explores the costs involved in playing or taking part in free-to-play game communities through an 18-month virtual ethnography. Using a specific F2P browser game which is developed and published in Germany as a case example, interviews are conducted with professionals from the game company, as well as players of the game to explore the influence the payment model has on the various aspects of the game culture. Utilizing the circuit of culture (du Gay et al., 1997) as a theoretical framework, the research empirically explores all the contexts of the game culture in question, from official and non-official game content production and regulation, to appropriation and identification by members of the culture and the representation of themes within the game and of the game within media and public discourse.



Free To Play


Free To Play
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Author : Christopher A. Paul
language : en
Publisher: MIT Press
Release Date : 2020-10-13

Free To Play written by Christopher A. Paul and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-13 with Games & Activities categories.


An examination of free-to-play and mobile games that traces what is valued and what is marginalized in discussions of games. Free-to-play and mobile video games are an important and growing part of the video game industry, and yet they are often disparaged by journalists, designers, and players and pronounced inferior to to games with more traditional payment models. In this book, Christopher Paul shows that underlying the criticism is a bias against these games that stems more from who is making and playing them than how they are monetized. Free-to-play and mobile games appeal to a different kind of player, many of whom are women and many of whom prefer different genres of games than multi-level action-oriented killing fests. It's not a coincidence that some of the few free-to-play games that have been praised by games journalists are League of Legends and World of Tanks.



Games As A Service


Games As A Service
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Author : Oscar Clark
language : en
Publisher: CRC Press
Release Date : 2014-02-05

Games As A Service written by Oscar Clark and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-05 with Computers categories.


The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.



Game Programming Patterns


Game Programming Patterns
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Author : Robert Nystrom
language : en
Publisher: Genever Benning
Release Date : 2014-11-03

Game Programming Patterns written by Robert Nystrom and has been published by Genever Benning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-03 with Computers categories.


The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.



Competition Free Birthday Teamwork Games For Kids


Competition Free Birthday Teamwork Games For Kids
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Author : Ayleen Lyschamaya
language : en
Publisher: BoD – Books on Demand
Release Date : 2019-06-28

Competition Free Birthday Teamwork Games For Kids written by Ayleen Lyschamaya and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-28 with Family & Relationships categories.


Your child ́s birthday has finally arrived! It ́s a very special day that your child has been looking forward to for months. Do you want to make their party an unforgettable experience? There is much you can do by carefully selecting the games. The children ́s good mood is not just down to chance alone, but can be influenced very specifically. While traditional competitive games provoke an atmosphere of rivalry among the children, non-competitive games reinforce the concept of working together. This book introduces you to a wide range of indoor and outdoor non-competitive games ranging from the imaginative and creative, comical and fun-packed to the exciting and adventurous.