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Game Design For Free To Play Live Service


Game Design For Free To Play Live Service
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Game Design For Free To Play Live Service


Game Design For Free To Play Live Service
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Author : Stanislav Stanković
language : en
Publisher: Springer Nature
Release Date : 2024-05-09

Game Design For Free To Play Live Service written by Stanislav Stanković and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-09 with Technology & Engineering categories.


"Game Design for Free to Play Live Service" is the ultimate guide to designing successful free-to-play mobile games. Based on a decade of experience at companies like Rovio, EA, and Supercell, the author provides practical advice on gameplay mechanics, monetization strategies, and player engagement. With case studies and expert insights, this book is essential reading for any game developer looking to create a hit mobile game.



Game Design Deep Dive


Game Design Deep Dive
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Author : Joshua Bycer
language : en
Publisher: CRC Press
Release Date : 2022-08-17

Game Design Deep Dive written by Joshua Bycer and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-17 with Computers categories.


Game Design Deep Dive: Free-to-Play (F2P) continues the series’ focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and bad monetization. This book offers: A comprehensive look at the practices behind the most popular free-to-play and mobile games A detailed talk about the ethics of F2P, and one of the few honest looks at it from both sides of the argument A perfect read for designers, students, or people wanting to educate themselves about the practices of the genre Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.



Running A Successful Live Service Game


Running A Successful Live Service Game
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Author : Sergei Vasiuk
language : en
Publisher: CRC Press
Release Date : 2024-12-03

Running A Successful Live Service Game written by Sergei Vasiuk and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-03 with Computers categories.


This book unveils the secrets of extraordinarily successful games and hands you a smarter way to create exceptional engagement and convert it into revenue. It teaches you detailed LiveOps techniques that show you how to keep your game appealing through engaging events, personalized experiences, and smart monetization. You’ll discover the "3 LAPs of Operations" framework—a dynamic, question-driven process that you can implement to systematically boost retention and achieve your game's financial goals. The book delves into the intricate business of live service games, explaining how to enhance your operational efficiency with precise toolset implementations and analytics. While some studio leaders merely talk about "riding the trend", this approach is far too passive. Embrace the shift towards people-driven game development, where your players evolve from mere consumers into active co-creators. This transformation allows you to construct your own trend, known as People's LiveOps, where you engage your most devoted fans and offer them opportunities to earn a living through their creations. Essential for professionals in live service games, this book is also invaluable for aspiring talents and seasoned experts aiming to enter or excel in the gaming industry.



Games As A Service


Games As A Service
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Author : Oscar Clark
language : en
Publisher: CRC Press
Release Date : 2014-02-05

Games As A Service written by Oscar Clark and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-05 with Computers categories.


The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.



Narrative Design For Mobile And Live Games


Narrative Design For Mobile And Live Games
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Author : Valentina Tamer
language : en
Publisher: CRC Press
Release Date : 2023-12-12

Narrative Design For Mobile And Live Games written by Valentina Tamer and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-12 with Computers categories.


This is a comprehensive guidebook for long-term storytelling in mobile games and games-as-a-service (also known as live games). This book formalizes creative techniques of game writing and narrative design for a platform (and revenue model) that has shown drastic growth and changes over the past few years. The unique challenges of mobile games and live games are also increasingly relevant across the whole games industry. With hybrid consoles such as the Nintendo Switch, cloud gaming, and cross-platform titles, the lines between mobile and console have begun to blur. Additionally, many games now offer live support to extend player engagement. This book starts with an introduction to narrative design and the world of mobile games, followed by a deep dive into open-ended and seasonal storytelling. Besides the creative aspect of development, it covers areas of production such as documentation, collaboration, and monetization. To illustrate its solutions, it uses examples from video games and other media, specifically screenwriting for TV shows. This book will be of great interest to all game narrative and writing professionals working on mobile and live games.



We Deserve Better Villains


We Deserve Better Villains
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Author : Jai Kristjan
language : en
Publisher: CRC Press
Release Date : 2019-06-10

We Deserve Better Villains written by Jai Kristjan and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-10 with Computers categories.


We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video games development cycle, what key concepts need to be on a designers mind and how they can work to improve themselves every step of the way. To help visualize the journey the chapters start with a section centered on the reader as a hero character in a fictitious adventure video game that faces the trials and tribulations of the development cycle to completing the game. We all deserve better games, better heroes and villains which starts with learning what it takes to survive in the game development system as a videogame designer. Key Features Accessible enough for novices, insightful enough for veteran game designers Allows readers of at any level of video game knowledge to connect with the struggle of making a video game Concepts are delivered in a short, specific approach followed with practical exercises to follow to getting the reader into action to improve their skills



The Pyramid Of Game Design


The Pyramid Of Game Design
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Author : Nicholas Lovell
language : en
Publisher: CRC Press
Release Date : 2018-12-07

The Pyramid Of Game Design written by Nicholas Lovell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-07 with Computers categories.


Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.



Video Game Design For Dummies


Video Game Design For Dummies
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Author : Alexia Mandeville
language : en
Publisher: John Wiley & Sons
Release Date : 2025-05-06

Video Game Design For Dummies written by Alexia Mandeville and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-06 with Computers categories.


Learn what it takes to design a video game, as a hobby or as a career! Video Game Design For Dummies teaches you what it takes to design games from concept to completion. You'll learn the theory behind great gaming experiences, and you'll discover tools you can use to bring your game ideas to life. An experienced video game developer teaches you the basics of game design and how to motivate and engage players. Choose the right game engines and design tools for any project and get step-by-step advice on testing and debugging the games you've made. Thinking of pursuing game design as a career path and want to know where to start? This Dummies guide has your back. With this easy-to-understand book, you can dip your toes into the world of video game design and see where it takes you. And if you end up wanting to release your game to the masses, you'll find everything you need to know, right here. Learn the step-by-step process video game designers use to create great games Design characters, worlds, and storylines that will keep players engaged Pick a game engine that's right for you and plan out your game development process Playtest your video game, then publish it and market it on social media This book is a practical guide for beginners who want to start designing games and want to know exactly where to begin. Design a game from concept to completion, with Video Game Design for Dummies.



Modern Game Testing A Pragmatic Guide To Test Planning And Strategy


Modern Game Testing A Pragmatic Guide To Test Planning And Strategy
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Author : Chris Howell
language : en
Publisher: Modern Game Testing Company
Release Date : 2022-08-31

Modern Game Testing A Pragmatic Guide To Test Planning And Strategy written by Chris Howell and has been published by Modern Game Testing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-31 with Computers categories.


Focusing exclusively on the unique challenges of video game testing, you’ll discover how modern game companies create test plans and strategies for large and complex games, and learn the foolproof techniques and processes created for and used by real-world game teams. Packed with expert advice and real-life examples, you’ll find this book invaluable if you want to improve your own or your team’s feature test plans and catch more bugs. It’s also a great guide for testers looking to move into a test writing role. Inside you’ll find all the know-how you’ll need to own the end-to-end test strategy for game features, including: - identifying what should be tested for each game feature - designing tests with clear instructions for effective test execution - how to approach testing for a range of common game features - a toolbox of test planning techniques to guide the test planning process All equipping you to organise and communicate your plans within any project team. Complete with practical examples, working templates and industry tales from real projects, Modern Game Testing assumes no prior knowledge of the subject, tackling each area with logical, easy-to-follow steps. By the end of the book, you’ll have a sufficiently broad and deep knowledge to be able to write test plans for all the most common game features



Practical Game Design


Practical Game Design
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Author : Adam Kramarzewski
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-04-19

Practical Game Design written by Adam Kramarzewski and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-19 with Computers categories.


Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book DescriptionIf you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. This book covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.