[PDF] Running A Successful Live Service Game - eBooks Review

Running A Successful Live Service Game


Running A Successful Live Service Game
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Running A Successful Live Service Game


Running A Successful Live Service Game
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Author : Sergei Vasiuk
language : en
Publisher: CRC Press
Release Date : 2024-12-03

Running A Successful Live Service Game written by Sergei Vasiuk and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-03 with Computers categories.


This book unveils the secrets of extraordinarily successful games and hands you a smarter way to create exceptional engagement and convert it into revenue. It teaches you detailed LiveOps techniques that show you how to keep your game appealing through engaging events, personalized experiences, and smart monetization. You’ll discover the "3 LAPs of Operations" framework—a dynamic, question-driven process that you can implement to systematically boost retention and achieve your game's financial goals. The book delves into the intricate business of live service games, explaining how to enhance your operational efficiency with precise toolset implementations and analytics. While some studio leaders merely talk about "riding the trend", this approach is far too passive. Embrace the shift towards people-driven game development, where your players evolve from mere consumers into active co-creators. This transformation allows you to construct your own trend, known as People's LiveOps, where you engage your most devoted fans and offer them opportunities to earn a living through their creations. Essential for professionals in live service games, this book is also invaluable for aspiring talents and seasoned experts aiming to enter or excel in the gaming industry.



Gaming Industry


Gaming Industry
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Author : Christopher Miller
language : en
Publisher: Publifye AS
Release Date : 2025-02-28

Gaming Industry written by Christopher Miller and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-28 with Technology & Engineering categories.


Gaming Industry explores the transformation of video games and esports from niche entertainment to a dominant force in technology, business, and digital culture. It examines the industry's evolution, highlighting how it now shapes technological innovation and consumer behavior. Did you know the gaming market has expanded beyond traditional consoles to include mobile gaming, virtual reality, and augmented reality, impacting various sectors? The book delves into these segments and the major players driving them. The book analyzes the business models powering the gaming industry, such as microtransactions and subscriptions, while also exploring the rise of esports and its influence on advertising and audience engagement. Each chapter builds upon the previous one, providing a comprehensive overview—from foundational concepts and key players to technological underpinnings like AI and advanced graphics. The book offers a unique perspective by converging the technological and business aspects of the gaming sector, making it valuable for professionals, enthusiasts, investors, and students alike.



Game Design For Free To Play Live Service


Game Design For Free To Play Live Service
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Author : Stanislav Stanković
language : en
Publisher: Springer Nature
Release Date : 2024-05-09

Game Design For Free To Play Live Service written by Stanislav Stanković and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-09 with Technology & Engineering categories.


"Game Design for Free to Play Live Service" is the ultimate guide to designing successful free-to-play mobile games. Based on a decade of experience at companies like Rovio, EA, and Supercell, the author provides practical advice on gameplay mechanics, monetization strategies, and player engagement. With case studies and expert insights, this book is essential reading for any game developer looking to create a hit mobile game.



Game Design Deep Dive


Game Design Deep Dive
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Author : Joshua Bycer
language : en
Publisher: CRC Press
Release Date : 2022-08-17

Game Design Deep Dive written by Joshua Bycer and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-17 with Computers categories.


Game Design Deep Dive: Free-to-Play (F2P) continues the series’ focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and bad monetization. This book offers: A comprehensive look at the practices behind the most popular free-to-play and mobile games A detailed talk about the ethics of F2P, and one of the few honest looks at it from both sides of the argument A perfect read for designers, students, or people wanting to educate themselves about the practices of the genre Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.



Modern Game Testing A Pragmatic Guide To Test Planning And Strategy


Modern Game Testing A Pragmatic Guide To Test Planning And Strategy
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Author : Chris Howell
language : en
Publisher: Modern Game Testing Company
Release Date : 2022-08-31

Modern Game Testing A Pragmatic Guide To Test Planning And Strategy written by Chris Howell and has been published by Modern Game Testing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-31 with Computers categories.


Focusing exclusively on the unique challenges of video game testing, you’ll discover how modern game companies create test plans and strategies for large and complex games, and learn the foolproof techniques and processes created for and used by real-world game teams. Packed with expert advice and real-life examples, you’ll find this book invaluable if you want to improve your own or your team’s feature test plans and catch more bugs. It’s also a great guide for testers looking to move into a test writing role. Inside you’ll find all the know-how you’ll need to own the end-to-end test strategy for game features, including: - identifying what should be tested for each game feature - designing tests with clear instructions for effective test execution - how to approach testing for a range of common game features - a toolbox of test planning techniques to guide the test planning process All equipping you to organise and communicate your plans within any project team. Complete with practical examples, working templates and industry tales from real projects, Modern Game Testing assumes no prior knowledge of the subject, tackling each area with logical, easy-to-follow steps. By the end of the book, you’ll have a sufficiently broad and deep knowledge to be able to write test plans for all the most common game features



The Game Narrative Toolbox


The Game Narrative Toolbox
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Author : Tobias Heussner
language : en
Publisher: CRC Press
Release Date : 2023-08-16

The Game Narrative Toolbox written by Tobias Heussner and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-16 with Computers categories.


Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive. Thoroughly revised, the Second Edition includes updated content reflecting the industry’s latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.



Windows 8 1 Absolute Beginner S Guide


Windows 8 1 Absolute Beginner S Guide
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Author : Paul Sanna
language : en
Publisher: Que Publishing
Release Date : 2013-11-06

Windows 8 1 Absolute Beginner S Guide written by Paul Sanna and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-06 with Computers categories.


Make the most of your new Windows 8.1 device–without becoming a technical expert! This book is the fastest way to take control of Windows 8.1, and use it to create, connect, and discover…simplify and organize your whole life…learn more, play more, do more, live better! This book shows you how to do what you want, the way you want, one incredibly clear and easy step at a time. Windows has never, ever been this simple! Who knew how simple Windows 8.1 could be? This is the easiest, most practical beginner’s guide to using your new Windows 8.1 desktop, notebook, or tablet…simple, reliable instructions for doing everything you really want to do! Here’s a small sample of what you’ll learn: • Run Windows the way that’s easiest for you: mouse, touch, or keyboard • Make the most of the Charms Bar and other new shortcuts • Get online with Internet Explorer® 11 and master its new tools • Retrieve up-to-the-minute news, sports, weather, and financial data • Set up your home network, printer, and other devices • Safeguard your personal information and keep it private • Enjoy all your digital photos, videos, movies, and music • Easily connect with anyone through email and the People app • Discover and play new Windows 8.1 games • Control your Xbox from Windows with Xbox® SmartGlass™ • Manage even the most gigantic collections of data and media • Automatically back up your data to the cloud • Fix problems, protect against malware, and keep Windows working reliably



Cmj New Music Report


Cmj New Music Report
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Author :
language : en
Publisher:
Release Date : 2003-01-06

Cmj New Music Report written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-01-06 with categories.


CMJ New Music Report is the primary source for exclusive charts of non-commercial and college radio airplay and independent and trend-forward retail sales. CMJ's trade publication, compiles playlists for college and non-commercial stations; often a prelude to larger success.





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Author :
language : en
Publisher: EduGorilla Community Pvt. Ltd.
Release Date :

written by and has been published by EduGorilla Community Pvt. Ltd. this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Game Preview


Game Preview
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Author : Nicolae Sfetcu
language : en
Publisher: Nicolae Sfetcu
Release Date : 2014-05-04

Game Preview written by Nicolae Sfetcu and has been published by Nicolae Sfetcu this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-04 with Games & Activities categories.


A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.