The Pyramid Of Game Design

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The Pyramid Of Game Design
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Author : Nicholas Lovell
language : en
Publisher: CRC Press
Release Date : 2018-12-07
The Pyramid Of Game Design written by Nicholas Lovell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-07 with Computers categories.
Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.
The Pyramid Of Game Design
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Author : Nicholas Lovell
language : en
Publisher: CRC Press
Release Date : 2018-12-07
The Pyramid Of Game Design written by Nicholas Lovell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-07 with Art categories.
Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers. Key Features Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly. Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era. Consider the ethics of game design in a rapidly changing world.
The Pyramid Of Game Design
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Author : Simon Nicholas Crawford Lovell
language : en
Publisher: CRC Press
Release Date : 2017-09-04
The Pyramid Of Game Design written by Simon Nicholas Crawford Lovell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-04 with Computers categories.
Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.
The Game Design Toolbox
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Author : Martin Annander
language : en
Publisher: CRC Press
Release Date : 2023-12-06
The Game Design Toolbox written by Martin Annander and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-06 with Computers categories.
This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a "toolbox" for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing. This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs. Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike.
Elements Of Game Design
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Author : Robert Zubek
language : en
Publisher: MIT Press
Release Date : 2020-08-18
Elements Of Game Design written by Robert Zubek and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-18 with Computers categories.
An introduction to the basic concepts of game design, focusing on techniques used in commercial game production. This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels--mechanics and systems, gameplay, and player experience--and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.
Chris Crawford On Game Design
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Author : Chris Crawford
language : en
Publisher: New Riders
Release Date : 2003
Chris Crawford On Game Design written by Chris Crawford and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!
Research Anthology On Game Design Development Usage And Social Impact
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2022-10-07
Research Anthology On Game Design Development Usage And Social Impact written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-07 with Computers categories.
Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.
Designing The User Experience Of Game Development Tools
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Author : David Lightbown
language : en
Publisher: CRC Press
Release Date : 2015-02-24
Designing The User Experience Of Game Development Tools written by David Lightbown and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-24 with Computers categories.
Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don't know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools.The book explains how to im
Social Game Design
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Author : Tim Fields
language : en
Publisher: CRC Press
Release Date : 2011-12-12
Social Game Design written by Tim Fields and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-12 with Computers categories.
What game company doesn't want to be the next Zynga? But does the world really need another "ville" game? What we do need are designers who know how to create compelling money-making social games while maintaining their creativity. This book provides the clues to creating social game systems that generate profit.
Game Design Psychology
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Author : Elian Wildgrove
language : en
Publisher: Publifye AS
Release Date : 2025-03-04
Game Design Psychology written by Elian Wildgrove and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-04 with Psychology categories.
Game Design Psychology explores the psychological underpinnings of player engagement, revealing how game design leverages these principles to create captivating experiences. The book examines how reward systems, beyond simple points, tap into the psychology of variable rewards and anticipation to sustain motivation. Similarly, behavioral reinforcement mechanisms, rooted in operant conditioning, demonstrate how game mechanics can shape player behavior for immersive gameplay. The book progresses from introducing core psychological concepts like motivation and perception to exploring reward system design, cognitive biases in player choices, and the social dynamics of gaming. Through case studies and experimental data, it connects to fields like behavioral economics and human-computer interaction. Ultimately, it emphasizes ethical considerations, advocating for responsible design practices and player well-being.