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Author by : Chris Crawford Languange Used : en Release Date : 2003 Publisher by : New Riders ISBN : 0131460994 File Size : 42,6 Mb Total Download : 815
A pioneer in the field of game design and development draws on his own experiences to present a useful collection of insider tips, wisdom, advice, skills, and techniques, along with an overview of the history of fame programming, low and high interactivity designs, the importance of storytelling, and more. Original. (Intermediate)
Author by : Chris Crawford Languange Used : en Release Date : 2012-12-12 Publisher by : New Riders ISBN : 9780133119633 File Size : 48,7 Mb Total Download : 463
As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling
Author by : Katie Salen Languange Used : en Release Date : 2004 Publisher by : MIT Press ISBN : 0262240459 File Size : 47,6 Mb Total Download : 690
Meaningful play - Design - Systems - Interactivity - Defining games - The magic circle - Defining rules - Rules on three levels - The rules of digital games - Games as systems of uncertainty - Games as systems of information - Games as cybernetic systems - Games as systems of conflict - Games as the play of experience - Games as the play of meaning - Games as the play of simulation - Games as cultural rhetoric - Games as cultural resistance - Games as cultural environment.