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Frontiers In Gaming Simulation


Frontiers In Gaming Simulation
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Frontiers In Gaming Simulation


Frontiers In Gaming Simulation
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Author : Sebastiaan A. Meijer
language : en
Publisher: Springer
Release Date : 2014-01-28

Frontiers In Gaming Simulation written by Sebastiaan A. Meijer and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-28 with Computers categories.


This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for design and experimentation; frontiers in gaming simulation for transportation and logistics; and professionalism and business in gaming simulation.



Legacy And Future Impact Of Gaming Simulation Pioneers


Legacy And Future Impact Of Gaming Simulation Pioneers
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Author : Willy Christian Kriz
language : en
Publisher: Springer Nature
Release Date : 2025-04-10

Legacy And Future Impact Of Gaming Simulation Pioneers written by Willy Christian Kriz and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-10 with Business & Economics categories.


This book is a tribute to two pioneers in the field of gaming simulation: Richard de la Barre Duke and Cathy Stein Greenblat. Duke was a professor of urban planning at the University of Michigan who introduced gaming simulation into urban planning and policy making in the early 1970s. With his 1974 book Gaming: The future’s language, he proposed simulation games as a multilogue language for bringing different disciplines and stakeholders’ perspectives together. He was co-founder of the International Simulation and Gaming Association (ISAGA). Cathy Stein Greenblat was a professor of sociology at Rutgers University, using gaming simulation education and health care beginning in the mid-1970s. She was editor in chief of the international journal Simulation & Gaming for many years. Duke and Greenblat worked together and authored several influential books, and both were honorary members of ISAGA until they passed away in 2022. The present book focuses on the past and actual scientific and practical impact of their work for design and development, facilitation and debriefing, evaluation, and research of simulation games. The book contains discussions and case examples of how their key concepts are still used and can be used in the future to have a social impact through gaming simulation. Furthermore, the book shows how their work and guiding simulation game design principles continue to inspire ongoing and future research in the context of dealing with complexity and to support social and environmental transition through gaming simulation- Included are interviews with the two pioneers and contributions of other outstanding experts about their work.



Proceedings Of The 18th European Conference On Games Based Learning


Proceedings Of The 18th European Conference On Games Based Learning
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Author : Kristine Kilsa
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2024

Proceedings Of The 18th European Conference On Games Based Learning written by Kristine Kilsa and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with Business & Economics categories.




Logistics And Supply Chain Innovation


Logistics And Supply Chain Innovation
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Author : Henk Zijm
language : en
Publisher: Springer
Release Date : 2015-09-01

Logistics And Supply Chain Innovation written by Henk Zijm and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-01 with Technology & Engineering categories.


This contributed volume presents state-of-the-art advances in logistics theory in various fields as well as case studies. The book reports on a number of recently conducted studies in the Dinalog and the EffizienzCluster LogistikRuhr, thus bridging the gap between different perspectives of theoretical and applied research. A selection of theoretical topics, practical examples, case studies and project reports is presented in this volume. The editors carefully selected contributions from a wide variety of projects, which were carried out in both the Dinalog cluster and the Effizienzcluster LogistikRuhr. The contributions are grouped in five main sections, each representing key domains in the evolution of logistics and supply chain management: sustainability, urban logistics, value chain management, IT-based innovation, knowledge management. This book is intended for both researchers and practitioners in the field of logistics and supply chain management, to serve as an important source of information for further research as well as to stimulate further innovation.



Back To The Future Of Gaming


Back To The Future Of Gaming
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Author : Willy Christian Kriz
language : en
Publisher: wbv Media GmbH & Company KG
Release Date : 2014-07-10

Back To The Future Of Gaming written by Willy Christian Kriz and has been published by wbv Media GmbH & Company KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-10 with Education categories.


Der Sammelband ist Retrospektive und reflektierte Mutmaßung über die Zukunft der Planspiele (Gaming). Das Buch basiert auf Richard Dukes Standardwerk "Gaming: The Future's Language" von 1974 und betrachtet Vergangenheit, Gegenwart und speziell die Zukunft von Gaming, bezogen auf die Leitgedanken in Dukes Werk. In ihrem Band dokumentieren die beiden Herausgeber Duke und Kriz die Geschichte, das Erfahrungswissen und den derzeitigen Stand der Technik der Planspiele und liefern Inspiration für aktuelle und zukünftige Entwicklungen. Der Band wendet sich an alle, die sich mit dem Thema Gaming in Politik, Strategie, Bildung, Management und anderen Bereichen beschäftigen.



Would Be Worlds


Would Be Worlds
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Author : John Casti
language : en
Publisher:
Release Date : 1997

Would Be Worlds written by John Casti and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computers categories.


Simulation of the complex forces shaping geopolitics. And we take a drive through TRANSIMS, a model of the city of Albuquerque, New Mexico, to discover the root causes of events like traffic jams and accidents. Along the way, Casti probes the answers to a host of profound questions these "would-be worlds" raise about the new science of simulation.



Interdisciplinary Advancements In Gaming Simulations And Virtual Environments Emerging Trends


Interdisciplinary Advancements In Gaming Simulations And Virtual Environments Emerging Trends
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Author : Ferdig, Richard E.
language : en
Publisher: IGI Global
Release Date : 2012-01-31

Interdisciplinary Advancements In Gaming Simulations And Virtual Environments Emerging Trends written by Ferdig, Richard E. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-31 with Computers categories.


Gaming has long been a means for humans to share knowledge, learn new concepts, and escape the constraints of reality. Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business. Exploring psychological, social, and cultural implications of games and simulations, as well as policies related to their design and development, this reference aims to support the work of researchers in this growing field, as well as bridge the gap between theory and practice in the application of electronic games to everyday situations.



Instructional Techniques To Facilitate Learning And Motivation Of Serious Games


Instructional Techniques To Facilitate Learning And Motivation Of Serious Games
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Author : Pieter Wouters
language : en
Publisher: Springer
Release Date : 2016-10-31

Instructional Techniques To Facilitate Learning And Motivation Of Serious Games written by Pieter Wouters and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-31 with Education categories.


The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game.



The Palgrave Handbook On The Pedagogy Of International Relations Theory


The Palgrave Handbook On The Pedagogy Of International Relations Theory
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Author : Jamie Frueh
language : en
Publisher: Springer Nature
Release Date : 2025-02-11

The Palgrave Handbook On The Pedagogy Of International Relations Theory written by Jamie Frueh and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-11 with Political Science categories.


The Palgrave Handbook on the Pedagogy of International Relations Theory is a collection that explores how best to teach the systems of thought that organize the study of international relations and global politics. All chapters document and advance intradisciplinary conversations about the challenge of helping students understand the nuances of IR theory. Authors document strategies they have successfully applied to that challenge in a variety of contexts and encourage readers to creatively adapt to the challenges of their own pedagogical contexts. The handbook is organized around four themes – teaching theory for particular audiences and classroom contexts, tips for teaching specific theories, an exploration of pedagogical approaches to teaching theory, and pedagogical considerations specific to courses in geographic regions.



Using Cognitive And Affective Metrics In Educational Simulations And Games


Using Cognitive And Affective Metrics In Educational Simulations And Games
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Author : Harold F. O'Neil
language : en
Publisher: Routledge
Release Date : 2021-05-17

Using Cognitive And Affective Metrics In Educational Simulations And Games written by Harold F. O'Neil and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-17 with Education categories.


Presenting original studies and rich conceptual analyses, this volume explores how cognitive and affective metrics can be used to effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds to the increasing use of computer-based simulations and games across academic and professional sectors by bringing together contributions from different research communities, including K-12 and postsecondary education, medical, and military contexts. Drawing on empirical results, the chapter authors focus on the design and assessment of educational simulations and games. They describe how quantitative and qualitative metrics can be used effectively to evaluate and tailor instructional resources to the cognitive and affective needs of the individual learner. In doing so, the volume enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.