[PDF] Gadgets Games And Gizmos For Learning - eBooks Review

Gadgets Games And Gizmos For Learning


Gadgets Games And Gizmos For Learning
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Gadgets Games And Gizmos For Learning


Gadgets Games And Gizmos For Learning
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Author : Karl M. Kapp
language : en
Publisher: John Wiley & Sons
Release Date : 2007-09-24

Gadgets Games And Gizmos For Learning written by Karl M. Kapp and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-09-24 with Business & Economics categories.


Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.



The Gamification Of Learning And Instruction Fieldbook


The Gamification Of Learning And Instruction Fieldbook
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Author : Karl M. Kapp
language : en
Publisher: John Wiley & Sons
Release Date : 2013-11-11

The Gamification Of Learning And Instruction Fieldbook written by Karl M. Kapp and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-11 with Business & Economics categories.


Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.



Digital Arts And Entertainment Concepts Methodologies Tools And Applications


Digital Arts And Entertainment Concepts Methodologies Tools And Applications
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2014-06-30

Digital Arts And Entertainment Concepts Methodologies Tools And Applications written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-30 with Art categories.


In today’s interconnected society, media, including news, entertainment, and social networking, has increasingly shifted to an online, ubiquitous format. Artists and audiences will achieve the greatest successes by utilizing these new digital tools. Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications examines the latest research and findings in electronic media, evaluating the staying power of this increasingly popular paradigm along with best practices for those engaged in the field. With chapters on topics ranging from an introduction to online entertainment to the latest advances in digital media, this impressive three-volume reference source will be important to researchers, practitioners, developers, and students of the digital arts.



Technologies And Innovation


Technologies And Innovation
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Author : Rafael Valencia-García
language : en
Publisher: Springer
Release Date : 2016-11-07

Technologies And Innovation written by Rafael Valencia-García and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-07 with Computers categories.


This book constitutes the refereed proceedings of the Second International Conference on Technologies and Innovation, CITI 2016, held in Guayaquil, Ecuador, in November 2016. The 21 revised full papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on knowledge representation and natural language processing; Cloud and mobile computing; software engineering; expert systems and soft computing.



The Gamification Of Learning And Instruction


The Gamification Of Learning And Instruction
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Author : Karl M. Kapp
language : en
Publisher: John Wiley & Sons
Release Date : 2012-05-01

The Gamification Of Learning And Instruction written by Karl M. Kapp and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-01 with Business & Economics categories.


"Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games.... There is no doubt that 'gamification' is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind. This book is a valuable guide for all who are trying to understand or adopt these important design principles." —FROM THE FOREWORD BY KEVIN KRUSE Games create engagement—the corner-stone of any positive learning experience. With the growing popularity of digital games and game-based interfaces, it is essential that gamification be part of every learning professional's tool box. In this comprehensive resource, international learning expert Karl M. Kapp reveals the value of game-based mechanics to create meaningful learning experiences. Drawing together the most current information and relevant research in one resource, The Gamification of Learning and Instruction shows how to create and design games that are effective and meaningful for learners. Kapp introduces, defines, and describes the concept of gamification and then dissects several examples of games to determine the elements that provide the most positive results for the players. He explains why these elements are critical to the success of learning. The Gamification of Learning and Instruction is based on solid research and the author includes peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools. Not all games or gamification efforts are the same, the gamification of learning and instruction requires matching instructional content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the author explores how to design and develop gamification efforts. Kapp discusses how to create a successful game design document and includes a model for managing the entire game and gamification design process. The Gamification of Learning and Instruction provides learning professional with the help they need to put the power of game design to work. Follow Karl on his widely-read "Kapp Notes" blog at www.kaplaneduneering.com/kappnotes/



Digital Transformation And Human Behavior


Digital Transformation And Human Behavior
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Author : Concetta Metallo
language : en
Publisher: Springer Nature
Release Date : 2020-11-02

Digital Transformation And Human Behavior written by Concetta Metallo and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-02 with Computers categories.


The digital transformation is impacting various aspects of how we live and work. Due to the pervasive effects of the digital revolution on firms and societies, both scholars and practitioners are interested in better understanding the key mechanisms behind the related challenges. This book presents a collection of research papers focusing on the relationships between technologies (e.g. artificial intelligence, social media, and the Internet of Things) and behaviours (e.g. social learning, knowledge sharing, and decision-making). Moreover, it provides insights into how the digital transformation may improve quality of personal life and work life within public and private organisations. The plurality of views offered makes this book particularly relevant for practitioners, companies, scientists, and governments. It gathers a selection of the best papers - original double-blind peer-reviewed contributions - presented at the annual conference of the Italian chapter of the AIS which was held in Naples, Italy, in September 2019.



Designing Games For Ethics Models Techniques And Frameworks


Designing Games For Ethics Models Techniques And Frameworks
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Author : Schrier, Karen
language : en
Publisher: IGI Global
Release Date : 2010-12-31

Designing Games For Ethics Models Techniques And Frameworks written by Schrier, Karen and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-31 with Games & Activities categories.


"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.



Digital Imagery And Informational Graphics In E Learning Maximizing Visual Technologies


Digital Imagery And Informational Graphics In E Learning Maximizing Visual Technologies
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Author : Hai-Jew, Shalin
language : en
Publisher: IGI Global
Release Date : 2009-11-30

Digital Imagery And Informational Graphics In E Learning Maximizing Visual Technologies written by Hai-Jew, Shalin and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-30 with Computers categories.


"The information contained within this book will show that although the development and selection of instructional materials is generally done towards the end of the instructional design process, it must be viewed in a more inclusive way in that the visuals themselves may affect many other components of the educational design"--Provided by publisher.



Astd S Ultimate Train The Trainer


Astd S Ultimate Train The Trainer
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Author : Elaine Biech
language : en
Publisher: Association for Talent Development
Release Date : 2009-09-01

Astd S Ultimate Train The Trainer written by Elaine Biech and has been published by Association for Talent Development this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-01 with Reference categories.


Here at last is the ultimate authority on training new trainers from the consummate training professional, Elaine Biech, and ASTD. Configured in a usable format, ASTD's Ultimate Train the Trainer is a "must have" for every training manager's bookshelf. Included for the training manager is a complete train-the-trainer program that can be delivered tomorrow, as well as topic-based sessions to improve subject specific skills such as writing learning objectives, dealing with difficult participants, training styles and ADDIE. This complete manual guides training managers in conducting train-the trainer programs and supports new trainers, too, by providing insight and development into the practice of training. Bonus material includes learning activities, handouts, PowerPoint slides, plus a chapter that gives you more hints and direction to support successful training practitioners. A supplemental CD-Rom comes with the manual, giving you all the content in one place. Note: CD-ROM is not available for this title.



From Analysis To Evaluation


From Analysis To Evaluation
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Author : Jane Bozarth
language : en
Publisher: John Wiley & Sons
Release Date : 2008-03-11

From Analysis To Evaluation written by Jane Bozarth and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-03-11 with Business & Economics categories.


In this new book from the author of e-Learning on a Shoestring and Better than Bullet Points, Jane Bozarth has gathered a wealth of tools from leading training practitioners. Anyone—from the interested manager to the experienced training professional—can depend on this book when designing or delivering training. This single book contains all the valuable tools of the trade: worksheets for assessing training needs and writing goals and objectives; checklists for organizing the venue; and tools for analysis and structuring content. This remarkable resource also includes instant evaluation and measurement surveys, which can be customized freely from the companion website. In addition, Bozarth includes a wealth of invaluable advice for trainers at all levels on how to make effective use of props, staying energized, marketing training programs, and other things they don't tell you in train-the-trainer courses.