Game Artist


Game Artist
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How To Become A Video Game Artist


How To Become A Video Game Artist
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Author : Sam R. Kennedy
language : en
Publisher: Watson-Guptill
Release Date : 2013-05-14

How To Become A Video Game Artist written by Sam R. Kennedy and has been published by Watson-Guptill this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-14 with Art categories.


Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.



Game Artist


Game Artist
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Author : Paul Jones
language : en
Publisher: Sonola & Jones Ltd
Release Date : 2021-12-02

Game Artist written by Paul Jones and has been published by Sonola & Jones Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-02 with Education categories.


HOW DO YOU BECOME A SUCCESSFUL GAME ARTIST? The ultimate career guide walks you through the pitfalls and power-ups of building a career in this multi-billion dollar but secretive industry. Brimming with practical advice, for both aspiring artists and the experienced, GAME ARTIST leads you through the tricky process of career building, boosting you to the next level. There’s no talk of pesky pixels or polygons. This is all about YOU and developing your multiple skill-sets. From veteran Art Director and Artist Paul Jones, GAME ARTIST provides you with the golden key to unlocking your full career potential. All you have to do is step through the door. This is a walkthrough and career guide rolled into one! This book is for you, if: You want to learn the secrets of the games industry You want to get into a video game art department You wonder what makes a successful game artist You feel stuck in your role and want to level up You want to make the leap into team building and management You don’t know how to get promoted? That’s ok. It’s because you don’t know the rules of the game. Until now. Having worked for the last 25 years in the games industry, learning from the ground up, Paul has experienced a wide range of high-profile companies, Epic Games (Unreal Tournament 3), Rocksteady (Batman Arkham City), TTFusion (LEGO City Undercover) and the record-smashing Star Citizen with Cloud Imperium Games. GET HIRED! Give your work a winning edge by crafting the ultimate portfolio. Hear from industry specialists on hiring a successful artist. Learn strategies to improve your interview technique. GET CREATIVE! Techniques and tools to keep your creative output high. Explore game studio, project, and art team structures. Advice on avoiding burnout, building strong teams, authentic leadership and powering up your soft skills. GET PROMOTED! Artist roles explained in detail from Junior Artist to Art Director Get the promotion you’ve always wanted, in-depth processes explained. Insider interviews and industry examples to help you take your career to the next level. Packed with hard-won information, from studios around the world, in-depth interviews with seasoned industry professionals, and advice on being the ideal professional, GAME ARTIST is the helping hand you always wanted. No more messing, no more guessing - it's time to level up!



Game Art


Game Art
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Author : Matt Sainsbury
language : en
Publisher: No Starch Press
Release Date : 2015-09-01

Game Art written by Matt Sainsbury and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-01 with Games & Activities categories.


Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.



Becoming A Video Game Artist


Becoming A Video Game Artist
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Author : John Pearl
language : en
Publisher: CRC Press
Release Date : 2016-09-30

Becoming A Video Game Artist written by John Pearl and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-30 with Computers categories.


The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.



Drawing Basics And Video Game Art


Drawing Basics And Video Game Art
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Author : Chris Solarski
language : en
Publisher: Watson-Guptill
Release Date : 2012-09-18

Drawing Basics And Video Game Art written by Chris Solarski and has been published by Watson-Guptill this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-18 with Art categories.


"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook



Creating The Art Of The Game


Creating The Art Of The Game
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Author : Matthew Omernick
language : en
Publisher: New Riders
Release Date : 2004-03-24

Creating The Art Of The Game written by Matthew Omernick and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-03-24 with Computers categories.


The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.



Interactive Stories And Video Game Art


Interactive Stories And Video Game Art
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Author : Chris Solarski
language : en
Publisher: CRC Press
Release Date : 2017-01-20

Interactive Stories And Video Game Art written by Chris Solarski and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-20 with Computers categories.


The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.



3d Game Textures


3d Game Textures
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Author : Luke Ahearn
language : en
Publisher: CRC Press
Release Date : 2014-08-01

3d Game Textures written by Luke Ahearn and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-01 with Computers categories.


A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.



The Game Artist S Guide To Maya


The Game Artist S Guide To Maya
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Author : Michael McKinley
language : en
Publisher: John Wiley & Sons
Release Date : 2006-07-14

The Game Artist S Guide To Maya written by Michael McKinley and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-07-14 with Computers categories.


The Definitive Resource for Up-and-Coming 3D Game Artists Alias' award-winning Maya 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. The Game Artist's Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments. By following the discussions and tutorials, you'll bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You'll also glean insights from industry professionals and see how Maya has been used in popular games. If you're a 3D game artist, or looking to become one, this book will help you master the skills and techniques you'll need to excel in the competitive games industry. Inside, you'll learn how to: Create a game model using a concept image as your guide Model with predetermined real-time polycount limitations in mind View martial arts videos on the book's CD to animate your character more realistically Prepare a model for texturing with UV mapping and layout techniques Create different kinds of textures Master the rigging process, from setting up a skeleton to preparing blend shapes Practice techniques for creating animation clips to work with in the Trax Editor Use particle effects, such as sprites and animated geometry, to add pizzazz to your model



Environment Art In The Game Industry


Environment Art In The Game Industry
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Author : Henry Kelly
language : en
Publisher: CRC Press
Release Date : 2021-11-05

Environment Art In The Game Industry written by Henry Kelly and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-05 with Computers categories.


This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box. Following a step-by-step process to create realistic, state-of-the-art materials that help bring game narratives and worlds to life, this book provides a new perspective on Environment Art by covering the latest, most creative industry techniques using Substance Designer. This book should appeal to new and aspiring games Environment Artists, as well as those looking to increase their knowledge of Substance Designer. The final stages of this book give a sneak peek into creating foliage in the game industry. Henry Kelly is the Lead Artist at REWIND, a VR and AR studio with the vision of a better future for VR and AR.