Game Based Learning In Education And Health Part B

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Game Based Learning In Education And Health Part B
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Author :
language : en
Publisher: Elsevier
Release Date : 2023-09-01
Game Based Learning In Education And Health Part B written by and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-01 with Science categories.
Progress in Brain Research serial highlights new advances in the field with this new volume presenting interesting chapters. Each chapter is written by an international board of authors. - Provides the authority and expertise of leading contributors from an international board of authors - Presents the latest release in Progress in Brain Research serials - Updated release includes the latest information on Game-Based Learning in Education and Health
Game Based Learning In Education And Health Part A
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Author :
language : en
Publisher: Elsevier
Release Date : 2023-04-13
Game Based Learning In Education And Health Part A written by and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-13 with Science categories.
Game-Based Learning in Education and Health, Volume 276 in the Progress in Brain Research series, highlights new advances in the field, with this new volume presenting interesting chapters on topics such as Math computerized games in the classroom: a Number Line Training in Primary School Children, Digital games for learning basic arithmetic at home, Game-Based Assessment of Cognitive Function among Children and Adolescents: A Systematic Review and Meta-Analysis, Different aspects of fraction understanding are associated selectively with performance on a fraction learning game, and more. - Provides the authority and expertise of leading contributors from an international board of authors - Presents the latest release in Progress in Brain Research serials - Updated release includes the latest information on Game-Based Learning in Education and Health
Smart Learning Environments
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Author : Maiga Chang
language : en
Publisher: Springer
Release Date : 2014-09-05
Smart Learning Environments written by Maiga Chang and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-05 with Education categories.
This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning. This book gathers the newest research results of smart learning environments from the aspects of learning, pedagogies, and technologies in learning. It examines the advances in technology development and changes in the field of education that has been affecting and reshaping the learning environment. Then, it proposes that under the changed technological situations, smart learning systems, no matter what platforms (i.e., personal computers, smart phones, and tablets) they are running at, should be aware of the preferences and needs that their users (i.e., the learners and teachers) have, be capable of providing their users with the most appropriate services, helps to enhance the users' learning experiences, and to make the learning efficient.
Game Based Teaching And Simulation In Nursing And Health Care
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Author : Eric B. Bauman
language : en
Publisher: Springer Publishing Company
Release Date : 2012-07-27
Game Based Teaching And Simulation In Nursing And Health Care written by Eric B. Bauman and has been published by Springer Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-27 with Medical categories.
Print+CourseSmart
Handbook Of Game Based Learning
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Author : Jan L. Plass
language : en
Publisher: MIT Press
Release Date : 2020-02-04
Handbook Of Game Based Learning written by Jan L. Plass and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-04 with Education categories.
A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan
Digital Transformation In Higher Education Part B
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Author : Miltiadis D. Lytras
language : en
Publisher: Emerald Group Publishing
Release Date : 2024-10-28
Digital Transformation In Higher Education Part B written by Miltiadis D. Lytras and has been published by Emerald Group Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-28 with Education categories.
Digital Transformation in Higher Education is a pivotal reference through the transformative power of emerging technologies in academia. Addressing the dual nature of technology as both a challenge and an opportunity, this book presents a rich overview of strategies for integrating digital technology-driven advancements.
Educational Gameplay And Simulation Environments Case Studies And Lessons Learned
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Author : Kaufman, David
language : en
Publisher: IGI Global
Release Date : 2010-01-31
Educational Gameplay And Simulation Environments Case Studies And Lessons Learned written by Kaufman, David and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-01-31 with Computers categories.
"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.
Ecgbl2013 Proceedings Of The 6th European Conference On Games Based Learning
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Author : Patrick Felicia
language : en
Publisher: Academic Conferences Limited
Release Date : 2012
Ecgbl2013 Proceedings Of The 6th European Conference On Games Based Learning written by Patrick Felicia and has been published by Academic Conferences Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer simulation categories.
Research Anthology On Developments In Gamification And Game Based Learning
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2021-11-26
Research Anthology On Developments In Gamification And Game Based Learning written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-26 with Education categories.
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Ecgbl2011 Proceedings Of The 5th European Conference On Games Based Learning
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Author : Dimitris Gouscos
language : en
Publisher: Academic Conferences and Publishing International
Release Date :
Ecgbl2011 Proceedings Of The 5th European Conference On Games Based Learning written by Dimitris Gouscos and has been published by Academic Conferences and Publishing International this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.