Game Changers La Revoluci N De Los Videojuegos


Game Changers La Revoluci N De Los Videojuegos
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Game Changers La Revoluci N De Los Videojuegos


Game Changers La Revoluci N De Los Videojuegos
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Author : Phaidon Editors
language : en
Publisher:
Release Date : 2023-09-07

Game Changers La Revoluci N De Los Videojuegos written by Phaidon Editors and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-07 with categories.




Game Changers


Game Changers
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Author : Simon Parkin
language : en
Publisher: Phaidon Press
Release Date : 2023

Game Changers written by Simon Parkin and has been published by Phaidon Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with Games & Activities categories.


An A to Z of video games - 300 entries showcasing the most influential and celebrated games, consoles, publishers, and more A visual history of all things video games, this book will provide the reader with an overview of the gaming industry, from the very first game created around the mid-twentieth century, right through to the present day. Particular focus is given to advances within the industry during this time, such as new technologies, innovative gameplay, never-before-seen graphics, and design. An introduction by Simon Parkin provides an overview of gaming history, and exploring how iconic games have pushed the boundaries of the medium and 300 entries, hand picked by a panel of industry experts, showcase the most influential and celebrated games, consoles, publishers, and more. Each entry is accompanied by text informing the reader about the game and its history, its place in wider popular culture, and including useful information and facts, with exciting and sometimes unexpected pairings provided by the A to Z organisation. A glossary of key words and select biographies of influential creators and developers provides more context and a system of icons and infographics allows readers to see the connections between the book's 300 entries. Wider gaming culture, and how it has grown from a niche hobby to a worldwide phenomenon, influencing popular culture, is also explored, making this the widest ranging survey of games and gaming available today.



Game Changers


Game Changers
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Author : Leena Van Deventer
language : en
Publisher: Hachette UK
Release Date : 2016-03-01

Game Changers written by Leena Van Deventer and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-01 with Games & Activities categories.


The videogame scene has evolved from the hobby of boys in bedrooms to a popular pastime for anyone with a smartphone. Many of the old guard resent this mainstreaming of games culture — and they’ve been anything but welcoming. These trolls have created a climate of fear by abusing and harassing women, minorities and anyone who has dared to speak out against misogyny and other problems in the boys’ club industry. Game Changers puts these conflicts under the microscope, in Australia and overseas. The book features exclusive interviews with many key figures working to make the videogame world a safe space, including Anita Sarkeesian and Zoë Quinn, two of the women at the centre of the Gamergate abuse. In 2015, they were asked by the United Nations to lead a panel discussion on the ‘rising tide of online violence against women and girls’. Authors Dan Golding and Leena van Deventer use their extensive experience in the videogame industry, both as players and professionals, to examine how games culture is growing, diversifying and changing for the better.



Game Changers


Game Changers
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Author : Dan Golding
language : en
Publisher:
Release Date : 2016-03-02

Game Changers written by Dan Golding and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-02 with Harassment categories.


The videogame scene has evolved from the hobby of boys in bedrooms to a popular pastime for anyone with a smartphone. Many of the old guard resent this mainstreaming of games culture - and they've been anything but welcoming. These trolls have created a climate of fear by abusing and harassing women, minorities and anyone who has dared to speak out against misogyny and other problems in the boys' club industry. Game Changers puts these conflicts under the microscope, in Australia and overseas. The book features exclusive interviews with many key figures working to make the videogame world a safe space, including Anita Sarkeesian and Zoë Quinn, two of the women at the centre of the Gamergate abuse. In 2015, they were asked by the United Nations to lead a panel discussion on the 'rising tide of online violence against women and girls'. Authors Dan Golding and Leena van Deventer use their extensive experience in the videogame industry, both as players and professionals, to examine how games culture is growing, diversifying and changing for the better.



A Game Of Birds And Wolves


A Game Of Birds And Wolves
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Author : Simon Parkin
language : en
Publisher: Hachette UK
Release Date : 2020-01-28

A Game Of Birds And Wolves written by Simon Parkin and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-28 with History categories.


As heard on the New Yorker Radio Hour: The triumphant and "engaging history" (The New Yorker) of the young women who devised a winning strategy that defeated Nazi U-boats and delivered a decisive victory in the Battle of the Atlantic. By 1941, Winston Churchill had come to believe that the outcome of World War II rested on the battle for the Atlantic. A grand strategy game was devised by Captain Gilbert Roberts and a group of ten Wrens (members of the Women's Royal Naval Service) assigned to his team in an attempt to reveal the tactics behind the vicious success of the German U-boats. Played on a linoleum floor divided into painted squares, it required model ships to be moved across a make-believe ocean in a manner reminiscent of the childhood game, Battleship. Through play, the designers developed "Operation Raspberry," a counter-maneuver that helped turn the tide of World War II. Combining vibrant novelistic storytelling with extensive research, interviews, and previously unpublished accounts, Simon Parkin describes for the first time the role that women played in developing the Allied strategy that, in the words of one admiral, "contributed in no small measure to the final defeat of Germany." Rich with unforgettable cinematic detail and larger-than-life characters, A Game of Birds and Wolves is a heart-wrenching tale of ingenuity, dedication, perseverance, and love, bringing to life the imagination and sacrifice required to defeat the Nazis at sea.



Los Videojuegos Aprender En Mundos Reales Y Virtuales


Los Videojuegos Aprender En Mundos Reales Y Virtuales
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Author : Pilar Lacasa Díaz
language : es
Publisher: Ediciones Morata
Release Date : 2012-07-04

Los Videojuegos Aprender En Mundos Reales Y Virtuales written by Pilar Lacasa Díaz and has been published by Ediciones Morata this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-04 with Psychology categories.


Esta propuesta nace de una estrecha interacción entre la práctica y la teoría, buscando contribuir a que los videojuegos comerciales se conviertan en un instrumento educativo. Con ellos se puede pensar apasionadamente. El libro es el resultado de casi diez años explorando estos objetos digitales, aprendiendo a jugar, conversando con sus diseñadores y distribuidores y, además, trabajando fuera y dentro de las aulas con familias, niños, niñas, jóvenes y el profesorado. Se ha buscado ir más allá de algunos estereotipos: El primero, los videojuegos son una pérdida de tiempo y, además, son violentos. No, porque los objetos como tales no son ni buenos ni malos, depende del modo en que se utilizan. El segundo, es difícil saber qué juego elegir. Sí, son grandes desconocidos y seleccionar uno u otro es importante para tener experiencias gratificantes, para ello esta obra aporta información sobre ellos pero también incluye cómo acceder a vídeos de presentación, blogs, foros y más lugares relacionados con cada videojuego. El tercero, los videojuegos son demasiado absorbentes. Sí lo son, sin duda, como también sucede con la ciencia o la literatura. Como siempre en la vida, la pasión y el pensamiento interactúan y modulan nuestras actividades y, por qué no también, las relaciones con los videojuegos.



The Island Of Extraordinary Captives


The Island Of Extraordinary Captives
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Author : Simon Parkin
language : en
Publisher: Simon and Schuster
Release Date : 2022-11

The Island Of Extraordinary Captives written by Simon Parkin and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11 with History categories.


Barbed-Wire Matinee -- Five Shots -- Fire and Crystal -- The Rescuers -- Sunset Train -- The Basement and the Judge -- Spy Fever -- Nightmare Mill -- The Misted Isle -- The University of Barbed Wire -- The Vigil -- The Suicide Consultancy -- Into the Crucible -- The First Goodbyes -- Love and Paranoia -- The Heiress -- Art and Justice -- Home for Christmas? -- The Isle of Forgotten Men -- A Spy Cornered -- Return to the Mill -- The Final Trial.



Narrative Intelligence


Narrative Intelligence
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Author : Michael Mateas
language : en
Publisher: John Benjamins Publishing
Release Date : 2003-02-27

Narrative Intelligence written by Michael Mateas and has been published by John Benjamins Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-02-27 with Psychology categories.


Narrative Intelligence (NI) — the confluence of narrative, Artificial Intelligence, and media studies — studies, models, and supports the human use of narrative to understand the world. This volume brings together established work and founding documents in Narrative Intelligence to form a common reference point for NI researchers, providing perspectives from computational linguistics, agent research, psychology, ethology, art, and media theory. It describes artificial agents with narratively structured behavior, agents that take part in stories and tours, systems that automatically generate stories, dramas, and documentaries, and systems that support people telling their own stories. It looks at how people use stories, the features of narrative that play a role in how people understand the world, and how human narrative ability may have evolved. It addresses meta-issues in NI: the history of the field, the stories AI researchers tell about their research, and the effects those stories have on the things they discover. (Series B)



Masters Of Doom


Masters Of Doom
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Author : David Kushner
language : en
Publisher: Random House
Release Date : 2003-04-24

Masters Of Doom written by David Kushner and has been published by Random House this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-04-24 with Biography & Autobiography categories.


Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams



The Illustrated History Of 151 Video Games


The Illustrated History Of 151 Video Games
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Author : Simon Parkin
language : en
Publisher:
Release Date : 2014-01-07

The Illustrated History Of 151 Video Games written by Simon Parkin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-07 with Video games categories.


More than any other entertainment medium, videogames offer the chance for us to participate in a worldbeyond the ordinary. Whether you are playing as asupersonic hedgehog, an athletic archeologist, or amoustachioed Italian plumber, video games allow theirplayers to inhabit spaces where the usual parameters ofexistence do not apply. The medium's history ischronicled through the individual stories of 151 of themost iconic video games. Beginning in the early 1970s, the book charts five decades of the pixel revolution. Thestory of each game is accompanied by trivia andquotations, and illustrated with photographs, screenshotsand artwork. This celebratory reference, and up-to-datehistory, will enthral any video games aficionado. - Chronicles the history of gaming through an analysis of151 of the world's most-iconic and best-loved games - Expert analysis of the story of each game, accompaniedby fascinating trivia, memorable quotes, and informationon the year of publication and where the game can beplayed today - Includes titles across all platforms, including arcade, console, PC, online and handheld games - Charts five decades of video game evolution, fromComputer Space to Fez - Compulsively illustrated with over 1000 actionscreenshots, game artworks and photographs