Game Play La Cultura Del Juego Digital


Game Play La Cultura Del Juego Digital
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Game Play La Cultura Del Juego Digital


Game Play La Cultura Del Juego Digital
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Author : Daniel Aranda
language : es
Publisher: Lulu.com
Release Date :

Game Play La Cultura Del Juego Digital written by Daniel Aranda and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Gamers


Gamers
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Author : Garry Crawford
language : en
Publisher: Routledge
Release Date : 2013-03

Gamers written by Garry Crawford and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03 with Computers categories.


This book explores patterns of gameplay and sociality afforded by online gaming. Bringing together essays from leading and emerging academics, this book explores key issues in understanding online gaming, including: patterns of play, legality, production, identity, gamer communities, communication, social exclusion and inclusion, and considers future directions in online gaming.



The Business And Culture Of Digital Games


The Business And Culture Of Digital Games
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Author : Aphra Kerr
language : en
Publisher: SAGE
Release Date : 2006-03-18

The Business And Culture Of Digital Games written by Aphra Kerr and has been published by SAGE this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-03-18 with Language Arts & Disciplines categories.


This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economics, Aphra Kerr explores this all-pervasive, but under-theorised, aspect of our media environment. Written as an introductory text for media and game students this book aims present an overview of industry and scholary work on who makes games, where they get made, what kind of media and cultural form they are and who plays them and where. The Business and Culture of Digital Games looks at: - games as a new media form; - the design, development and marketing of games; - the use of games in public and private spaces. Combining a theoretical and empirical analysis of the production, content and consumption of computer games, this book will be of interest to many students of media, culture and communication.



Los Videojuegos Como Cultura


Los Videojuegos Como Cultura
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Author : Daniel Muriel
language : es
Publisher: Ampersand
Release Date : 2023-12-01

Los Videojuegos Como Cultura written by Daniel Muriel and has been published by Ampersand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-01 with Social Science categories.


Los videojuegos se han convertido en un componente importante de nuestro paisaje cultural y, como ya ocurrió con el cine, la música y la televisión, su amalgamiento con la vida cotidiana crece día a día. Por lo tanto, hablar sobre una cultura de los videojuegos en singular puede resultar problemático, pero es justamente en esa articulación donde se revela su complejidad y su carácter cambiante. Daniel Muriel y Garry Crawford proponen aquí una perspectiva crucial para la comprensión de los videojuegos como experiencia, al mismo tiempo que proporcionan un análisis profundo de cómo ellos pueden ayudarnos a comprender aspectos de la vida social tales como el trabajo, la educación, el poder, la empatía y la identidad en el mundo contemporáneo. De esta manera, a partir de testimonios de jugadores, diseñadores, periodistas y académicos, este trabajo conduce los estudios de juegos ( game studies) a una serie de áreas apenas exploradas y establece nuevos marcos teóricos y metodológicos para el análisis de los videojuegos y su cultura.



Computer Games And New Media Cultures


Computer Games And New Media Cultures
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Author : Johannes Fromme
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-06-14

Computer Games And New Media Cultures written by Johannes Fromme and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-14 with Education categories.


Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.



Heritage Memory And Identity In Postcolonial Board Games


Heritage Memory And Identity In Postcolonial Board Games
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Author : Michal Mochocki
language : en
Publisher: Taylor & Francis
Release Date : 2023-08-04

Heritage Memory And Identity In Postcolonial Board Games written by Michal Mochocki and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-04 with Games & Activities categories.


Heritage, Memory and Identity in Postcolonial Board Games is a unique edited collection that explores the interplay of heritage, memory, identity and history within postcolonial board games and their surrounding paratexts. It also examines critiques of these games within the gamer communities and beyond. Drawing on a range of international contributions, examples and case studies, this book shows how colonialism-themed games work as representations of the past that are influenced by existing heritage narratives and discourses. It also considers the implications of using colonial histories in games and its impact on its audience, the games’ players. Heritage, Memory and Identity in Postcolonial Board Games will be relevant to scholars and postgraduate students in the fields of game studies, game design or development, heritage studies, postcolonial criticism, media studies, and history. It will also be beneficial to practicing game developers.



Examining The Evolution Of Gaming And Its Impact On Social Cultural And Political Perspectives


Examining The Evolution Of Gaming And Its Impact On Social Cultural And Political Perspectives
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Author : Valentine, Keri Duncan
language : en
Publisher: IGI Global
Release Date : 2016-06-20

Examining The Evolution Of Gaming And Its Impact On Social Cultural And Political Perspectives written by Valentine, Keri Duncan and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-20 with Computers categories.


With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.



Online Gaming In Context


Online Gaming In Context
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Author : Garry Crawford
language : en
Publisher:
Release Date : 2011-05-01

Online Gaming In Context written by Garry Crawford and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-01 with Internet gambling categories.


Over only a few decades, digital gaming has become a major global leisure activity that now rivals the movie and music sectors. Due to this increasingly widespread popularity, gaming has in recent years become the focus of increased academic interest and activity, but still little is know about those who playdigital games. Online Gaming in Contextis the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks, and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world.



Game Cultures Computer Games As New Media


Game Cultures Computer Games As New Media
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Author : Dovey, Jon
language : en
Publisher: McGraw-Hill Education (UK)
Release Date : 2006-05-01

Game Cultures Computer Games As New Media written by Dovey, Jon and has been published by McGraw-Hill Education (UK) this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-05-01 with Social Science categories.


This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.



Digital Play


Digital Play
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Author : Stephen Kline
language : en
Publisher: McGill-Queen's Press - MQUP
Release Date : 2003

Digital Play written by Stephen Kline and has been published by McGill-Queen's Press - MQUP this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Business & Economics categories.


In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game producers and youthful consumers of this new medium. The authors suggest a model of expansion that encompasses technological innovation, game design, and marketing practices. Their case study of video gaming exposes fundamental tensions between the opposing forces of continuity and change in the information economy: between the play culture of gaming and the spectator culture of television, the dynamism of interactive media and the increasingly homogeneous mass-mediated cultural marketplace, and emerging flexible post-Fordist management strategies and the surviving techniques of mass-mediated marketing. Digital Play suggests a future not of democratizing wired capitalism but instead of continuing tensions between "access to" and "enclosure in" technological innovation, between inertia and diversity in popular culture markets, and between commodification and free play in the cultural industries. -- publisher description.