Game Playing For Active Ageing And Healthy Lifestyles

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Game Playing For Active Ageing And Healthy Lifestyles
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Author : Ana Isabel Veloso
language : en
Publisher: CRC Press
Release Date : 2022-09-01
Game Playing For Active Ageing And Healthy Lifestyles written by Ana Isabel Veloso and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-01 with Science categories.
Given the increase in the ageing population and the evolvement of the Human-Computer Interaction field to a much more humanistic approach, debate is ongoing about designing technology-enabled products for active ageing and healthy lifestyles. Indeed, the mainstream game industry has been challenged with the emergence of an older target group, the advancements in gamification and the proliferation of SMART devices.Previous experience in the field has revealed that for many older adult gamers, games had a therapeutic effect through them being both cognitively challenged and rewarded. However it has also revealed that the gaming industry was not fulfilling their other motivations and accessibility needs.Furthermore, research to date has focused on the physical and cognitive effects of video games in the aging process. Up to now, the use of other active ageing dimensions that go beyond the health domains (i.e. sense of security, and participation in society) in games addressed to this target group remain unexplored.This book differs from current books on the market by focusing on games and the main implications to design for active ageing in terms of the market perspective, the information and communication society, behavioral design, mobility, urban and city planning, accessibility and assessment.
Ethnologia Europaea
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Author : Marie Sandberg
language : en
Publisher: Museum Tusculanum Press
Release Date : 2014-07-04
Ethnologia Europaea written by Marie Sandberg and has been published by Museum Tusculanum Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-04 with Social Science categories.
Disorder and order are among the principles through which the articles in this issue are connected. Peter Jan Margry grasps the exuberant excesses surrounding the Dutch monarch’s birthday with the term “mobocracy” and sees in the suspension of rules a means to reconcile Dutch republicanism with the anachronism of a monarchical system. Ongoing disorder of a rather different nature is experienced by migrant workers from Poland in Denmark. Niels Jul Nielsen and Marie Sandberg accompany them at work and in their different home settings and analyse the divergent interplay of the Polish labour niche and family dynamics on different constructions of “orderly work conditions”. Stefan Groth uncovers the structuring power of new tools and events to measure performance in recreational cycling; competitive norms are shown to permeate a leisure activity. Old age, too, is not free from the structuring arm of social and health regimes. Through his analysis of billiards – a game favoured by the older men he studies – Aske Juul Lassen critiques aging policies striving to “activate” the elderly and overlooking the rhythms inherent to a traditional game – and activity. The issue concludes with Tuuli Lähdesmäki’s comparison of how local heritage actors choose to narrate the transnationally launched European Heritage Label. Within an initiative to foster Europeanization, she finds actors formulating European identities in different moulds.
Active Aging And Disease Management
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Author : Helena Canhão
language : en
Publisher: Frontiers Media SA
Release Date : 2019-01-11
Active Aging And Disease Management written by Helena Canhão and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-11 with Geriatrics categories.
Population aging and the associated burden of chronic diseases are one of the main challenges in public health worldwide. This Research Topic on "Active Aging and Disease Management" provides a comprehensive overview of population aging through fourteen comprehensive papers. Chapter 1 discusses an overview of health systems in active and healthy aging, while Chapter 2 focuses on the role of lifestyles, exercise and new technologies. Chapter 3 debates psychological and cognitive issues in aging and finally in Chapter 4, an older people self assessment is proposed and the role of communities and supporters are highlighted. We think that real social and health care integration at community level could be the key point to deliver effective health promotion and preventive intervention. Enjoy the reading!
Frailty In The Elderly
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Author : Sara Palermo
language : en
Publisher: BoD – Books on Demand
Release Date : 2021-03-31
Frailty In The Elderly written by Sara Palermo and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-31 with Medical categories.
The progressive growth in the number of older adults worldwide has led to a modification of the current healthcare scenario and a parallel increase in the use of public resources. In this book, we propose a conceptual framework within which aging, frailty, and care are analyzed through the lens of complexity medicine. Therefore, we present a multidimensional perspective that takes into account biomedical, (neuro)psychological, and socio-ecological vulnerability. The theses presented are the result of an inductive approach, based on many years of experience in the field, which has made it possible to identify strategies for frailty recognition and effective responses even in complicated clinical settings. The book is intended to be a tool of concrete and easy consultation, rich in reflections and suggestions.
Mind Games
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Author : Alzheimer's Society
language : en
Publisher: Random House
Release Date : 2023-10-12
Mind Games written by Alzheimer's Society and has been published by Random House this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-12 with Games & Activities categories.
'Not just good for you. Hugely challenging and hugely enjoyable' - Jeremy Vine, BBC Radio 2 'Give your grey matter a workout with these memory-boosting exercises' The Telegraph Solve over 150 mind-bending puzzles - and boost your brain health at the same time! Challenge your memory, test your logic and sharpen your focus with brilliantly fun pictures, words, numbers puzzles. With regular practice, puzzles may help to improve brain function and prevent age-related cognitive decline. Mind Games offers a workout for a wide range of brain functions. Featuring over 150 puzzles of varying difficulty, this book aims to target different areas of the brain and improve cognition. This book includes a 7-day programme, plus practical tips and advice to keep your mind active and engaged. But Mind Games is more than just a collection of puzzles - this book will help you to create new habits to keep your grey matter active and healthy. Here, Dr. Tim Beanland, Head of Knowledge at Alzheimer's Society, provides expert insights into the science of brain health and the benefits of regular mental exercise. Whether you're looking to improve your memory, sharpen your focus, or reduce your risk of dementia, Mind Games will help you achieve your goals. With its comprehensive range of puzzles and expert guidance, this book is the ultimate resource to improve your brain health and enhance mental agility. Part of the proceeds of sale of this publication (estimated to be an amount of no less than £50,000) will be paid to Alzheimer's Trading Limited (a registered charity, charity number 296645). Alzheimer's Trading Limited pays all of its taxable profits through 'gift aid' to Alzheimer's Society.
Handbook Of Active Ageing And Quality Of Life
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Author : Fermina Rojo-Pérez
language : en
Publisher: Springer Nature
Release Date : 2021-04-12
Handbook Of Active Ageing And Quality Of Life written by Fermina Rojo-Pérez and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-12 with Social Science categories.
This handbook presents an overview of studies on the relationship of active ageing and quality of life. It addresses the new challenges of ageing from the paradigm of positive ageing (active, healthy and successful) for a better quality of life. It provides theoretical perspectives and empirical studies, including scientific knowledge as well as practical experiences about the good ageing and the quality of later life around the world, in order to respond to the challenges of an aged population. The handbook is structured in 4 sections covering theoretical and conceptual perspectives, social policy issues and research agenda, methods, measurement instrument-scales and evaluations, and lastly application studies including domains and geographical contexts. Chapter 5 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com./div
Encyclopedia Of Computer Graphics And Games
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Author : Newton Lee
language : en
Publisher: Springer Nature
Release Date : 2024-01-10
Encyclopedia Of Computer Graphics And Games written by Newton Lee and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-10 with Computers categories.
Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Decade Of Healthy Ageing
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Author : World Health Organization
language : en
Publisher: World Health Organization
Release Date : 2021-01-14
Decade Of Healthy Ageing written by World Health Organization and has been published by World Health Organization this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-14 with Medical categories.
The Decade of Healthy Ageing 2021-2030 will focus on four key actions: changing how we think, feel and act towards age and ageing; developing communities in ways that foster the abilities of older people; delivering integrated care and primary health services that are responsive to the needs of older people; and providing older people who need it with access to long-term care. All are critical for building back better, and for fostering healthy ageing. The Baseline Report for the Decade of Healthy Ageing 2021−2030 addresses five issues so that policy-makers and others in government, the private sector, civil society and research are committed to implementing actions to achieve the ambitious goals set out in the Decade: 1. Introduces Healthy Ageing, the Decade’s actions and enablers, and a pathway to accelerate impact by 2030. 2. Where are we in 2020? The report provides a first-time baseline for healthy ageing worldwide. 3. What improvements could we expect by 2030? It documents progress and scenarios for improvement. 4. How can we accelerate impact on the lives of older people? It shows how older people and stakeholders can together optimize functional ability. 5. The next steps including opportunities to boost collaboration and impact by 2023, the next reporting period.
Handbook Of Research On Holistic Perspectives In Gamification For Clinical Practice
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Author : Novák, Daniel
language : en
Publisher: IGI Global
Release Date : 2015-09-14
Handbook Of Research On Holistic Perspectives In Gamification For Clinical Practice written by Novák, Daniel and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-14 with Medical categories.
Over the past decade, the healthcare industry has adopted games as a powerful tool for promoting personal health and wellness. Utilizing principles of gamification to engage patients with positive reinforcement, these games promote stronger attention to clinical and self-care guidelines, and offer exciting possibilities for primary prevention. Targeting an audience of academics, researchers, practitioners, healthcare professionals, and even patients, the Handbook of Research on Holistic Perspectives in Gamification for Clinical Practices reviews current studies and empirical evidence, highlights critical principles of gamification, and fosters the increasing application of games at the practical, clinical level.
Hci In Work And Learning Life And Leisure
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Author : Gerhard Leitner
language : en
Publisher: Springer
Release Date : 2010-11-02
Hci In Work And Learning Life And Leisure written by Gerhard Leitner and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-02 with Computers categories.
Because of the fast developments in information and communication technologies (ICT), the ?elds of application of HCI and UE are broader than ever.