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Game Testing


Game Testing
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Game Testing


Game Testing
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Author : Charles P. Schultz
language : en
Publisher: Mercury Learning and Information
Release Date : 2016-09-15

Game Testing written by Charles P. Schultz and has been published by Mercury Learning and Information this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-15 with Computers categories.


An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].



Game Testing


Game Testing
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Author : Robert Denton Bryant
language : en
Publisher: Stylus Publishing, LLC
Release Date : 2024-05-22

Game Testing written by Robert Denton Bryant and has been published by Stylus Publishing, LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-22 with Technology & Engineering categories.


An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basic skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. FEATURES: Features test methodology tutorials based on actual games, plus examples and tools that readers can use for personal or professional development Explores documented methods and tools for tracking and managing game testing progress and game quality Provides companion files available for digital download, including classroom support files, templates, resources, and projects from the book



Game Testing Mastery


Game Testing Mastery
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Author : Barrett Williams
language : en
Publisher: Barrett Williams
Release Date : 2025-02-23

Game Testing Mastery written by Barrett Williams and has been published by Barrett Williams this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-23 with Technology & Engineering categories.


Dive into the fascinating world of video game quality assurance with "Game Testing Mastery," the definitive guide to transforming your testing processes and elevating your game's performance. Whether you're a seasoned game developer or new to the industry, this eBook provides in-depth insights into the art of game testing, guiding you through the complexities of ensuring quality, performance, and user satisfaction. Start your journey by exploring the evolution of game testing and uncover the vital role of quality assurance in the dynamic gaming landscape. Navigate common challenges and equip yourself with cutting-edge strategies in both automated and manual testing frameworks. Discover the power of automation tools while understanding when the human touch becomes indispensable. "Game Testing Mastery" delves into the heart of debugging, performance testing, and user experience enhancements. Learn to identify and track bugs effectively, monitor game stability under stress, and apply usability best practices to delight your players. Examine the unique challenges of multiplayer games and network synchronization, alongside the nuances of cross-platform and regression testing, ensuring compatibility and stability across multiple devices. Security is paramount—arm yourself with strategies to safeguard player data and combat cheating and hacking. Integrate testing seamlessly into your development lifecycle, leveraging data analytics to make informed, data-driven decisions. Peer into the future with emerging technologies like AI and machine learning that are reshaping the testing landscape. This comprehensive guide also emphasizes building a robust testing culture within your team, fostering collaboration and continuous learning to maintain a quality-first mindset. With real-world case studies, learn from both triumphs and missteps in testing scenarios, and understand the key strategies that lead to successful quality assurance implementations. "Game Testing Mastery" is your essential companion to mastering the art of game testing, empowering you to play a pivotal role in your game's success and stay ahead in the ever-evolving world of game development. Unlock the secrets of expert testing today!



Modern Game Testing


Modern Game Testing
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Author : Nikolina Finska
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-07-21

Modern Game Testing written by Nikolina Finska and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-21 with Computers categories.


Implement modern and agile QA practices with the help of this part-color guide to ensure your games are high quality, on budget, and released on time Key Features Set up a test environment, create test plans, and learn to communicate with developers Discover how to build efficient QA teams either in-house or remotely Increase your chances of career advancement and your employability in the gaming industry Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionFew things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you’ll find that demand for your games declines. The solution lies in better quality assurance (QA) – and Modern Game Testing will show you how to achieve just that. Whether you’re a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You’ll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you’ll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you’ll have everything you need to implement QA strategies in your organization. By the end of this book, you’ll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.What you will learn Conduct compliance, regression, and localization tests, among others Build and optimize test sets for testing mobile games Find out how to set up an efficient bug flow Write optimal bug reports that differentiate between priority and severity Pick the optimal testing approach for each phase of game development Discover how to use equivalence partitioning, boundary analysis, and decision tables Master live ops QA and handle live bugs Who this book is for This book is for game testers, game producers, game developers, testing managers, and other QA professionals who want to learn more about modern approaches to QA and utilizing them to build more efficient and cost-effective QA teams and products. Prior professional testing experience is desirable, either in software or games testing and/or experience working in the gaming industry. Basic familiarity with agile working practices such as scrum is needed to fully understand all the concepts explained in this book.



Game Testing All In One Fourth Edition


Game Testing All In One Fourth Edition
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Author : Robert Bryant
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2024-06-17

Game Testing All In One Fourth Edition written by Robert Bryant and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-17 with Computers categories.


An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basics skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.



Modern Game Testing A Pragmatic Guide To Test Planning And Strategy


Modern Game Testing A Pragmatic Guide To Test Planning And Strategy
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Author : Chris Howell
language : en
Publisher: Modern Game Testing Company
Release Date : 2022-08-31

Modern Game Testing A Pragmatic Guide To Test Planning And Strategy written by Chris Howell and has been published by Modern Game Testing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-31 with Computers categories.


Focusing exclusively on the unique challenges of video game testing, you’ll discover how modern game companies create test plans and strategies for large and complex games, and learn the foolproof techniques and processes created for and used by real-world game teams. Packed with expert advice and real-life examples, you’ll find this book invaluable if you want to improve your own or your team’s feature test plans and catch more bugs. It’s also a great guide for testers looking to move into a test writing role. Inside you’ll find all the know-how you’ll need to own the end-to-end test strategy for game features, including: - identifying what should be tested for each game feature - designing tests with clear instructions for effective test execution - how to approach testing for a range of common game features - a toolbox of test planning techniques to guide the test planning process All equipping you to organise and communicate your plans within any project team. Complete with practical examples, working templates and industry tales from real projects, Modern Game Testing assumes no prior knowledge of the subject, tackling each area with logical, easy-to-follow steps. By the end of the book, you’ll have a sufficiently broad and deep knowledge to be able to write test plans for all the most common game features



The Pocket Mentor For Video Game Testing


The Pocket Mentor For Video Game Testing
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Author : Harun H. Ali
language : en
Publisher: CRC Press
Release Date : 2023-12-07

The Pocket Mentor For Video Game Testing written by Harun H. Ali and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-07 with Computers categories.


Written explicitly for aspiring and beginner QA testers, with concise and accessible advice and guidance. Combines proven and tested examples, tips, and tricks from experts currently working in the global games industry. Insight into different roles within a QA department, with advice on breaking into the industry and finding which role works for you



Game Testing


Game Testing
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Author : Charles P. Schultz
language : en
Publisher:
Release Date : 2016-10-06

Game Testing written by Charles P. Schultz and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-06 with Computers categories.


Résumé : Equipping readers with the rationale for vigorous testing of game software, this step-by-step guide explains how game testing and the tester fit into the game development process, provides practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and offers measurements to determine game quality and testing progress. --



The Game Tester S Guide To The Universe The Simple Guide To Landing Gamer Beta Tester Jobs


The Game Tester S Guide To The Universe The Simple Guide To Landing Gamer Beta Tester Jobs
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Author : Swaggy Beta
language : en
Publisher: Bull City Publishing
Release Date : 2014-05-21

The Game Tester S Guide To The Universe The Simple Guide To Landing Gamer Beta Tester Jobs written by Swaggy Beta and has been published by Bull City Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-21 with Computers categories.


Discover How Becoming A Game Tester Can Turn Your Life Around! Learn How You Can Earn up to $120 An Hour Or More… By Playing Video Games! Dear Game Lover, Are you sick and tired of running around in circles... are you frustrated because you haven’t found the right answers to online success for yourself? If you are suffering any of these situations then I have to tell you something very *important*... Being able to make money online isn’t as hard as it may seem.Hey I’m not kidding… There was a time when I too was frustrated… I used to work for long hours just to make ends meet. I hated the idea of getting up early only to get stuck in traffic, bosses ordering me what to do, and wasting my whole day in the office. Then I step into online business and tried all kinds of those ‘so called’ moneymaking systems, but they just never seemed to work. People were making money by getting me to do what they do. I invested my hard-earned money and in return I didn't even get the resources to get me off the ground. Everything turned to be scam… Finally, after countless hours and thousands of dollars of research I discovered a very easy and fail proof method to reach financial freedom. I do make money every single day…in fact every hour. No kidding! I have discovered such an easy method that allows me to have all that I wished for in my long hour jobs but never actually got any. Now I’m here To Share My Path to Success and Information with You!Before I reveal my fool-proof, super-easy money making method, let me ask you a question: Would you like to make a decent hourly rate just to play and test video games? Isn’t its great? If you are on this page it clearly shows you have a passion for video games. And I strongly believe that if passion turns into profession the resultant is *unlimited income*. So, I advice you to: Turn Your Passion into Your Profession You know… over 200 game companies are willing to pay you just to test their games. These companies want you to be a game tester and give them your advice on their developed games and in return they will pay you handsome sum of money. I’m a living example of it. It would be right if I say this is an era of Internet and Video Games. Today the game industry is over a $60 billion business. The companies that release their produced games with bugs in them will cause them a loss of millions of dollars. And no good company will ever want that. So, they think it a good idea to pay hundreds of dollars to gamers just to point out the glitches in their games. So they can release bug-free games and customers will not return their games. Okay… imagine this. You are a gamer and you buy a new video game that crashes every time your character shoots the enemy. It is obvious that you will not like the game and will never recommend it to anyone else. This will be a serious setback for the game company which had invested millions of dollars in the development of the game. And when no one buy their games due to the bad word-of-mouth advertising... the result is obvious: they will lose millions! “Then… What Are There Programmers For?” Well, programmers are not gamers. So they cannot find the bugs that a video-game tester will. If a company is paying you $50 an hour just to test video games for them that would otherwise ruin the game experience and quite possibly hurt their sales. Then what’s wrong in it? Isn't it a good deal? 5 Good Reasons Why Playing Video Games Is An Extremely Easy Way To Earn Money! 1. No Pre-Requisite No formal education is required to be a video game tester. 2. Top Paid Game Testers earn up $120 Per Hour Starting out You can earn $10 - $120 an hour being a video game tester. 3. Get the Games for FREE You keep the games you test without paying a dime. 4. video game system -You only need one video game system to become a video game tester. 5. Work on Your Will-You can choose your work hours.



Game Tester Triumph


Game Tester Triumph
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Author : RD king
language : en
Publisher: 大賢者外語
Release Date :

Game Tester Triumph written by RD king and has been published by 大賢者外語 this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


Secrets Behind Game Testing And Making Some Cash! Get All The Support And Guidance You Need To Be A Success At Game Testing! The technology of video games has progressed a great deal since the creation of the first video game systems. An example of an earlier video game would be Pong. In this game two players would control simple lines that could only go up or down on the screen. These lines were controlled by paddles and the point of the game was to hit the bouncing ball and make your opponent miss it. The video games of today are much more advanced than that. They offer multiple genres of games that are sure to meet the interests of almost any person. Most of them can also be played online which offers an entire new experience in itself. Some people may not take the profession of video game testing as a serious career. Video game testing is actually quite important in the development of a game, some would argue that they are just as important as the programmers. The main job of a game tester is to go through a game, level by level, scene by scene, and make sure that everything is working correctly and that the game is functioning up to par. You will need some knowledge in programming and you will need an eye that pays very close attention to detail. In most cases, the difference between a top seller and a game that does not do well at all is attention to detail. Chapter 1: Game Testing Basics Chapter 2: Put a Resume Together Chapter 3: Prepare Examples of Your Experience Chapter 4: Contacting Game Developers Chapter 5: Using the Correct Search Keywords