Modern Game Testing

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Modern Game Testing A Pragmatic Guide To Test Planning And Strategy
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Author : Chris Howell
language : en
Publisher: Modern Game Testing Company
Release Date : 2022-08-31
Modern Game Testing A Pragmatic Guide To Test Planning And Strategy written by Chris Howell and has been published by Modern Game Testing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-31 with Computers categories.
Focusing exclusively on the unique challenges of video game testing, you’ll discover how modern game companies create test plans and strategies for large and complex games, and learn the foolproof techniques and processes created for and used by real-world game teams. Packed with expert advice and real-life examples, you’ll find this book invaluable if you want to improve your own or your team’s feature test plans and catch more bugs. It’s also a great guide for testers looking to move into a test writing role. Inside you’ll find all the know-how you’ll need to own the end-to-end test strategy for game features, including: - identifying what should be tested for each game feature - designing tests with clear instructions for effective test execution - how to approach testing for a range of common game features - a toolbox of test planning techniques to guide the test planning process All equipping you to organise and communicate your plans within any project team. Complete with practical examples, working templates and industry tales from real projects, Modern Game Testing assumes no prior knowledge of the subject, tackling each area with logical, easy-to-follow steps. By the end of the book, you’ll have a sufficiently broad and deep knowledge to be able to write test plans for all the most common game features
Modern Game Testing
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Author : Nikolina Finska
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-07-21
Modern Game Testing written by Nikolina Finska and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-21 with Computers categories.
Implement modern and agile QA practices with the help of this part-color guide to ensure your games are high quality, on budget, and released on time Key Features Set up a test environment, create test plans, and learn to communicate with developers Discover how to build efficient QA teams either in-house or remotely Increase your chances of career advancement and your employability in the gaming industry Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionFew things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you’ll find that demand for your games declines. The solution lies in better quality assurance (QA) – and Modern Game Testing will show you how to achieve just that. Whether you’re a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You’ll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you’ll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you’ll have everything you need to implement QA strategies in your organization. By the end of this book, you’ll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.What you will learn Conduct compliance, regression, and localization tests, among others Build and optimize test sets for testing mobile games Find out how to set up an efficient bug flow Write optimal bug reports that differentiate between priority and severity Pick the optimal testing approach for each phase of game development Discover how to use equivalence partitioning, boundary analysis, and decision tables Master live ops QA and handle live bugs Who this book is for This book is for game testers, game producers, game developers, testing managers, and other QA professionals who want to learn more about modern approaches to QA and utilizing them to build more efficient and cost-effective QA teams and products. Prior professional testing experience is desirable, either in software or games testing and/or experience working in the gaming industry. Basic familiarity with agile working practices such as scrum is needed to fully understand all the concepts explained in this book.
Game Testing
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Author : Charles P. Schultz
language : en
Publisher:
Release Date : 2016-10-06
Game Testing written by Charles P. Schultz and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-06 with Computers categories.
Résumé : Equipping readers with the rationale for vigorous testing of game software, this step-by-step guide explains how game testing and the tester fit into the game development process, provides practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and offers measurements to determine game quality and testing progress. --
Game Testing Mastery
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Author : Barrett Williams
language : en
Publisher: Barrett Williams
Release Date : 2025-02-23
Game Testing Mastery written by Barrett Williams and has been published by Barrett Williams this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-23 with Technology & Engineering categories.
Dive into the fascinating world of video game quality assurance with "Game Testing Mastery," the definitive guide to transforming your testing processes and elevating your game's performance. Whether you're a seasoned game developer or new to the industry, this eBook provides in-depth insights into the art of game testing, guiding you through the complexities of ensuring quality, performance, and user satisfaction. Start your journey by exploring the evolution of game testing and uncover the vital role of quality assurance in the dynamic gaming landscape. Navigate common challenges and equip yourself with cutting-edge strategies in both automated and manual testing frameworks. Discover the power of automation tools while understanding when the human touch becomes indispensable. "Game Testing Mastery" delves into the heart of debugging, performance testing, and user experience enhancements. Learn to identify and track bugs effectively, monitor game stability under stress, and apply usability best practices to delight your players. Examine the unique challenges of multiplayer games and network synchronization, alongside the nuances of cross-platform and regression testing, ensuring compatibility and stability across multiple devices. Security is paramount—arm yourself with strategies to safeguard player data and combat cheating and hacking. Integrate testing seamlessly into your development lifecycle, leveraging data analytics to make informed, data-driven decisions. Peer into the future with emerging technologies like AI and machine learning that are reshaping the testing landscape. This comprehensive guide also emphasizes building a robust testing culture within your team, fostering collaboration and continuous learning to maintain a quality-first mindset. With real-world case studies, learn from both triumphs and missteps in testing scenarios, and understand the key strategies that lead to successful quality assurance implementations. "Game Testing Mastery" is your essential companion to mastering the art of game testing, empowering you to play a pivotal role in your game's success and stay ahead in the ever-evolving world of game development. Unlock the secrets of expert testing today!
Game Testing
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Author : Robert Denton Bryant
language : en
Publisher: Stylus Publishing, LLC
Release Date : 2024-05-22
Game Testing written by Robert Denton Bryant and has been published by Stylus Publishing, LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-22 with Technology & Engineering categories.
An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basic skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. FEATURES: Features test methodology tutorials based on actual games, plus examples and tools that readers can use for personal or professional development Explores documented methods and tools for tracking and managing game testing progress and game quality Provides companion files available for digital download, including classroom support files, templates, resources, and projects from the book
Game Testing All In One Fourth Edition
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Author : Robert Bryant
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2024-06-17
Game Testing All In One Fourth Edition written by Robert Bryant and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-17 with Computers categories.
An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basics skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.
The Future Of Fun Building Ai Powered Gaming Platforms At Global Scale 2025
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Author : Author:1- Prem Nishanth Kothandaraman, Author:2-Dr. Arun Prakash Agarwal
language : en
Publisher: RAVEENA PRAKASHAN OPC PVT LTD
Release Date :
The Future Of Fun Building Ai Powered Gaming Platforms At Global Scale 2025 written by Author:1- Prem Nishanth Kothandaraman, Author:2-Dr. Arun Prakash Agarwal and has been published by RAVEENA PRAKASHAN OPC PVT LTD this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
PREFACE The world of gaming has undergone a profound transformation over the past few decades, evolving from a niche form of entertainment into a global cultural phenomenon. From the early days of arcade games to the expansive multiplayer online worlds of today, gaming has not only revolutionized entertainment but has become a powerful medium for social interaction, creativity, and competition. As we move further into the 21st century, technology continues to push the boundaries of what is possible in gaming, and one of the most exciting frontiers is the integration of Artificial Intelligence (AI). The convergence of AI and gaming has the potential to redefine the industry, opening up new possibilities for gameplay, game design, and player experiences on a scale never before imagined. This book, The Future of Fun: Building AI-Powered Gaming Platforms at Global Scale, explores the rapidly advancing role of AI in the gaming industry and how it is shaping the future of interactive entertainment. As gaming platforms expand to meet the growing demands of a global audience, the potential of AI to enhance every aspect of the gaming experience—from dynamic storytelling and personalized gameplay to sophisticated non-player characters (NPCs) and intelligent game environments—is immense. We are on the cusp of a new era where AI not only supports the technical backend of games but also drives the creativity and innovation that will define the next generation of gaming experiences. Throughout this book, we delve into the innovative technologies that are enabling AI-powered gaming platforms to scale globally. AI is already being leveraged to create immersive, adaptive, and more responsive gaming environments that learn from player behaviors and preferences, offering highly personalized experiences. Whether through procedural content generation, advanced machine learning algorithms, or intelligent game design, AI provides opportunities for developers to create more complex and engaging game worlds that feel alive, ever-evolving, and deeply interactive. We will explore how these advancements are making games more intelligent and intuitive, with the potential to revolutionize the way players experience and interact with games. Moreover, the book examines the opportunities and challenges associated with building AI-powered gaming platforms at a global scale. As the gaming industry expands across borders, it is crucial to address the scalability and localization challenges posed by diverse markets, languages, and cultural contexts. The integration of AI in global gaming platforms must be designed to seamlessly operate across multiple regions, ensuring that AI-driven features such as in-game content generation, player interactions, and matchmaking can scale effectively while providing consistent and engaging experience for users worldwide. We also discuss the ethical implications and social responsibilities that come with building AI-driven gaming ecosystems. As AI becomes more deeply embedded in gaming platforms, it is essential to consider the ethical concerns related to data privacy, algorithmic transparency, and the potential for bias in AI models. This book encourages a thoughtful and responsible approach to AI development in gaming, emphasizing the importance of creating inclusive, fair, and enjoyable experiences for players of all backgrounds. The Future of Fun is intended for a wide audience, including game developers, AI researchers, industry professionals, and gaming enthusiasts. It provides a comprehensive overview of the current trends, challenges, and opportunities in AI-powered gaming, while also offering a forward-looking perspective on where the industry is heading. Whether you are a seasoned game developer looking to incorporate AI into your projects or simply a fan eager to understand the technological innovations shaping the games of tomorrow, this book offers valuable insights into the exciting intersection of gaming and AI. As we move into this new era of gaming, one thing is certain: AI powers the future of fun. Authors
Modern Game Testing
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Author : Nikolina Finska
language : en
Publisher: Packt Publishing
Release Date : 2023-06
Modern Game Testing written by Nikolina Finska and has been published by Packt Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06 with categories.
Implement modern and agile QA practices to ensure your games are high quality, on budget, and released on time Purchase of the print or Kindle book includes a free PDF eBook Key Features: Set up a test environment, create test plans, and learn to communicate with developers Discover how to build efficient QA teams either in-house or remotely Increase your chances of career advancement and your employability in the gaming industry Book Description: Few things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you'll find that demand for your games declines. The solution lies in better quality assurance (QA) - and Modern Game Testing will show you how to achieve just that. Whether you're a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You'll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you'll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you'll have everything you need to implement QA strategies in your organization. By the end of this book, you'll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams. What You Will Learn: Conduct compliance, regression, and localization tests, among others Build and optimize test sets for testing mobile games Find out how to set up an efficient bug flow Write optimal bug reports that differentiate between priority and severity Pick the optimal testing approach for each phase of game development Discover how to use equivalence partitioning, boundary analysis, and decision tables Master live ops QA and handle live bugs Who this book is for: This book is for game testers, game producers, game developers, testing managers, and other QA professionals who want to learn more about modern approaches to QA and utilizing them to build more efficient and cost-effective QA teams and products. Prior professional testing experience is desirable, either in software or games testing and/or experience working in the gaming industry. Basic familiarity with agile working practices such as scrum is needed to fully understand all the concepts explained in this book.
Game Localization
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Author : Minako O'Hagan
language : en
Publisher: John Benjamins Publishing
Release Date : 2013-08-29
Game Localization written by Minako O'Hagan and has been published by John Benjamins Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-29 with Language Arts & Disciplines categories.
Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book’s readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.
Extra Lives
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Author : Tom Bissell
language : en
Publisher: Vintage
Release Date : 2010-06-08
Extra Lives written by Tom Bissell and has been published by Vintage this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-06-08 with Social Science categories.
Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.