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Gameful Habits


Gameful Habits
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Gameful Habits


Gameful Habits
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Author : Victoria Ichizli-Bartels
language : en
Publisher: Independently Published
Release Date : 2021-06-26

Gameful Habits written by Victoria Ichizli-Bartels and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-26 with categories.


Turn your daily practices into fun and exciting games. Many people struggle to motivate themselves to start the day, work on a project, or maintain a healthy or otherwise beneficial habit. They consider many of their daily routines to be a necessary chore that they will never enjoy. The pioneer of Self-Gamification - a unique approach to turning life into fun games - Victoria Ichizli-Bartels, has discovered another way for herself, and offers this possibility to others by sharing her experiences. In this unconventional book on habits, Victoria shares the Super Sleeper game she created to ensure she got enough sleep, and how this success was extrapolated to the other habits and daily practices she wanted to develop. Read Gameful Habits, and you will learn the three skill sets required to succeed in your self-motivational games, i.e. any habits, projects, challenges, tasks, or other activities turned into fun games. These skill sets are: Seeing yourself, the world around you, and your thought processes non-judgmentally, as an anthropologist would do; Identifying your dreams and goals, and taking action, one small and effortless step at a time, the kaizen way; Applying gamification; that is, seeing and treating whatever you are up to like a game, and learning to appreciate every step on the way with gameful rewards. These skill sets, which you can easily put into practice immediately - along with the awareness that when you turn your life into fun games, you are both the player and the designer of these games - will help you turn happiness into a lifestyle, and health and other beneficial practices into exciting games that you can't wait to design, play, and continue developing.



The Gameful World


The Gameful World
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Author : Steffen P. Walz
language : en
Publisher: MIT Press
Release Date : 2015-01-16

The Gameful World written by Steffen P. Walz and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-16 with Computers categories.


What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.



Gameful Mind


Gameful Mind
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Author : Victoria Ichizli-Bartels
language : en
Publisher:
Release Date : 2021-01-13

Gameful Mind written by Victoria Ichizli-Bartels and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-13 with categories.


Despite extensive study, the human brain and mind will always remain a mystery. Or rather, a puzzle each of us needs to solve for ourselves, continually in our lives, as we evolve and grow. Born in 1972, Victoria, by complete coincidence, created seventy-two puzzle pieces in her attempt to grasp an image of our enigmatic subconscious biological minds. She invites you to explore the gameful and playful nature of your mind and support it in exploring the world's magic maze, outside and inside yourself. Discover each of the puzzle pieces and arrange them to create a personal, sparkling, and ever-changing picture of your own enigmatic mind. Here is the maze of puzzle pieces for exploring your mind gamefully: 1. Beginning - 2. Length - 3. Reading - 4. Book - 5. Learning - 6. Interpretation - 7. Cycling - 8. Flow - 9. Anthropology - 10. Miracles - 11. Brain - 12. Mind - 13. Body - 14. Heart - 15. Olympiad - 16. Gaming - 17. Overload - 18. Definitions - 19. Awareness - 20. Boosters - 21. Information - 22. Gameplay - 23. Mentalism - 24. Creativity - 25. Self-Motivation - 26. Types - 27. Discomfort - 28. Escape - 29. Duration - 30. Scope - 31. Design - 32. Daydreaming - 33. Mind Sculpture - 34. Activating - 35. Single-/Multi-Player - 36. Connecting - 37. Self-Love - 38. Experience - 39. Deciphering - 40. Intuition - 41. Resistance - 42. Stopping - 43. Questions - 44. Not Answering - 45. Impatience - 46. Forsaking - 47. Message - 48. ASAP - 49. Checklist - 50. Honesty - 51. Kindness - 52. Helpfulness - 53. Eating - 54. Digestion - 55. Analysis - 56. Backstory - 57. Acting - 58. Authoring - 59. Goals - 60. Rules - 61. Feedback System - 62. Voluntary Participation - 63. Overthinking - 64. Accelerating - 65. Hilarious - 66. Reasons - 67. Practicing - 68. Cheating - 69. Wrongdoer - 70. Self-Help - 71. Candy - 72. End



Superbetter


Superbetter
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Author : Jane McGonigal
language : en
Publisher: Penguin
Release Date : 2015-09-15

Superbetter written by Jane McGonigal and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-15 with Self-Help categories.


An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.



The Ethics Of Playing Researching And Teaching Games In The Writing Classroom


The Ethics Of Playing Researching And Teaching Games In The Writing Classroom
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Author : Richard Colby
language : en
Publisher: Springer Nature
Release Date : 2021-01-27

The Ethics Of Playing Researching And Teaching Games In The Writing Classroom written by Richard Colby and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-27 with Study Aids categories.


This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.



The Rhetoric Of Videogames As Embodied Practice


The Rhetoric Of Videogames As Embodied Practice
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Author : Steve Holmes
language : en
Publisher: Routledge
Release Date : 2017-09-11

The Rhetoric Of Videogames As Embodied Practice written by Steve Holmes and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-11 with Language Arts & Disciplines categories.


The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.



Domain Specific Languages In Practice


Domain Specific Languages In Practice
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Author : Antonio Bucchiarone
language : en
Publisher: Springer Nature
Release Date : 2021-06-24

Domain Specific Languages In Practice written by Antonio Bucchiarone and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-24 with Computers categories.


This book covers several topics related to domain-specific language (DSL) engineering in general and how they can be handled by means of the JetBrains Meta Programming System (MPS), an open source language workbench developed by JetBrains over the last 15 years. The book begins with an overview of the domain of language workbenches, which provides perspectives and motivations underpinning the creation of MPS. Moreover, technical details of the language underneath MPS together with the definition of the tool’s main features are discussed. The remaining ten chapters are then organized in three parts, each dedicated to a specific aspect of the topic. Part I “MPS in Industrial Applications” deals with the challenges and inadequacies of general-purpose languages used in companies, as opposed to the reasons why DSLs are essential, together with their benefits and efficiency, and summarizes lessons learnt by using MPS. Part II about “MPS in Research Projects” covers the benefits of text-based languages, the design and development of gamification applications, and research fields with generally low expertise in language engineering. Eventually, Part III focuses on “Teaching and Learning with MPS” by discussing the organization of both commercial and academic courses on MPS. MPS is used to implement languages for real-world use. Its distinguishing feature is projectional editing, which supports practically unlimited language extension and composition possibilities as well as a flexible mix of a wide range of textual, tabular, mathematical and graphical notations. The number and diversity of the presented use-cases demonstrate the strength and malleability of the DSLs defined using MPS. The selected contributions represent the current state of the art and practice in using JetBrains MPS to implement languages for real-world applications.



Game Science In Hybrid Learning Spaces


Game Science In Hybrid Learning Spaces
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Author : Sylvester Arnab
language : en
Publisher: Routledge
Release Date : 2020-04-29

Game Science In Hybrid Learning Spaces written by Sylvester Arnab and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-29 with Education categories.


Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.



Proceedings Of Teem 2023


Proceedings Of Teem 2023
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Author : José Alexandre de Carvalho Gonçalves
language : en
Publisher: Springer Nature
Release Date :

Proceedings Of Teem 2023 written by José Alexandre de Carvalho Gonçalves and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




The Power Of Habit Why We Do What We Do In Life And Business Charles Duhigg Essentials


The Power Of Habit Why We Do What We Do In Life And Business Charles Duhigg Essentials
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Author : P. James Holland
language : en
Publisher: P. James Holland
Release Date : 2012

The Power Of Habit Why We Do What We Do In Life And Business Charles Duhigg Essentials written by P. James Holland and has been published by P. James Holland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with categories.


Just The Facts Presents:The Power of Habit - Why we do what we do in business and life by Charles Duhigg: The Essentials.Your habits can be changed! In this book you will learn not only how to toake control of your habits but also how to create new ones to achieve almost anthign you deisre.Duhigg explains the psycology behind our habits. How they are created. What fuels them. Why they have so much power and so much more. Learn to overpower your bad habits and start creating your life the way it should be.About JUST THE FACTSJust the facts has partnered with Coach Comeback to bring you only the best personal development and self-help book summaries. With Just The Facts you will have all of the key points and main ideas from the original title organized to optimize your retention.Although Just The Facts Book Summaries can provide you with the basic understanding of the featured title as a stand-alone product, it also makes a great companion along with the original. Read Just The Facts if you are a "give it to me straight" kind of learner or keep it by your side after you read the original for a quick refresher and reference guide. Either way - Make Just The Facts Book Summaries a part of your library today!0́40́40́40́40́40́4ADDED BONUSES0́40́40́40́40́40́40́40́40́40́4Inside the book cover you will find a link for the fully loaded LIFE IMPROVEMENT ENCYCLOPEDIA absolutely FREE!That is over 75 pages of pure life changing actionable steps you can use and start crafting the life of your dream almost immediately for FREEBut it does not stop with just this book!When you purchase this book you will get direct access to Coach Comeback's PERSONAL email address for direct 1-0n-1 advice anytime you need it!You will also get FREE access to daily motivational quotes and posters delivered directly to you to make sure you always keep your spirits high no matter what is going on at the time.When you buy this book you are getting a lifetime partner as well!You will never be forced to make a tough decision alone again!0́40́40́40́40́40́40́4SCROLL UP AND CLICK "BUY NOW" TO START READING AND GAIN ACCESS TO COACH COMEBACK!