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Game Science In Hybrid Learning Spaces


Game Science In Hybrid Learning Spaces
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Game Science In Hybrid Learning Spaces


Game Science In Hybrid Learning Spaces
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Author : Sylvester Arnab
language : en
Publisher: Routledge
Release Date : 2020-04-29

Game Science In Hybrid Learning Spaces written by Sylvester Arnab and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-29 with Education categories.


Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.



Game Science In Hybrid Learning Spaces


Game Science In Hybrid Learning Spaces
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Author : Routledge
language : en
Publisher: Routledge
Release Date : 2018-06

Game Science In Hybrid Learning Spaces written by Routledge and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06 with categories.


Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.



Ecgbl 2021 15th European Conference On Game Based Learning


Ecgbl 2021 15th European Conference On Game Based Learning
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Author : Panagiotis Fotaris
language : en
Publisher: Academic Conferences Limited
Release Date : 2021-09-23

Ecgbl 2021 15th European Conference On Game Based Learning written by Panagiotis Fotaris and has been published by Academic Conferences Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-23 with Computers categories.




Games And Simulations In Online Learning Research And Development Frameworks


Games And Simulations In Online Learning Research And Development Frameworks
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Author : Gibson, David
language : en
Publisher: IGI Global
Release Date : 2006-09-30

Games And Simulations In Online Learning Research And Development Frameworks written by Gibson, David and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-09-30 with Education categories.


"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.



Creative Applications Of Artificial Intelligence In Education


Creative Applications Of Artificial Intelligence In Education
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Author : Alex Urmeneta
language : en
Publisher: Springer Nature
Release Date : 2024-05-18

Creative Applications Of Artificial Intelligence In Education written by Alex Urmeneta and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-18 with Psychology categories.


This open access book explores the synergy between AI and education, highlighting its potential impact on pedagogical practices. It navigates the evolving landscape of AI-powered educational technologies and suggests practical ways to personalise instruction, nurture human-AI co-creativity, and transform the learning experience. Spanning from primary to higher education, this short and engaging volume proposes concrete examples of how educational stakeholders can be empowered in their AI literacy to foster creativity, inspire critical thinking, and promote problem-solving by embracing AI as a tool for expansive learning. Structured in three parts, the book starts developing the creative engagement perspective for learning and teaching to then present practical applications of AI in K-12 and higher education, covering different fields (teacher education, professional education, business education) as well as different types of AI supported tools (games, chatbots, and AI assisted assessment). It also delves into the ethical considerations, policy implications, and the central role educators play in harnessing the power of an AI informed educational experience.



The Cambridge Handbook Of Cyber Behavior


The Cambridge Handbook Of Cyber Behavior
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Author : Zheng Yan
language : en
Publisher: Cambridge University Press
Release Date : 2023-11-09

The Cambridge Handbook Of Cyber Behavior written by Zheng Yan and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-09 with Psychology categories.


Human behavior in cyber space is extremely complex. Change is the only constant as technologies and social contexts evolve rapidly. This leads to new behaviors in cybersecurity, Facebook use, smartphone habits, social networking, and many more. Scientific research in this area is becoming an established field and has already generated a broad range of social impacts. Alongside the four key elements (users, technologies, activities, and effects), the text covers cyber law, business, health, governance, education, and many other fields. Written by international scholars from a wide range of disciplines, this handbook brings all these aspects together in a clear, user-friendly format. After introducing the history and development of the field, each chapter synthesizes the most recent advances in key topics, highlights leading scholars and their major achievements, and identifies core future directions. It is the ideal overview of the field for researchers, scholars, and students alike.



Virtual Reality In Curriculum And Pedagogy


Virtual Reality In Curriculum And Pedagogy
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Author : Erica Southgate
language : en
Publisher: Routledge
Release Date : 2020-04-23

Virtual Reality In Curriculum And Pedagogy written by Erica Southgate and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-23 with Education categories.


Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book’s original pedagogical framework is informed by qualitative and quantitative data collected from the first-ever study to embed immersive VR in secondary school science, ICT, and drama classrooms. Students and scholars of technology-enhancing learning, curriculum design, and teacher education alike will find key pedagogical insights into leveraging the unique properties of VR for authentic, metacognitive, and creative learning.



The Emergence Of The Ethically Engaged University


The Emergence Of The Ethically Engaged University
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Author : Emiliano Bosio
language : en
Publisher: Springer Nature
Release Date : 2023-10-12

The Emergence Of The Ethically Engaged University written by Emiliano Bosio and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-12 with Education categories.


This edited volume examines the role of the modern university as a public good institution ethically engaged in social transformation. Featuring contributions from internationally recognized scholars across both the Global North and South, this collection contexualizes issues in higher education such as community engagement, service learning, citizenship and civic responsibility both locally and globally (e.g., local, regional, national, and global engagement). Each chapter addresses the intangible, multifaceted dimensions of the relationships, community impact, and knowledge generation associated with community collaborations. In this way, the volume contributes towards the possibility of re-imagining the role of the modern university beyond a market-oriented, passive, and de-solidarized practices towards a more ethically engaged paradigm based on principles of mutuality, reciprocity and social responsibility.



Games Learning And Society


Games Learning And Society
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Author : Constance Steinkuehler
language : en
Publisher: Cambridge University Press
Release Date : 2012-06-11

Games Learning And Society written by Constance Steinkuehler and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-11 with Computers categories.


Leaders in the field provide an introduction to video games and learning, including essays on game design and game culture.



Ai Powered English Teaching


Ai Powered English Teaching
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Author : Shukla, Ankit
language : en
Publisher: IGI Global
Release Date : 2025-06-25

Ai Powered English Teaching written by Shukla, Ankit and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-25 with Education categories.


Artificial intelligence (AI) is transforming English language education by enabling personalized, adaptive, and efficient learning experiences. By automating routine tasks and offering real-time feedback, AI empowers educators to focus on fostering creativity, cultural understanding, and critical thinking. As English remains a key global communication tool, AI-driven teaching methods help make high-quality education more accessible and inclusive across diverse learning environments. This shift not only enhances student engagement and outcomes but also redefines the role of educators in a rapidly evolving digital age. AI-Powered English Teaching explores the transformative potential of AI in reshaping how English is taught and learned. By offering practical insights, theoretical frameworks, and evidence-based strategies, this book bridges the gap between emerging AI technologies and their application in educational settings. Covering topics such as automated feedback, foreign language skills, and writing motivation, this book is an excellent resource for English language educators, curriculum developers, educational technology professionals, academicians, teacher trainers, education policymakers, and more.