[PDF] Games Traitors Play - eBooks Review

Games Traitors Play


Games Traitors Play
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Games Traitors Play


Games Traitors Play
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Author : Jon Stock
language : en
Publisher: HarperCollins UK
Release Date : 2011-03-03

Games Traitors Play written by Jon Stock and has been published by HarperCollins UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-03-03 with Fiction categories.


Re-inventing the spy story for the 21st Century. John Le Carre meets Jason Bourne!



Games Traitors Play


Games Traitors Play
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Author : Stock
language : en
Publisher:
Release Date : 2011

Games Traitors Play written by Stock and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.




The Traitors


The Traitors
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Author : Alan Connor
language : en
Publisher: Random House
Release Date : 2023-11-23

The Traitors written by Alan Connor and has been published by Random House this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-23 with Performing Arts categories.


'Great Christmas present... this book is brilliant' Zoe Ball, BBC Radio 2 It's time to start your adventure. Get them before they get you. Put your sleuthing skills to the test in a world of deception, betrayal, and strategy. Placed in a castle in the Scottish Highlands, you must figure out if your fellow players are Faithful or a Traitor. Can you trust Jorge, the dentist with an encyclopaedic memory and tendency to smile at everyone? Or Nina, the retiree who acts like the group's matriarch but has a knowing glint in her eyes..? Beware, for in this treacherous game, trust is a luxury you cannot afford. In the official book of the BAFTA-winning phenomenon, The Traitors: The Interactive Game Book, the decisions you make will decide what happens next. Take this thrilling journey on your own or with others, pooling your wisdom to make the right choices. With over 20 standalone games to play as a pair or in a group - all with cunning Traitors twists - this is the perfect gift, guaranteed to unleash hours of mischief and fun.



The Daniel Marchant Spy Trilogy Dead Spy Running Games Traitors Play Dirty Little Secret


The Daniel Marchant Spy Trilogy Dead Spy Running Games Traitors Play Dirty Little Secret
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Author : Jon Stock
language : en
Publisher: HarperCollins UK
Release Date : 2013-08-01

The Daniel Marchant Spy Trilogy Dead Spy Running Games Traitors Play Dirty Little Secret written by Jon Stock and has been published by HarperCollins UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-01 with Fiction categories.


Praised as a cross between Le Carré and Bourne, discover the Daniel Marchant spy trilogy featuring all three espionage thrillers in one collection.



Games To Play And Games Not To Play


Games To Play And Games Not To Play
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Author : Uri Weiss
language : en
Publisher: Springer Nature
Release Date : 2023

Games To Play And Games Not To Play written by Uri Weiss and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with Decision making categories.


This book contributes to the theatrical discussions of equilibria that rest on error--in which we include mistaken choices of games to play. Extant game theory recommends diverse strategies (plans of actions) for various given games, particularly those in Nash equilibria, in which no player benefits from one-sided strategy alteration. The literature also refers to the design of games that fit given goals. This is the mechanism design theory; its function is to serve social planners ignorant of the preferences of the people intended to play them. Our study of games avoidance adds to game theory the meta-game of choosing what game to play and what game to avoid playing, and that both players and planners can generate. This comprises a shift from the maximalist position that aims to maximize possible profit to the minimalist one that aims at minimizing possible loss. This shift depends on the question, considering the public interest, what set of games is it advisable to encourage? Obviously, it is advisable to encourage playing some groups of games such as trade, as well as to discourage playing other groups of games such as wars. This shift makes the theory much more applicable to social science: usually, choosing what game to play is less practical than choosing what game not to play. This invites legislation and similar incentives; their study should aim at the improvement of their usefulness. Discussing the possibility of changing both game and strategy renders game theory part-and-parcel of social science. For this mathematical models will not do: it requires a clear distinction between describing options and explaining situations. Explanations may enhance efforts at improvement.



1001 Video Games You Must Play Before You Die


1001 Video Games You Must Play Before You Die
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Author : Tony Mott
language : en
Publisher: Hachette UK
Release Date : 2011-12-05

1001 Video Games You Must Play Before You Die written by Tony Mott and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-05 with Games & Activities categories.


In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.



Interactive Storytelling


Interactive Storytelling
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Author : Lissa Holloway-Attaway
language : en
Publisher: Springer Nature
Release Date : 2023-12-01

Interactive Storytelling written by Lissa Holloway-Attaway and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-01 with Computers categories.


This two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11–15, 2023. The 30 full papers presented in this book together with 11 short papers were carefully reviewed and selected from 101 submissions. Additionally, the proceedings includes 22 Late Breaking Works. The papers focus on topics such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works.



Witchrise


Witchrise
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Author : Victoria Lamb
language : en
Publisher: Random House
Release Date : 2014-07-31

Witchrise written by Victoria Lamb and has been published by Random House this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-31 with Juvenile Fiction categories.


Oxfordshire, 1555. Meg Lytton was born with a powerful gift for magic, as her mother and aunt were before her. But practising witchcraft in Tudor England is a dangerous business - as is hiding her secret betrothal to the handsome young priest, Alejandro de Castillo. Meg is called back into the service of Princess Elizabeth, who has fallen passionately in love with Robert Dudley - a married man. When Meg cannot foretell a happy future for Elizabeth and Dudley, the furious, tempestuous princess turns on Meg. Even more perilous, Meg learns that her enemy, the cruel witchfinder Marcus Dent, has joined forces with none other than the dark and ruthless priests of the Spanish Inquisition. She is in greater danger than ever - and her future with Alejandro hangs in the balance.



Libraries Got Game


Libraries Got Game
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Author : Brian Mayer
language : en
Publisher: American Library Association
Release Date : 2010

Libraries Got Game written by Brian Mayer and has been published by American Library Association this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Language Arts & Disciplines categories.


A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.



Building Blocks Of Tabletop Game Design


Building Blocks Of Tabletop Game Design
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Author : Geoffrey Engelstein
language : en
Publisher: CRC Press
Release Date : 2022-03-02

Building Blocks Of Tabletop Game Design written by Geoffrey Engelstein and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-02 with Computers categories.


"If games were lands to be explored, they would be far too large for one explorer to master. Building Blocks of Tabletop Game Design is a much-needed atlas for the explorer—giving a framework of what to look for in a game, and a focus for game play that will be useful for understanding the whole. The game scholar will find this invaluable." —Richard Garfield, creator of Magic: The Gathering "People talk about the art of game design or the craft of game design. Engelstein and Shalev hone in on the science of game design with a razor-sharp scalpel. This book will be within arm’s reach as I work on games and I expect it to be consulted often." —Rob Daviau, creator of Risk: Legacy and Chief Restoration Officer of Restoration Games "The most comprehensive and well-researched encyclopedia of game mechanisms that I’ve seen to date." —Matt Leacock, creator of Pandemic Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover-to-cover and used as a reference to solve a specific design problem or for inspiration and research on new designs. This second edition collects even more mechanisms, expands on and updates existing entries, and includes color images. Building Blocks is a great starting point for new designers, a handy guidebook for the experienced, and an ideal classroom reference. Each Game Mechanisms Entry Contains: The definition of the mechanism An explanatory diagram of the mechanism Discussion of how the mechanism is used in successful games Considerations for implementing the mechanism in new designs Geoffrey Engelstein is a game designer and educator. His designs include the Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked, and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference. Isaac Shalev is a game designer, author, and educational games consultant. He has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. He runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. He lives in Cary, North Carolina with his wife, three children, and a dog.