[PDF] Games Without Frontiers - eBooks Review

Games Without Frontiers


Games Without Frontiers
DOWNLOAD

Download Games Without Frontiers PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Games Without Frontiers book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Games Without Frontiers


Games Without Frontiers
DOWNLOAD
Author : John Williams
language : en
Publisher: Routledge
Release Date : 2017-09-29

Games Without Frontiers written by John Williams and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-29 with Sports & Recreation categories.


What is the historical appeal of football? How diverse are its players, supporters and institutions throughout the world? What are its various traditions and how are these affected by pressures to modernize?? In what ways does the game help to reinforce or overcome social differences and prejudices? How can we understand football’s subcultures, especially football hooligan ones? The 1994 World Cup Finals in the United States have again demonstrated the conflicts which exist around football over its international future. The multi-media age beckons new audiences for top-level matches, but worries remain that the historical and cultural appeal of football itself may be the real loser. The global game? has a breadth of skills, playing techniques, supporting styles and ruling bodies. These are all subject to local and national traditions of team play and fan display. Modern commercial influences and international cultural links through players and fan styles, are accommodated within the game to an increasing extent. Yet, football’s ability to differentiate remains: at local, regional, national and even continental levels. In some cases the game’s traditions ensure that these differences are becoming as oppositional today as is modern football hooliganism. But, the overall picture is one of a game without frontiers - rich in historical and cultural detail, pluralistic in its traditions and identities. This volume brings together essays by leading academics and researchers writing on world football. Their studies draw on interdisciplinary researches in England, Scotland, France, Italy, Germany, Austria, Argentina and Australia. The book will be of interest to students of sports science, cultural studies and social science and to all those who simply enjoy football as the world's greatest sporting passion.



Games Without Frontiers


Games Without Frontiers
DOWNLOAD
Author : Joe Kennedy
language : en
Publisher: Watkins Media Limited
Release Date : 2016-08-16

Games Without Frontiers written by Joe Kennedy and has been published by Watkins Media Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-16 with Sports & Recreation categories.


Is soccer inherently political? What does soccer actually mean today? Games Without Frontiers seeks force us to think about what we mean when we say 'soccer'. Along the way, it skewers media cliches about footballers and fans, considers the sport's implications for radical politics and aesthetics, and situates the 'working-man's game' in relation to twenty-first century discussions of political authenticity. Written half as a travelogue, this book seeks to protect football from some of its would-be saviors without ever losing sight of what it means to have a fan's investment in the game.



Games Without Frontiers


Games Without Frontiers
DOWNLOAD
Author : Heather Wardle
language : en
Publisher: Springer Nature
Release Date : 2021-07-16

Games Without Frontiers written by Heather Wardle and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-16 with Social Science categories.


This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “loot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.



Computer Games As A Sociocultural Phenomenon


Computer Games As A Sociocultural Phenomenon
DOWNLOAD
Author : Andreas Jahn-Sudmann
language : en
Publisher: Palgrave MacMillan
Release Date : 2008-01-17

Computer Games As A Sociocultural Phenomenon written by Andreas Jahn-Sudmann and has been published by Palgrave MacMillan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-17 with Games & Activities categories.


In the course of their increasing sociocultural importance, the academic interest in computer games has been growing considerably in the last years. This profound anthology comprehensibly introduces latest approaches in the central fields of game studies and provides an extensive survey of the contemporary game culture. Internationally renowned media and literature scholars, social scientists, game designers, and artists explore the cultural potential of computer games and present new concepts of researching sociocultural, industrial, and aesthetic aspects of digital entertainment.



Games Without Frontiers


Games Without Frontiers
DOWNLOAD
Author :
language : en
Publisher:
Release Date : 1981

Games Without Frontiers written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1981 with Interdisciplinary approach to knowledge categories.




Games Without Frontiers


Games Without Frontiers
DOWNLOAD
Author : Pip Wilson
language : en
Publisher: Zondervan Publishing Company
Release Date : 1988-01-01

Games Without Frontiers written by Pip Wilson and has been published by Zondervan Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1988-01-01 with Youth categories.




Computer Games And Immersive Entertainment


Computer Games And Immersive Entertainment
DOWNLOAD
Author : Chrissie Scelsi
language : en
Publisher:
Release Date : 2020-04

Computer Games And Immersive Entertainment written by Chrissie Scelsi and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04 with Games & Activities categories.


The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. This one-of-kind handbook covers the intellectual property issues that game developers routinely wrestle with and need legal counsel about, from end-user license agreements to the scope and limitations of copyright protection to approaches for simulating reality without conflicting with existing trademark and brand rights of real-world companies, and more. Each chapter covers important IP issues involved with computer games and immersive entertainment, including end-user license agreements, copyrights, patents, trademarks, trade secrets, rights of publicity, and international considerations.



Hci International 2019 Late Breaking Papers


Hci International 2019 Late Breaking Papers
DOWNLOAD
Author : Constantine Stephanidis
language : en
Publisher: Springer Nature
Release Date : 2019-08-30

Hci International 2019 Late Breaking Papers written by Constantine Stephanidis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-30 with Computers categories.


This year the 21st International Conference on Human-Computer Interaction, HCII 2019, which was held in Orlando, Florida, USA, in July 2019, introduced the additional option of "late-breaking work", which applied both for papers and posters with the corresponding volumes of the proceedings. The 47 late-breaking papers included in this volume were published after the conference has taken place. They were organized in the following topical sections: user experience design and evaluation; information, visualization, and decision making; virtual and augmented reality; learning and games; human and task models in HCI; and design and user experience case studies.



Examining Multiple Intelligences And Digital Technologies For Enhanced Learning Opportunities


Examining Multiple Intelligences And Digital Technologies For Enhanced Learning Opportunities
DOWNLOAD
Author : Zheng, Robert Z.
language : en
Publisher: IGI Global
Release Date : 2019-09-27

Examining Multiple Intelligences And Digital Technologies For Enhanced Learning Opportunities written by Zheng, Robert Z. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-27 with Education categories.


Multiple intelligences (MI) as a cognitive psychology theory has significantly influenced learning and teaching. Research has demonstrated a strong association between individual intelligences and their cognitive processes and behaviors. However, it remains unknown how each of or a combination of these intelligences can be effectively optimized through instructional intervention, particularly through the use of emerging learning technology. On the other hand, while efforts have been made to unveil the relationship between information and communication technology (ICT) and individual learner performance, there is a lack of knowledge in how MI theory may guide the use of ICTs to enhance learning opportunities for students. Examining Multiple Intelligences and Digital Technologies for Enhanced Learning Opportunities is an essential reference book that generates new knowledge about how ICTs can be utilized to promote MI in various formal and informal learning settings. Featuring a range of topics such as augmented reality, learning analytics, and mobile learning, this book is ideal for teachers, instructional designers, curriculum developers, ICT specialists, educational professionals, administrators, instructors, academicians, and researchers.



Videogames In The Indian Subcontinent


Videogames In The Indian Subcontinent
DOWNLOAD
Author : Souvik Mukherjee
language : en
Publisher: Bloomsbury Publishing
Release Date : 2022-11-25

Videogames In The Indian Subcontinent written by Souvik Mukherjee and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-25 with Social Science categories.


Videogames in the Indian Subcontinent: Development, Culture(s) and Representations explores the gaming culture of one of the most culturally diverse and populous regions of the world-the Indian subcontinent. Building on the author's earlier work on videogame culture in India, this book addresses issues of how discussions of equality and diversity sit within videogame studies, particularly in connection with the subcontinent, thereby presenting pioneering research on the videogame cultures of the region. Drawing on a series of player and developer interviews and surveys conducted over the last five years, including some recent ones, this book provides a sense of how games have become a part of the culture of the region despite its huge diversity and plurality and opens up avenues for further study through vignettes and snapshots of the diverse gaming culture. It addresses the rapid rise of videogames as an entertainment medium in South Asia and, as such, also tries to better understand the recent controversies connected to gaming in the region In the process, it aims to make a larger connection between the development of videogames and player culture, in the subcontinent and globally, thus opening up channels for collaboration between the industry and academic research, local and global.