[PDF] Gamification Im Projektmanagement Eine Analyse Der Bertragbarkeit Von Gamification Ans Tzen Auf Das Projektmanagement - eBooks Review

Gamification Im Projektmanagement Eine Analyse Der Bertragbarkeit Von Gamification Ans Tzen Auf Das Projektmanagement


Gamification Im Projektmanagement Eine Analyse Der Bertragbarkeit Von Gamification Ans Tzen Auf Das Projektmanagement
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Gamification Im Projektmanagement Eine Analyse Der Bertragbarkeit Von Gamification Ans Tzen Auf Das Projektmanagement


Gamification Im Projektmanagement Eine Analyse Der Bertragbarkeit Von Gamification Ans Tzen Auf Das Projektmanagement
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Author : Johannes Schenk
language : de
Publisher:
Release Date : 2018-12-17

Gamification Im Projektmanagement Eine Analyse Der Bertragbarkeit Von Gamification Ans Tzen Auf Das Projektmanagement written by Johannes Schenk and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-17 with categories.


Bachelorarbeit aus dem Jahr 2017 im Fachbereich Ingenieurwissenschaften - Wirtschaftsingenieurwesen, Note: 1,0, Technische Hochschule Mittelhessen (Fachbereich Wirtschaftsingenieurwesen - Labor für Prozess- und Projektmanagement), Sprache: Deutsch, Abstract: In dieser Bachelorthesis mit dem Titel "Gamification im Projektmanagement - Analyse der Übertragbarkeit von Gamification-Ansätzen auf das Projektmanagement" wird untersucht, inwiefern sich Gamification-Methoden im Projektmanagement nutzen lassen, um eine Motivationssteigerung bei Projektmitarbeitern und damit eine höhere Qualität erzielen zu können. Außerdem wird herausgearbeitet, ob und wie sich die Anwendung von Spielprinzipien zur Vermittlung von Projektmanagement-Kompetenz in der Erwachsenenbildung sowie in der Hochschullehre eignet. Die Motivation für eine Auseinandersetzung mit dieser Fragestellung ist durch die Tätigkeit des Autors in einem Projektbüro (PMO) eines großen Organisationsprojektes bei einem international tätigen DAX30-Unternehmen begründet. Dort konnte miterlebt werden, wie deprimierend es sein kann, neue Methoden und Tools einführen zu wollen, um den Projektmanagern eine bessere Grundlage zur Bewertung des aktuellen Status oder der Risiken zu schaffen, Projektmitarbeiter aber nicht auf Anfragen reagieren oder benötigte Informationen nicht bereitstellen. Oft wurde versucht diesem "Motivations-Problem" mit Druck entgegenzuwirken. Der Einsatz von Gamification im Projektmanagement könnte jedoch eben dieses Problem möglicherweise ohne zeitaufwendige, zwischenmenschliche Konflikte effektiver und effizienter durch Motivationsstimulation lösen. Beispielsweise konnte die Einführung eines Smiley-Systems auf dem wöchentlichen Fortschrittsplakat im Flur dazu führen, dass mehrere Abteilungsleiter täglich nachfragten, ob sie "jetzt endlich ein grünes Smiley" (Abweichung zum Planwert: 0% oder besser) haben. Anhand dieses Beispiels lässt sich bereits das Potential erkennen, welches die Übertragung von Ga



Gamification At Work


Gamification At Work
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Author : Janaki Mythily Kumar
language : en
Publisher:
Release Date : 2013

Gamification At Work written by Janaki Mythily Kumar and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.


Gamification is becoming a common buzzword in business these days. In its November 2012 press release, Gartner predicts that "by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations." In the same report, they also predict that "by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design." What is gamification? Does it belong in the workplace? Are there design best practices that can increase the efficacy of enterprise gamification efforts? Janaki Kumar and Mario Herger answer these questions and more in this book Gamification @ Work. They caution against taking a "chocolate covered broccoli" approach of simply adding points and badges to business applications and calling them gamified. They outline a methodology called Player Centered Design which is a practical guide for user experience designers, product managers and developers to incorporate the principles of gamification into their business software. Player Centered Design involves the following five steps: 1. Know your player 2. Identify the mission 3. Understand human motivation 4. Apply mechanics 5. Manage, monitor and measure Kumar and Herger provide examples of enterprise gamification, introduce legal and ethical considerations, and provide pointers to other resources to continue your journey in designing gamification that works! Keywords: Gamification, Enterprise Gamification, Gamification of business software, enterprise software, business software, User experience design, UX, Design, Engagement, Motivation.



Agile Software Requirements


Agile Software Requirements
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Author : Dean Leffingwell
language : en
Publisher: Addison-Wesley Professional
Release Date : 2010-12-27

Agile Software Requirements written by Dean Leffingwell and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-27 with Computers categories.


“We need better approaches to understanding and managing software requirements, and Dean provides them in this book. He draws ideas from three very useful intellectual pools: classical management practices, Agile methods, and lean product development. By combining the strengths of these three approaches, he has produced something that works better than any one in isolation.” –From the Foreword by Don Reinertsen, President of Reinertsen & Associates; author of Managing the Design Factory; and leading expert on rapid product development Effective requirements discovery and analysis is a critical best practice for serious application development. Until now, however, requirements and Agile methods have rarely coexisted peacefully. For many enterprises considering Agile approaches, the absence of effective and scalable Agile requirements processes has been a showstopper for Agile adoption. In Agile Software Requirements, Dean Leffingwell shows exactly how to create effective requirements in Agile environments. Part I presents the “big picture” of Agile requirements in the enterprise, and describes an overall process model for Agile requirements at the project team, program, and portfolio levels Part II describes a simple and lightweight, yet comprehensive model that Agile project teams can use to manage requirements Part III shows how to develop Agile requirements for complex systems that require the cooperation of multiple teams Part IV guides enterprises in developing Agile requirements for ever-larger “systems of systems,” application suites, and product portfolios This book will help you leverage the benefits of Agile without sacrificing the value of effective requirements discovery and analysis. You’ll find proven solutions you can apply right now–whether you’re a software developer or tester, executive, project/program manager, architect, or team leader.



Enterprise Gamification


Enterprise Gamification
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Author : Mario Herger
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2014-07

Enterprise Gamification written by Mario Herger and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07 with Electronic games categories.


Research shows when people are engaged they are more productive. That's why gamification has caught on in the corporate world. The clever combination of fields such as game design, psychology, motivation theory, neurophysiology, and behaviorism has been shown to benefit stakeholders in surprisingly effective ways. This landmark book examines the prevailing notion that simple rewards and competition are effective means for engaging people, and shows how gamification designs can be applied to support long-term collaboration, creativity, productivity, loyalty, and learning. Based on evidence from many research papers, use cases, and practical examples you will learn how to create effective and fun gamification designs for one or multiple systems in a local or global context. Enterprise Gamification is the most comprehensive and scientifically rigorous book yet written in this exciting new field.



Online Distance Education


Online Distance Education
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Author : Olaf Zawacki-Richter
language : en
Publisher: Athabasca University Press
Release Date : 2014-06-01

Online Distance Education written by Olaf Zawacki-Richter and has been published by Athabasca University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-01 with Education categories.


Online Distance Education: Towards a Research Agenda offers a systematic overview of the major issues, trends, and areas of priority in online distance education research. In each chapter, an international expert or team of experts provides an overview of one timely issue in online distance education, summarizing major research on the topic, discussing theoretical insights that guide the research, posing questions and directions for future research, and discussing the implications for distance education practice as a whole. Intended as a primary reference and guide for distance educators, researchers, and policymakers, Online Distance Education addresses aspects of distance education practice that have often been marginalized, including issues of cost and economics, concerns surrounding social justice, cultural bias, the need for faculty professional development, and the management and growth of learner communities. At once soundly empirical and thoughtfully reflective, yet also forward-looking and open to new approaches to online and distance teaching, this text is a solid resource for researchers in a rapidly expanding discipline.



Sustainable Smart Cities


Sustainable Smart Cities
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Author : Marta Peris-Ortiz
language : en
Publisher: Springer
Release Date : 2016-10-05

Sustainable Smart Cities written by Marta Peris-Ortiz and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-05 with Business & Economics categories.


This volume provides the most current research on smart cities. Specifically, it focuses on the economic development and sustainability of smart cities and examines how to transform older industrial cities into sustainable smart cities. It aims to identify the role of the following elements in the creation and management of smart cities:• Citizen participation and empowerment • Value creation mechanisms • Public administration• Quality of life and sustainability• Democracy• ICT• Private initiatives and entrepreneurship Regardless of their size, all cities are ultimately agglomerations of people and institutions. Agglomeration economies make it possible to attain minimum efficiencies of scale in the organization and delivery of services. However, the economic benefits do not constitute the main advantage of a city. A city’s status rests on three dimensions: (1) political impetus, which is the result of citizens’ participation and the public administration’s agenda; (2) applications derived from technological advances (especially in ICT); and (3) cooperation between public and private initiatives in business development and entrepreneurship. These three dimensions determine which resources are necessary to create smart cities. But a smart city, ideal in the way it channels and resolves technological, social and economic-growth issues, requires many additional elements to function at a high-performance level, such as culture (an environment that empowers and engages citizens) and physical infrastructure designed to foster competition and collaboration, encourage new ideas and actions, and set the stage for new business creation. Featuring contributions with models, tools and cases from around the world, this book will be a valuable resource for researchers, students, academics, professionals and policymakers interested in smart cities.



Assisted Learning


Assisted Learning
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Author : Rolf Arnold
language : en
Publisher: BoD – Books on Demand
Release Date : 2011

Assisted Learning written by Rolf Arnold and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.




Successful Management By Motivation


Successful Management By Motivation
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Author : Bruno S. Frey
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-03-09

Successful Management By Motivation written by Bruno S. Frey and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-09 with Business & Economics categories.


Motivated employees play a crucial role in creating a companys sustainable competitive advantage. Successful Management by Motivation shows that in a knowledge-based society, this goal cannot be achieved by extrinsic motivation alone. Pay for performance often even hurts because it crowds out intrinsic motivation. To succeed, companies have to find ways of fostering and sustaining intrinsic motivation. With the help of in-depth case studies, representative surveys, and analysis based on a large number of firms and employees, this work identifies the various aspects of motivation in companies and shows how the right combination of intrinsic and extrinsic motivation can be achieved.



Disciplining Interdisciplinarity


Disciplining Interdisciplinarity
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Author : Gabriele Bammer
language : en
Publisher: ANU E Press
Release Date : 2013-01-01

Disciplining Interdisciplinarity written by Gabriele Bammer and has been published by ANU E Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-01 with Science categories.


This book provides collaborative research teams with a systematic approach for addressing complex real-world problems like widespread poverty, global climate change, organised crime, and escalating health care costs. The three core domains are Synthesising disciplinary and stakeholder knowledge,Understanding and managing diverse unknowns, andProviding integrated research support for policy and practice change. Each of these three domains is organised around five questions For what and for whom?Which knowledge, unknowns and aspects of policy or practice?How?Context?Outcome? This simple framework lays the foundations for developing compilations of concepts, methods and case studies about applying systems thinking, scoping and boundary setting, framing, dealing with values, harnessing and managing differences, undertaking dialogue, building models, applying common metrics, accepting unknowns, advocacy, end-user engagement, understanding authorisation, dealing with organisational facilitators and barriers, and much more. The book makes a case for a new research style—integrative applied research—and a new discipline of Integration and Implementation Sciences or I2S. It advocates for progressing these through an I2S Development Drive. It builds on theory and practice-based research in multi-, inter- and transdisciplinarity, post-normal science, systemic intervention, integrated assessment, sustainability science, team science, mode 2, action research and other approaches. The book concludes with 24 commentaries by Simon Bronitt; L. David Brown; Marcel Bursztyn and Maria Beatriz Maury; Lawrence Cram; Ian Elsum; Holly J. Falk-Krzesinski; Fasihuddin; Howard Gadlin and L. Michelle Bennett; Budi Haryanto; Julie Thompson Klein; Ted Lefroy; Catherine Lyall; M. Duane Nellis; Linda Neuhauser; Deborah O’Connell with Damien Farine, Michael O’Connor and Michael Dunlop; Michael O’Rourke; Christian Pohl; Merritt Polk; Alison Ritter; Alice Roughley; Michael Smithson; Daniel Walker; Michael Wesley; and Glenn Withers. These begin a process of appraisal, discussion and debate across diverse networks.



The Cultural Context In Business Communication


The Cultural Context In Business Communication
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Author : Susanne Niemeier
language : en
Publisher: John Benjamins Publishing
Release Date : 1998

The Cultural Context In Business Communication written by Susanne Niemeier and has been published by John Benjamins Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Business & Economics categories.


"The Cultural Context in Business Communication" focuses on differences and similarities in business negotiations and written communication in intercultural settings. To set the scene, Edward T. Hall looks back at "culture" as an evolutionary concept and Charles Campbell explains the value of classical rhetoric in contemporary cultures. Further contributions present case studies of cross-cultural encounters and discourse aspects in various settings. Steven Weiss explores the proper character of six cultures: Chinese, French, Japanese, Mexican, Nigerian, and Saudi. Other chapters contrast English with cultures such as Chinese, German, Dutch, Finnish, and Irish. The book closes with two chapters on training for effective business communication and provide models in participatory training and gaming.