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Gaming And Professional Sports Teams


Gaming And Professional Sports Teams
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Gaming And Professional Sports Teams


Gaming And Professional Sports Teams
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Author : Douglas Hustad
language : en
Publisher: Norwood House Press
Release Date : 2018-07-01

Gaming And Professional Sports Teams written by Douglas Hustad and has been published by Norwood House Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-01 with Juvenile Nonfiction categories.


With the rising popularity of E-Sports, professional sports teams are taking advantage of a new business opportunity. These teams are investing in competitive gaming. Learn about what organizations are capitalizing on this growing trend and how the future of E-Sports and professional sports will grow together.



Athletic Esports


Athletic Esports
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Author : Daniel Mauleon
language : en
Publisher:
Release Date : 2019-08

Athletic Esports written by Daniel Mauleon and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08 with Juvenile Nonfiction categories.


You don't need to be a pro athlete in real life to make big money playing sports like basketball, football, soccer, and others. With lots of practice and quick reflexes, players of Madden NFL, NBA 2K, and other athletic games can hit the big-time on the esports scene. Championship titles, fame, and huge cash prizes await the very best players. But it takes a lot of hard work to become the best. Learn all about athletic esports leagues and what it takes to compete full-time as a professional esport gamer. The Capstone Interactive edition comes with simultaneous access for every student in your school and includes read aloud audio recorded by professional voice over artists.



Gaming The World


Gaming The World
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Author : Andrei S. Markovits
language : en
Publisher: Princeton University Press
Release Date : 2013-12

Gaming The World written by Andrei S. Markovits and has been published by Princeton University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12 with History categories.


The globalizing influence of professional sports Professional sports today have truly become a global force, a common language that anyone, regardless of their nationality, can understand. Yet sports also remain distinctly local, with regional teams and the fiercely loyal local fans that follow them. This book examines the twenty-first-century phenomenon of global sports, in which professional teams and their players have become agents of globalization while at the same time fostering deep-seated and antagonistic local allegiances and spawning new forms of cultural conflict and prejudice. Andrei Markovits and Lars Rensmann take readers into the exciting global sports scene, showing how soccer, football, baseball, basketball, and hockey have given rise to a collective identity among millions of predominantly male fans in the United States, Europe, and around the rest of the world. They trace how these global—and globalizing—sports emerged from local pastimes in America, Britain, and Canada over the course of the twentieth century, and how regionalism continues to exert its divisive influence in new and potentially explosive ways. Markovits and Rensmann explore the complex interplay between the global and the local in sports today, demonstrating how sports have opened new avenues for dialogue and shared interest internationally even as they reinforce old antagonisms and create new ones. Gaming the World reveals the pervasive influence of sports on our daily lives, making all of us citizens of an increasingly cosmopolitan world while affirming our local, regional, and national identities.



Raising The Stakes


Raising The Stakes
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Author : T. L. Taylor
language : en
Publisher: MIT Press
Release Date : 2015-01-30

Raising The Stakes written by T. L. Taylor and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-30 with Games & Activities categories.


How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.



The Essential Guide To The Business Law Of Esports Professional Video Gaming


The Essential Guide To The Business Law Of Esports Professional Video Gaming
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Author : Justin M Jacobson
language : en
Publisher: CRC Press
Release Date : 2021-02-19

The Essential Guide To The Business Law Of Esports Professional Video Gaming written by Justin M Jacobson and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-19 with Games & Activities categories.


"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.



E Sports Frontier


E Sports Frontier
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Author : CAN BARTU H.
language : en
Publisher: CBF Publishing
Release Date : 2024-01-01

E Sports Frontier written by CAN BARTU H. and has been published by CBF Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-01 with Games & Activities categories.


Welcome to the world of E-sports and Competitive Gaming! In this book, we embark on a captivating journey to explore the fascinating realm of E-sports and its ever-expanding influence on the global stage. As the E-sports industry continues to gain momentum, captivating the hearts and minds of millions worldwide, it has become a cultural phenomenon that transcends borders, languages, and backgrounds. E-sports, short for electronic sports, represents a convergence of skill, strategy, and passion in the digital arena. What once began as casual gaming has now evolved into a highly organized and competitive domain, boasting professional players, dedicated teams, and enthusiastic fans. The rise of E-sports has brought a new dimension to the world of sports and entertainment, captivating audiences with its intense competitions, heart-stopping moments, and exhilarating gameplay. In this book, we delve into various aspects of E-sports, from its historical origins to its present-day prominence. We examine the impact of E-sports on society, culture, and the economy, as well as its implications for the future. Moreover, we explore the psychology of players, the role of technology, and the intersection of E-sports with traditional sports and media. Throughout our exploration, we shine a light on the vibrant and diverse E-sports community. We address gender representation and equality, recognizing the contributions of women in E-sports and advocating for a more inclusive and welcoming environment for all. Additionally, we examine the relationship between E-sports and health, emphasizing the importance of maintaining physical and mental well-being in this fast-paced and demanding world. This book is not just a celebration of E-sports' achievements; it is also an invitation to ponder the potential of this growing industry. We discuss its significance as a platform for social change, education, and community engagement, inspiring readers to explore how E-sports can positively impact their lives and those around them. As we navigate through the chapters, we encounter stories of triumph, innovation, and perseverance. We delve into the lives of E-sports athletes, content creators, and industry leaders, gaining insights into their dedication and passion for their craft. From grassroots competitions to grand international tournaments, E-sports continues to captivate and unite people from all walks of life. We extend our gratitude to the E-sports community, whose boundless enthusiasm and support have paved the way for the growth and recognition of this extraordinary industry. We also acknowledge the researchers, professionals, and enthusiasts who have dedicated their time and expertise to advancing our understanding of E-sports and its impact. It is our hope that this book will serve as a comprehensive guide, providing valuable knowledge to both seasoned E-sports enthusiasts and newcomers alike. Let us embark on this exhilarating journey together, as we explore the world of E-sports and Competitive Gaming, and glimpse into the infinite possibilities that lie ahead. Welcome to the realm of E-sports - where passion, talent, and innovation converge to shape the future of competitive gaming.



Game Of Edges The Analytics Revolution And The Future Of Professional Sports


Game Of Edges The Analytics Revolution And The Future Of Professional Sports
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Author : Bruce Schoenfeld
language : en
Publisher: W. W. Norton & Company
Release Date : 2023-06-06

Game Of Edges The Analytics Revolution And The Future Of Professional Sports written by Bruce Schoenfeld and has been published by W. W. Norton & Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-06 with Sports & Recreation categories.


The story of how a new generation of tech-savvy franchise owners is reshaping every aspect of professional sports. In the last two decades, innovation, data analysis, and technology have driven a tectonic shift in the sports business. Game of Edges is the story of how sports franchises evolved, on and off the field, from raggedly run small businesses into some of the most systematically productive companies around. In today’s game, everyone from the owners to the marketing staff are using information—data—to give their team an edge. For analysts, an edge is their currency. Figuring out that bunting hurts your offense? That’s an edge. So is discovering metrics that can predict the career arc of your free agent shooting guard. Or combing through a decade of ticket-buying data to target persuadable fans. These small, incremental steps move a sports franchise from merely ordinary to the leading edge. Franchises today are more than just sports; they integrate a whole suite of other businesses—television and digital content, gambling and real estate, fashion and apparel, entertainment, catering and concessions, and much more. But an optimized franchise has no room for error. Teams must do what the numbers say, reducing the element of chance, limiting those random moments of athletic heroism that make sports thrilling to watch. Optimization also means the franchise’s main goal isn’t championships anymore; it’s keeping you, the viewer, engaged with the product. Drawing on extensive interviews with franchise owners, general managers, executives, and players, Bruce Schoenfeld introduces dynamic leaders who are radically reimagining the operations of these decades-old teams—and producing mind-boggling valuations. He joins the architects of the Golden State Warriors dynasty for an exclusive reception before tip-off. He stands among the faithful at Anfield, watching Liverpool’s analytics guru size up a prized midfielder. And he watches the president of the Chicago Cubs break ground on a new DraftKings gambling parlor at Wrigley Field, not ten miles from the site of the original Black Sox betting scandal. Essential reading for anyone interested in sports, business, or technology, Game of Edges explores a world where winning the game is only the beginning.



Inside The E Sports Industry


Inside The E Sports Industry
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Author : Carla Mooney
language : en
Publisher: Norwood House Press
Release Date : 2017-07

Inside The E Sports Industry written by Carla Mooney and has been published by Norwood House Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07 with Juvenile Nonfiction categories.


Competitive gaming starts with great games, but that’s just one small part of the E-Sports industry. Professional leagues, rules and regulations, advertising, and media rights are other aspects of this growing global business. They help take video games out of the rec room and into the board room.



Football Made Simple


Football Made Simple
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Author : Dave Ominsky
language : en
Publisher: First Base Sports, Inc.
Release Date : 2006-11-26

Football Made Simple written by Dave Ominsky and has been published by First Base Sports, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-26 with Sports & Recreation categories.


This easy-to-read guide, filled with illustrations and action photographs, contains everything for the fan and non-fan alike to understand and enjoy the sport of football. Each section stands alone, so it can be used as a handy reference guide, and it is so lightweight it can easily be taken to games. The book includes:- The Rules of Football Simplified - What to Look For During Play - NFL Playoff Format - Statistics Explained - College Rule Differences - Introduction to Fantasy Leagues - Stars and Great Teams -- Past and Present - A Complete Glossary. Incredibly, over 60% of Americans watch football, whether it's parents at high school games, alumni at homecoming or viewers glued to the TV on weekends. Yet many still don't really understand what is going on! With the help of this guide, you can easily learn to follow the excitement of football and discover why it's America's most popular team sport.



Telecasting Of Professional Sports Contests


Telecasting Of Professional Sports Contests
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Author : United States. Congress. House. Committee on the Judiciary
language : en
Publisher:
Release Date : 1961

Telecasting Of Professional Sports Contests written by United States. Congress. House. Committee on the Judiciary and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1961 with Antitrust law categories.