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Gaming In Social Locative And Mobile Media


Gaming In Social Locative And Mobile Media
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Gaming In Social Locative And Mobile Media


Gaming In Social Locative And Mobile Media
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Author : L. Hjorth
language : en
Publisher: Springer
Release Date : 2014-05-29

Gaming In Social Locative And Mobile Media written by L. Hjorth and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-29 with Social Science categories.


Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.



Mobile Gaming In Asia


Mobile Gaming In Asia
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Author : Dal Yong Jin
language : en
Publisher: Springer
Release Date : 2016-07-29

Mobile Gaming In Asia written by Dal Yong Jin and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-29 with Language Arts & Disciplines categories.


This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry – a localized mobile landscape, with particular reference to young Asians’ engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but also on the significance of social milieu in the development of Asian mobile technologies and gaming culture. It analyzes the growth of the current mobile technologies and mobile gaming not as separate but as continuous developments in tandem with the digital economy. It is of interest to both academics and a broader readership from the business, government, and information technology sectors



Understanding Games And Game Cultures


Understanding Games And Game Cultures
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Author : Ingrid Richardson
language : en
Publisher: SAGE
Release Date : 2021-03-24

Understanding Games And Game Cultures written by Ingrid Richardson and has been published by SAGE this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-24 with Language Arts & Disciplines categories.


Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies. It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.



Games And Play In The Creative Smart And Ecological City


Games And Play In The Creative Smart And Ecological City
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Author : Dale Leorke
language : en
Publisher: Routledge
Release Date : 2020-12-30

Games And Play In The Creative Smart And Ecological City written by Dale Leorke and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-30 with Architecture categories.


This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760



Social Casual And Mobile Games


Social Casual And Mobile Games
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Author : Michele Willson
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2017-08-24

Social Casual And Mobile Games written by Michele Willson and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-24 with Games & Activities categories.


The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over.



Studying Digital Media Audiences


Studying Digital Media Audiences
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Author : Craig Hight
language : en
Publisher: Taylor & Francis
Release Date : 2017-01-27

Studying Digital Media Audiences written by Craig Hight and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-27 with Computers categories.


This volume addresses ongoing debates in the field of audience research by exploring relevant conceptual and methodological issues concerning the systematic study of digital audiences.



Mobile Media Use Among Children And Youth In Asia


Mobile Media Use Among Children And Youth In Asia
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Author : Andrew Zi Han Yee
language : en
Publisher: Springer Nature
Release Date : 2025-01-21

Mobile Media Use Among Children And Youth In Asia written by Andrew Zi Han Yee and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-21 with Social Science categories.


This book examines mobile media use among children and youths within an Asian context. By studying the impact of mobile media on children and youth in Asia, it focuses on the explosive growth of mobile media among young people and seeks to understand the potential consequences of mobile media use on society, relationships, and what it means to be a young person. With this, it provides a richly contextualized Asian voice to research on mobile media and young people, enriching the global conversation surrounding an increasingly central aspect of youths’ everyday lives. Research on mobile media and its impact on children and youths in Asia is not thoroughly represented, despite the proliferation of smartphone and tablet use in the region. This volume fills this gap by canvassing contemporary research on mobile media, children, and youth in Asia through the perspectives of emerging scholars in the region and beyond. It promotes an understanding of the motivations and patterns of use by children and youth in the region, examines contemporary research on the antecedents and consequences of mobile media use on society, relationships, and the individual, and provides a critique of mobile media use among children and youth. The volume also provides a culturally sensitive examination of mobile media use among children and youth, describing and analyzing policies enacted to manage young people’s smartphone use. It acknowledges Asia as a large and diverse region with differing linguistic, cultural, and sociopolitical traditions and contexts, and so the work does, as far as possible, look to ensure geographic and cultural diversity by prioritizing works from countries that are typically underrepresented. It is a relevant text to graduates and researchers in communication and media studies, social and developmental psychology, human development studies, science and technology, information systems, and design science.



The Second Offline


The Second Offline
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Author : Hidenori Tomita
language : en
Publisher: Springer Nature
Release Date : 2021-09-01

The Second Offline written by Hidenori Tomita and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-01 with Business & Economics categories.


This book presents current research on mobile Internet society. Past research was not able to show a clear analytical framework, thus was unable to close in on the fundamental changes in that society. This book, however, analyzes mobile Internet society by introducing the concept of “doubling of time and place” and the analytical framework of the “second offline.” The emergence of the smartphone has made Internet use easier, and now, people are constantly using online information in the midst of their daily lives. Our society is transitioning from the first offline society, a society without being connected to Internet, to the second offline society, where users are connected to the Internet at all times. In this second offline society, our sense of time and place are beginning to change. Broadcast and communication media have made possible the overlapping of different places, which has been called the doubling of place. Furthermore, virtual reality (VR) and augmented reality (AR) technologies have enabled the overlap of different times, which this book calls the doubling of time. The smartphone makes both possible. With the second offline and the doubling of time and place as keywords, the book takes into consideration research that includes, among other topics, the media usage of young adults, selfies, education, social media usage, mobile games, work stations, and consumer activity in the mobile Internet society.



Communication Digital Media And Popular Culture In Korea


Communication Digital Media And Popular Culture In Korea
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Author : Kyong Yoon Yong Jin
language : en
Publisher: Bloomsbury Publishing PLC
Release Date : 2018-05-16

Communication Digital Media And Popular Culture In Korea written by Kyong Yoon Yong Jin and has been published by Bloomsbury Publishing PLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-16 with History categories.


In recent decades, Korean communication and media have substantially grown to become some of the most significant segments of Korean society. Since the early 1990s, Korea has experienced several distinctive changes in its politics, economy, and technology, which are directly related to the development of local media and culture. Korea has greatly developed several cutting-edge technologies, such as smartphones, video games, and mobile instant messengers to become the most networked society throughout the world. As the Korean Wave exemplifies, the once small and peripheral Korea has also created several unique local popular cultures, including television programs, movies, and popular music, known as K-pop, and these products have penetrated many parts of the world. As Korean media and popular culture have rapidly grown, the number of media scholars and topics covering these areas in academic discourses has increased. These scholars’ interests have expanded from traditional media, such as Korean journalism and cinema, to several new cutting-edge areas, like digital technologies, health communication, and LGBT-related issues. In celebrating the Korean American Communication Association’s fortieth anniversary in 2018, this book documents and historicizes the growth of growing scholarship in the realm of Korean media and communication.



Video Games And The Global South


Video Games And The Global South
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Author : Phillip Penix-Tadsen
language : en
Publisher: Lulu.com
Release Date : 2019

Video Games And The Global South written by Phillip Penix-Tadsen and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Computers categories.


Video Games and the Global South redefines games and game culture from south to north, analyzing the cultural impact of video games, the growth of game development and the vitality of game cultures across Africa, the Middle East, Central and South America, the Indian subcontinent, Oceania and Asia.