[PDF] Gdevelop Game Creation - eBooks Review

Gdevelop Game Creation


Gdevelop Game Creation
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Gdevelop Game Creation


Gdevelop Game Creation
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Author : Chak Tin Yu
language : en
Publisher:
Release Date : 2020-06-12

Gdevelop Game Creation written by Chak Tin Yu and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-12 with categories.


GDevelop had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through it.Throughout this book we will simply refer to GDevelop as GD. As of the time of this writing the latest version is V5, which supports exporting to the Facebook Instant Game platform. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?



Gaming Apps Development Gdevelop


Gaming Apps Development Gdevelop
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Author : AMC College
language : en
Publisher: Advanced Micro Systems Sdn Bhd
Release Date : 2022-11-01

Gaming Apps Development Gdevelop written by AMC College and has been published by Advanced Micro Systems Sdn Bhd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-01 with Computers categories.


GDevelop uses an event system to make it easy for you to make games. But this system still uses sound, widely-used logic. The principles of programming that you will learn by using GDevelop can apply to almost any scenario. GDevelop teaches you to think like a programmer in an easy, intuitive way.



2d Game Development From Zero To Hero


2d Game Development From Zero To Hero
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Author : Daniele Penazzo
language : en
Publisher: Daniele Penazzo
Release Date :

2d Game Development From Zero To Hero written by Daniele Penazzo and has been published by Daniele Penazzo this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


A free, non-commercial, creative commons licensed resource on game design and development.



Digitopolis Ii


Digitopolis Ii
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Author : Jose David Cuartas Correa
language : en
Publisher: Jose David Cuartas Correa
Release Date : 2015-06-27

Digitopolis Ii written by Jose David Cuartas Correa and has been published by Jose David Cuartas Correa this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-27 with Computers categories.


This book aims to respond the growing interest about video game design, by designers, publicists, communicators and artists. It is proposed as an easy and intuitive guide, which facilitates processes for rapid development of video games, using free software tools. In order to foster and promote projects of entrepreneurship, within the sector of creative and entertainment industries.



The No Code Startup


The No Code Startup
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Author : Emma Reilly
language : en
Publisher: Practical Inspiration Publishing
Release Date : 2024-02-26

The No Code Startup written by Emma Reilly and has been published by Practical Inspiration Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-26 with Business & Economics categories.


Have you ever dreamed of developing the next big app like Airbnb or TikTok, but you don’t know your webhooks from your APIs? Do you have a software idea that could solve the world’s biggest problems but coding seems like a dark art? What was once a heavy barrier to most founders - creating a technical product - has now become simple and accessible thanks to the world of No-Code. The No-Code Startup is a play-by-play guide to launching your business by building just about any kind of app with No-Code tools. You’ll learn the basics of storing data, building automations and even implementing AI tools like GPT. By the end you will be able to test your product with real customers before continuing your journey as a true tech startup founder.



Digital Escape Room Designs In Education


Digital Escape Room Designs In Education
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Author : Damaševi?ius, Robertas
language : en
Publisher: IGI Global
Release Date : 2025-02-07

Digital Escape Room Designs In Education written by Damaševi?ius, Robertas and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-07 with Education categories.


Digital escape room designs in education have become an innovative and engaging way to promote critical thinking, teamwork, and problem-solving skills among students. By combining the emotional interest in escape rooms with educational content, these virtual puzzles provide a hands-on learning experience that encourages collaboration and application of knowledge in creative ways. Whether used to reinforce classroom lessons or to introduce new concepts, digital escape rooms offer a fun, immersive environment where students can actively participate in their learning journey. This interactive approach enhances student engagement while fostering a sense of accomplishment as learners work together to solve challenges and unlock new knowledge. Digital Escape Room Designs in Education explores the transition of escape rooms from physical to virtual environments, highlighting the influence of technological advancements in this transformation. It analyzes game design principles, the integration of technologies like augmented reality (AR), virtual reality (VR), and artificial intelligence (AI), and the application of these games in educational contexts, as well as business aspects like market trends, challenges, and opportunities. This book covers topics such as escape rooms, design technology, and instructional design, and is a useful resource for educators, academicians, computer engineers, scientists, and researchers.



Software And Data Engineering


Software And Data Engineering
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Author : Wenying Feng
language : en
Publisher: Springer Nature
Release Date : 2024-10-18

Software And Data Engineering written by Wenying Feng and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-18 with Computers categories.


This book constitutes the proceedings of the 33rd International Conference on Software and Data Engineering, SEDE 2024, held in San Diego, California, USA, during October 21-22, 2024. The 14 full papers presented in these proceedings were carefully reviewed and selected from 25 submissions. These papers focus on a wide range of topics within Software and Data engineering and have been categorized into the following topical sections: Software Engineering and Data Science & Artificial Intelligence.



Distributed Computing And Artificial Intelligence Volume 1 18th International Conference


Distributed Computing And Artificial Intelligence Volume 1 18th International Conference
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Author : Kenji Matsui
language : en
Publisher: Springer Nature
Release Date : 2021-09-01

Distributed Computing And Artificial Intelligence Volume 1 18th International Conference written by Kenji Matsui and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-01 with Technology & Engineering categories.


This book offers the exchange of ideas between scientists and technicians from both the academic and industrial sector which is essential to facilitate the development of systems that can meet the ever-increasing demands of today’s society. The 18th International Symposium on Distributed Computing and Artificial Intelligence 2021 (DCAI 2021) is a forum to present the applications of innovative techniques for studying and solving complex problems in artificial intelligence and computing areas. The present edition brings together past experience, current work, and promising future trends associated with distributed computing, artificial intelligence, and their application in order to provide efficient solutions to real problems. This year’s technical program presents both high quality and diversity, with contributions in well-established and evolving areas of research. Specifically, 55 papers were submitted to main track and special sessions, by authors from 24 different countries, representing a truly “wide area network” of research activity. The DCAI’21 technical program has selected 21 papers, and, as in past editions, it will be special issues in ranked journals such as Electronics, Sensors, Systems, Robotics, Mathematical Biosciences and ADCAIJ. These special issues cover extended versions of the most highly regarded works. Moreover, DCAI'21 special sessions have been a very useful tool to complement the regular program with new or emerging topics of particular interest to the participating community.



Microsoft Robotics Developer Studio


Microsoft Robotics Developer Studio
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Author : Fouad Sabry
language : en
Publisher: One Billion Knowledgeable
Release Date : 2025-01-03

Microsoft Robotics Developer Studio written by Fouad Sabry and has been published by One Billion Knowledgeable this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-03 with Technology & Engineering categories.


Microsoft Robotics Developer Studio-This chapter introduces the key components and features of the Microsoft Robotics Developer Studio, the primary framework for building and simulating robotics applications Microsoft Visual C-Dive into the integration of Microsoft Visual C, which provides a robust development environment for programming robotic applications efficiently Cross compiler-Learn how crosscompilation tools expand the compatibility of your robotics programs, allowing them to run on different platforms Visual programming language-Explore the visual programming interface used to simplify the development of robotic systems, making it easier for developers to create applications Microsoft XNA-Understand how Microsoft XNA enhances the development of simulations and games, contributing to robotics visualizations and simulation environments Robotics suite-This chapter covers the suite of tools offered by Microsoft for building, testing, and deploying robotic systems, enhancing the workflow Microsoft Visual Programming Language-Discover the Microsoft Visual Programming Language (VPL), a tool that allows for easy programming through a graphical interface, ideal for beginners and experts alike Concurrency and Coordination Runtime-Delve into the concurrency and coordination runtime, essential for managing tasks and processes in multithreaded robotic systems Visual Studio Tools for Office-Understand how Visual Studio Tools for Office integrates with robotics development, improving productivity through office automation Visual Studio-This chapter examines the features of Visual Studio and its role in streamlining the coding, debugging, and testing phases of robotic system development Visual Studio Tools for Applications-Learn how Visual Studio Tools for Applications helps integrate custom solutions into the development pipeline, enabling flexibility in robotics programming Robotics simulator-Explore how robotics simulators allow for testing and validation of robot behaviors and systems in a safe, controlled virtual environment before realworld implementation Tandy Trower-Gain insights into the leadership of Tandy Trower and his contributions to the evolution of the Microsoft Robotics Developer Studio FlexSim-Learn how FlexSim provides simulation solutions that are essential in testing robotic systems and their applications across various industries VIPLE-This chapter explains the Visual Programming Language for Education (VIPLE), aimed at simplifying the development of educational robotics applications AirSim-AirSim is explored here, showcasing its role in simulating drones and other unmanned aerial vehicles for robotics development Visual Basic (.NET)-Learn how Visual Basic (.NET) is used for creating robotics applications with a focus on ease of use and rapid development cycles CBuilder-Discover how CBuilder simplifies the creation of highperformance applications in robotics, offering seamless integration with Microsoft tools Microsoft Foundation Class Library-This chapter focuses on using the Microsoft Foundation Class Library (MFC) for creating userfriendly graphical interfaces for robotics systems C99-Understand the role of the C99 programming language in robotics, emphasizing portability and efficiency in lowlevel system development