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Getting Started With Dwarf Fortress


Getting Started With Dwarf Fortress
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Getting Started With Dwarf Fortress


Getting Started With Dwarf Fortress
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Author : Peter Tyson
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-05-25

Getting Started With Dwarf Fortress written by Peter Tyson and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-25 with Games & Activities categories.


Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve. The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe. Create your own world, then locate a site for an underground fortress Equip your party of dwarves and have them build workshops and rooms Produce a healthy food supply so your dwarves won’t starve (or go insane) Retain control over a fortress and dozens of dwarves, their children, and their pets Expand your fortress with fortifications, stairs, bridges, and subterranean halls Construct fantastic traps, machines, and weapons of mass destruction



Procedural Generation In Game Design


Procedural Generation In Game Design
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Author : Tanya Short
language : en
Publisher: CRC Press
Release Date : 2017-06-12

Procedural Generation In Game Design written by Tanya Short and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-12 with Computers categories.


Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design



Getting Started With Dwarf Fortress


Getting Started With Dwarf Fortress
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Author : Peter Tyson
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-05-31

Getting Started With Dwarf Fortress written by Peter Tyson and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-31 with Computers categories.


The author presents a guide to the computer game Dwarf Fortress, playable on Windows, Linux, and Mac OS X-based computers, with the author focusing on the game's simulation mode and how to establish and maintain a Dwarf Fortress city, manage its resources and train a dwarf military--



Designing Games


Designing Games
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Author : Tynan Sylvester
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2013-01-03

Designing Games written by Tynan Sylvester and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-03 with Computers categories.


Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design



Procedural Storytelling In Game Design


Procedural Storytelling In Game Design
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Author : Tanya X. Short
language : en
Publisher: CRC Press
Release Date : 2019-03-14

Procedural Storytelling In Game Design written by Tanya X. Short and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-14 with Computers categories.


This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design



Getting Started With Dwarf Fortress


Getting Started With Dwarf Fortress
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Author : Peter Tyson
language : en
Publisher:
Release Date : 2012

Getting Started With Dwarf Fortress written by Peter Tyson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer games categories.


Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve. The book{u2019}s focus is the game{u2019}s simulation mode, in which you{u2019}re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You{u2019}ll soon have stories to share from your interactions with the Dwarf Fortress universe. Create your own world, then locate a site for an underground fortress Equip your party of dwarves and have them build workshops and rooms Produce a healthy food supply so your dwarves won{u2019}t starve (or go insane) Retain control over a fortress and dozens of dwarves, their children, and their pets Expand your fortress with fortifications, stairs, bridges, and subterranean halls Construct fantastic traps, machines, and weapons of mass destruction.



The Crpg Book A Guide To Computer Role Playing Games


The Crpg Book A Guide To Computer Role Playing Games
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Author : Felipe Pepe
language : en
Publisher:
Release Date : 2019-09

The Crpg Book A Guide To Computer Role Playing Games written by Felipe Pepe and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09 with Computer games categories.


Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.



Mother Of Learning Arc 1


Mother Of Learning Arc 1
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Author : nobody103
language : en
Publisher: Wraithmarked Creative, LLC
Release Date : 2021-12-01

Mother Of Learning Arc 1 written by nobody103 and has been published by Wraithmarked Creative, LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-01 with Fiction categories.


Zorian Kazinski has all the time in the world to get stronger, and he plans on taking full advantage of it. A teenage mage of humble birth and slightly above-average skill, Zorian is attending his third year of education at Cyoria's magical academy. A driven and quiet young man, he is consumed by a desire to ensure his own future and free himself of the influence of his family, resenting the Kazinskis for favoring his brothers over him. Consequently, Zorian has no time for pointless distractions, much less other people's problems. As it happens, though, time is something he is about to get plenty of. On the eve of Cyoria's annual summer festival, Zorian is murdered, then abruptly brought back to the beginning of the month, just before he was about to take the train to school. Finding himself trapped in a time loop with no clear end or exit, he will have to look both within and without to unravel the mystery set before him. He does have to unravel it, too, because the loop clearly wasn’t made for his sake, and in a world of magic even a time traveler isn't safe from those who wish him ill. Fortunately for Zorian, repetition is the mother of learning…



Bolt Action Campaign Fortress Budapest


Bolt Action Campaign Fortress Budapest
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Author : Warlord Games
language : en
Publisher: Bloomsbury Publishing
Release Date : 2019-03-21

Bolt Action Campaign Fortress Budapest written by Warlord Games and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-21 with Games & Activities categories.


As the Soviet Red Army marches westward, the city of Budapest stands in their way. Encircled and severely outnumbered, the German and Hungarian forces attempt to resist the Soviet juggernaut and defend Festung Budapest to the last. This book brings the siege of Budapest to the table-top with in-depth information on the forces involved, linked scenarios, and new Theatre Selectors that make this an ideal resource for any Bolt Action player with an interest in the the Eastern Front and the fall of the Reich.



Introduction To Game Design Prototyping And Development


Introduction To Game Design Prototyping And Development
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Author : Jeremy Gibson
language : en
Publisher: Pearson Education
Release Date : 2015

Introduction To Game Design Prototyping And Development written by Jeremy Gibson and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Computers categories.


This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.