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Gpu Pro 2


Gpu Pro 2
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Gpu Pro 2


Gpu Pro 2
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Author : Wolfgang Engel
language : en
Publisher: CRC Press
Release Date : 2011-02-14

Gpu Pro 2 written by Wolfgang Engel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-14 with Computers categories.


This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools. Source code and other materials are available for download on the book's CRC Press web page.



Gpu Pro 2


Gpu Pro 2
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Author : Wolfgang Engel
language : en
Publisher: CRC Press
Release Date : 2016-04-19

Gpu Pro 2 written by Wolfgang Engel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.


This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te



Gpu Pro 4


Gpu Pro 4
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Author : Wolfgang Engel
language : en
Publisher: CRC Press
Release Date : 2013-04-26

Gpu Pro 4 written by Wolfgang Engel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-26 with Computers categories.


GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins with discussions on the ability of GPUs to process and generate geometry in exciting ways. It next introduces new shading and global illumination techniques for the latest real-time rendering engines and explains how image space algorithms are becoming a key way to achieve a more realistic and higher quality final image. Moving on to the difficult task of rendering shadows, the book describes the state of the art in real-time shadow maps. It then covers game engine design, including quality, optimization, and high-level architecture. The final section explores approaches that go beyond the normal pixel and triangle scope of GPUs as well as techniques that take advantage of the parallelism of modern graphic processors in a variety of applications. Useful to beginners and seasoned game and graphics programmers alike, this color book offers practical tips and techniques for creating real-time graphics. Example programs and source code are available for download on the book’s CRC Press web page. The directory structure of the online material closely follows the book structure by using the chapter numbers as the name of the subdirectory.



Gpu Pro 5


Gpu Pro 5
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Author : Wolfgang Engel
language : en
Publisher: CRC Press
Release Date : 2014-05-20

Gpu Pro 5 written by Wolfgang Engel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-20 with Computers categories.


In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book covers render



Gpu Pro


Gpu Pro
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Author : Wolfgang Engel
language : en
Publisher: CRC Press
Release Date : 2010-06-14

Gpu Pro written by Wolfgang Engel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-06-14 with Computers categories.


This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasi



Gpu Pro 3


Gpu Pro 3
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Author : Wolfgang Engel
language : en
Publisher: CRC Press
Release Date : 2012-02-21

Gpu Pro 3 written by Wolfgang Engel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-21 with Computers categories.


GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU. Sample programs and source code are available for download on the book's CRC Press web page.



Gpu Pro 360 Guide To 3d Engine Design


Gpu Pro 360 Guide To 3d Engine Design
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Author : Wolfgang Engel
language : en
Publisher: CRC Press
Release Date : 2018-12-07

Gpu Pro 360 Guide To 3d Engine Design written by Wolfgang Engel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-07 with Computers categories.


This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering mobile GPUs and the architecture of tile-based GPUs. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume focus on newand interesting ways to solve existing rendering problems.



Cuda Fortran For Scientists And Engineers


Cuda Fortran For Scientists And Engineers
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Author : Gregory Ruetsch
language : en
Publisher: Elsevier
Release Date : 2013-09-11

Cuda Fortran For Scientists And Engineers written by Gregory Ruetsch and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-11 with Computers categories.


CUDA Fortran for Scientists and Engineers shows how high-performance application developers can leverage the power of GPUs using Fortran, the familiar language of scientific computing and supercomputer performance benchmarking. The authors presume no prior parallel computing experience, and cover the basics along with best practices for efficient GPU computing using CUDA Fortran. To help you add CUDA Fortran to existing Fortran codes, the book explains how to understand the target GPU architecture, identify computationally intensive parts of the code, and modify the code to manage the data and parallelism and optimize performance. All of this is done in Fortran, without having to rewrite in another language. Each concept is illustrated with actual examples so you can immediately evaluate the performance of your code in comparison. Leverage the power of GPU computing with PGI’s CUDA Fortran compiler Gain insights from members of the CUDA Fortran language development team Includes multi-GPU programming in CUDA Fortran, covering both peer-to-peer and message passing interface (MPI) approaches Includes full source code for all the examples and several case studies Download source code and slides from the book's companion website



Gpu Pro 6


Gpu Pro 6
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Author : Wolfgang Engel
language : en
Publisher: CRC Press
Release Date : 2015-07-28

Gpu Pro 6 written by Wolfgang Engel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-28 with Computers categories.


The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advance



Real Time Rendering


Real Time Rendering
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Author : Tomas Akenine-Möller
language : en
Publisher: CRC Press
Release Date : 2019-01-18

Real Time Rendering written by Tomas Akenine-Möller and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-18 with Computers categories.


Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009