Gurps Infinite Worlds


Gurps Infinite Worlds
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Gurps Infinite Worlds


Gurps Infinite Worlds
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Author : Gurps
language : en
Publisher: Steve Jackson Games
Release Date : 2005-02

Gurps Infinite Worlds written by Gurps and has been published by Steve Jackson Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-02 with Fantasy games categories.


Fantasirollespil.



Gurps Infinite Worlds


Gurps Infinite Worlds
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Author : Kenneth Hite
language : en
Publisher: Steve Jackson Games
Release Date : 2017-02-16

Gurps Infinite Worlds written by Kenneth Hite and has been published by Steve Jackson Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-16 with Games & Activities categories.


Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.



Gurps Alternate Earths 2


Gurps Alternate Earths 2
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Author : Kenneth Hite
language : en
Publisher: Steve Jackson Games
Release Date : 1999-10

Gurps Alternate Earths 2 written by Kenneth Hite and has been published by Steve Jackson Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-10 with Fantasy games categories.


Guidebook to creating and playing in one of six parallel Earths. Includes maps, histories, character types and everything you need for an alternate Earth campaign.



Gurps Alternate Earths


Gurps Alternate Earths
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Author : Kenneth Hite
language : en
Publisher: Steve Jackson Games
Release Date : 1998-04

Gurps Alternate Earths written by Kenneth Hite and has been published by Steve Jackson Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-04 with Fantasy games categories.


Guidebook to creating and playing in one of six parallel Earths. Includes maps, histories, character types and everything you need for an alternate Earth campaign.



Gurps Time Travel


Gurps Time Travel
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Author : Steve Jackson
language : en
Publisher: Steve Jackson Games
Release Date : 1991-08

Gurps Time Travel written by Steve Jackson and has been published by Steve Jackson Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991-08 with Fantasy games categories.


-- By GURPS system designer Steve Jackson, and World Fantasy Award winner John M. Ford. -- Winner of the Origins Award for Best Roleplaying Supplement.



Gurps Basic Set Campaigns


Gurps Basic Set Campaigns
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Author : David L. Pulver
language : en
Publisher: GURPS: Generic Universal Role
Release Date : 2004

Gurps Basic Set Campaigns written by David L. Pulver and has been published by GURPS: Generic Universal Role this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Games & Activities categories.


"GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover



Gurps Fantasy


Gurps Fantasy
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Author : Steve Jackson Games
language : en
Publisher: Steve Jackson Games
Release Date : 2004-10

Gurps Fantasy written by Steve Jackson Games and has been published by Steve Jackson Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-10 with Games & Activities categories.


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Gurps Lite


Gurps Lite
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Author : Sean Punch
language : en
Publisher:
Release Date : 2000

Gurps Lite written by Sean Punch and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Games & Activities categories.




Gurps Banestorm


Gurps Banestorm
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Author : Phil Masters
language : en
Publisher: Steve Jackson Games
Release Date : 2018-02-05

Gurps Banestorm written by Phil Masters and has been published by Steve Jackson Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-05 with Games & Activities categories.


Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!



How To Be A Gurps Gm


How To Be A Gurps Gm
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Author : Warren "Mook" Wilson
language : en
Publisher: Steve Jackson Games
Release Date : 2017-07-24

How To Be A Gurps Gm written by Warren "Mook" Wilson and has been published by Steve Jackson Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-24 with Games & Activities categories.


The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!